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Messages - dewy60

Pages: 1 ... 4 5 [6]
76
DF Modding / Re: A Request, I think.
« on: October 24, 2019, 08:45:08 am »
Any progress so far?

77
DF Modding / Re: A Request, I think.
« on: October 23, 2019, 04:36:47 pm »
I'm done with most of the mods, and I plan to continue tomorrow. Dark Ages III and ZM5's modpack are seemingly a huge mods though, with several features that should affect the other mods as well (e.g. wolvesbane), so it might take a while.

By the way, Teh LOLmod renames the dwarves to forumites (due to originally being made for a forum bloodline game). Considering you seemingly plan to play as dwarves, should I re-name them that? Or are you fine with them being forumites?
Doesn't matter. Forumites are fine as it is.

78
DF Modding / Re: A Request, I think.
« on: October 23, 2019, 10:29:55 am »
Should be possible, though it would take some time to make sure you get no merging errors. That depends on how much the mods edit the same raws, so it's hard to give an exact time estimate.

Edit: I'm thinking of giving this a try. What version of Dwarvemon do you want (Mystery Dungeon content or not, type specific civs or not or no predetermined pokémon for any civs)? And what civ do you plan to play? I'm asking because I imagine you would want to have that civ have all modded reactions.

1.5.1 with PMD (Edit: Keep the dwarves, although I would wish that there is a mod that tells you what civ you're playing.)

79
DF Modding / A Request, I think.
« on: October 23, 2019, 09:01:01 am »
I wanted these mods merged into a mod pack so I could continue playing my modded to hell fortress, my list follows here.

Dwarvemon
My Little fortress 2
Sparking! DBZ Mod
Zombies ate my dwarves
Teh Lol mod
Diablo mod
Primal
ZM5's Assorted Creatures and ZM5's Modpack
Miscellaneous Video Game Civs
Dark Ages III

Is it possible to do that feat?

80
DF Modding / Re: How to install mods without merging conflicts?
« on: July 24, 2019, 05:08:00 pm »
Okay, I have one more question, If I don't see any instances of a mod being launched or working through LNP, can you provide any explanation of how to install a mod or a pack of mods, properly?

81
DF Modding / Re: How to install mods without merging conflicts?
« on: July 24, 2019, 03:34:37 pm »
Thank you. I have another question, how do you make mod packs?

82
DF Modding / Re: How to install mods without merging conflicts?
« on: July 22, 2019, 08:47:38 am »
Okey Dokey

83
DF Modding / Re: How to install mods without merging conflicts?
« on: July 21, 2019, 10:53:19 am »
Okay, fine by me.

84
DF Modding / Re: How to install mods without merging conflicts?
« on: July 20, 2019, 06:09:34 am »
ROTMK had a download of that Mushroom Graphics.

The version I have is PeridexisErrant's Starter Pack 0.44.12-r06

85
DF Modding / Re: How to install mods without merging conflicts?
« on: July 19, 2019, 11:59:21 am »
Okay, here it is. my copy without the saves I have because of spacing issues. https://mega.nz/#!v2IDnABJ!qtDsevFqf9QNS2S0nGnzOg58TL_0JeTp_JKu6834Myg

86
DF Modding / Re: How to install mods without merging conflicts?
« on: July 19, 2019, 10:40:59 am »

87
DF Modding / Re: How to install mods without merging conflicts?
« on: July 19, 2019, 10:23:11 am »
Where is it located?

How can I give you my copy?

88
DF Modding / Re: How to install mods without merging conflicts?
« on: July 19, 2019, 10:09:18 am »
Lazy Newb

89
DF Modding / How to install mods without merging conflicts?
« on: July 19, 2019, 07:55:54 am »
Hi, new to this fourm. I want to do a modded hell on DF, yet whenever I start up, I can't see any mods running.

I tried installing the mods and I get this message.


How do I install the mods without seeing this message and get them working?

My list of mods:


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