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Messages - recon1o6

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241
agreed, this fort is too good to let die in its 22nd turn

I'm hoping it goes till at least my birthday in late march

242
DF General Discussion / Re: Future of the Fortress
« on: January 04, 2021, 06:11:49 am »
Thanks for the replies Toady, but id be sure to answer your question for a change based on what i know of the subject topic with this new info.
Quote from: ToadyOne
I didn't change anything directly here, and I didn't edit anything for the dev log.  When I was testing, I ran the attack code so I could get some humans, and there were elephants, which was a bonus since we wanted to show their tile at some point.  Does PET or TRAINABLE put them in the regular non-exotic pool for 'monster' races?  Elephants have MOUNT_EXOTIC, but these weren't mounted - they came in the troll way, a whole bunch of them.  The lone elephant there was the result of a bug (making it the leader of the whole army), but it was followed by about 20 more that I figured were legitimate 'monster' units.  Or could a general have tamed them in world gen?  I'm not sure, ha ha.

Filtering, the [POSITION:CAPTAIN] noble or overlapping any variable position of creatures outside the defined scope fixes this kind of thing, as that's mainly the w.g nonhistorical and no-equipment fodder the AI throws virtually unlimited amounts at you for. If it was a inaccessible class of creature and that the civ couldn't fufill to find that creature (sentient or otherwise) inside itself it'd omit them entirely and as i remember it working the once after i made a faulty RAW definition, sending out site militia's making historical site population trickle down after being unable to reach its reliable captains.

Example made for humans being similar to the dwarven template under the mountain civ, with the creature clause.

From what you say, that elephant is just controlling the smallest branch of the army onto your site technically underneath the lieutenant/general hierarchy, and animals have been noted, as per bug report ( #6708: Human civilization's soldier is an Alligator Recruit. ) as recruits themselves so maybe the elephant brought its own squad by chance?

A additional note, that creature-feature monster squads vanish from goblins (trolls in armor etc) if this is also filled out with trolls appearing in the correct capacity.


The elephants being tamed for their [MOUNT_EXOTIC] is quite likely the result of a general going out of their way to travel the wilds for animals now that i think about it since [USE_NON_EXOTIC_PET_RACE] and elephant [PET] is compatible on the surface while [MOUNT_EXOTIC] is not, i was just wondering if there was more to it personally but this is a satisfiable result.


this is terrifying, elephants having squads behind them, now imagine if that got scaled up to say, tamed roc's if monster units can suddenly be generated on the map

243
Crikey. I didn't expect to pick up the save, and with Christmas being just around the corner, I probably won't be doing anything with it for the next week.

So, um, Merry Christmas, and SmallHands will update when it updates?

Edit, 2 days later: My hurdle with playing SmallHands is that I don’t have a project to start or complete; there’s always the option of having a kind of maintenance year, but those aren’t fun to read, even if they can be challenging and interesting to play. In the absence of fancy builds, I’ll try to lean on roleplaying - I’ll resume the identity of mamzel Malfoy, and play it off as if she’s currying favor with the dwarves after she got like a dozen of them killed. On purpose.

This should be !!FUN!!

The tankard still requires magma. I didn't quite manage to make it work...
If you want projects I can suggest a few

244
DF General Discussion / Re: What Would Urist Do?
« on: December 24, 2020, 08:33:46 am »
Leave to go find a pickaxe

WWUD if he found a christmas party instead?

245
this needs to be asked in adventure mode forums not community games

246
DF General Discussion / Re: What Would Urist Do?
« on: December 15, 2020, 05:27:56 am »
take an artifact adamantine battleaxe on the way out

WWUD upon acquisition of the adamantine axe?

247
Displayed things is wealth of items on pedestals

I have a few suggestions for the next round

Most varieties of writable literature. So this could be material based like a jaguar leather book and a turkey leather scroll, or numbers based (raid them towers!)

Highest number of liquid pools at least 4 units deep. this is the entire pools rather than tiles.

and finally, for the most useless challenge possible: Highest number of Extracts (farming skills, cave spider venom, cheese etc)

248
Have we ever considered trying to cover the entire surface with vomit on purpose?

bad idea, it gets laggy

249
DF Community Games & Stories / Re: Rithmesir - The Adequate Library
« on: December 09, 2020, 01:37:36 pm »
depends on what metal the masterwork hammer is and his position, if needs be assign him a specific hammer.

In terms of armour, thats a nice selection. I do know dwarves can have a breastplate and a mail shirt and a cloak. If we ever have adamantine, adamantine "soft" armour

I wonder how many authors we have in the fortress, and what books we have. Authors are rare but they make a lot

250
DF General Discussion / Re: What Would Urist Do?
« on: December 07, 2020, 02:23:55 pm »
Get drafted into the Marksdwarf squad

WW Urist McMarksdwarf do?

251
awesome work Salmeuk, a good gesture to this fort and grats on the ptero kill. Hauling is never fun but it is neccesary

looking forward to Delphonso's reign!

252
DF Community Games & Stories / Re: Rithmesir - The Adequate Library
« on: December 03, 2020, 04:28:48 pm »
now that's an amazing dwarf you got for me :3 sorry for the late response, smallhands and rl been throttling me lately

perhaps that tantrumming dwarf smacked up the trade depot? that causes caravans to leave

253
I thought we had 50 cap with 60 strict cap, 5 visitors and 5:10 children

60 and 30 for the enemies

idk on seeds

254
DF Suggestions / Re: Steam achievements
« on: December 02, 2020, 08:28:54 am »
Mountainhomes: Receive the Monarch
No more fuel required: Pump magma for the first time and/or make a magma forge
Armok would be proud: Rout a goblin siege without using the army (traps and magma)
Sweet treats: Make a dwarf syrup/sugar roast
Unto dust: Use a drawbridge to destroy a creature or object
Its so fancy!: Encrust an item with jewels and then sell it to a trade caravan
Judge: Have a sheriff give a dwarf a beating
Jury: Have a dwarf locked in a cage and chained up for justice reasons
Executioner: Give an elf or experiment a hammering by a Hammerer
The track stops here: Launch a minecart off its rails
Sharing knowledge: Create a blank book from a quire, thread and binding

255
I think we were only supposed to max at 50 dwarves?

I didn't give up! I just took a break. I got drinking to inebriation to do as well! I can't do that while I'm serving or writing the overseer's log! you damn tree hugger :P

Maybe we could have a small monument to celebrate smallhand's founding?

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