Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Maloy

Pages: [1] 2 3 ... 45
1
Oh yeah you're right lol sorry I was going off of memory

Maloy
Neblime
Salmeuk

I'll message Salmeuk

2
Neblime hasn't checked in yet...
Should we pass it onto Otto?

3
Good stuff!

Has that massive battle finally finished or is it still ongoing?
I took a break to focus on the Gateheaven game, but it is still ongoing lol

I'm really hoping to be able to say "We've reached the age of twilight!" right before steam adventure mode hits

4
I messaged Neblime, but have not heard back yet!


Good idea to fill up the corridor with traps. Only reason I didn't build more traps, is that I wanted more interesting battles and a better story to write. To cripple the invasion but not annihilate it. A bit selfish of me

Oh no you did a fantastic job on your turn! Only reason I was able to transition into conquest so easily is that the defenses of the fort were all set!
Normally I'd be of the same mind especially for the challenge, but this world is so difficult to survive in lol can't afford to hold back at all

5
As Tumam finished recalling the entirety of his past he realized who it was standing before him:

"Urdim? You're alive!" Tumam reached out to embrace his long lost friend, but the dwarf held up a hand to stay him "Not quite."
Urdim turned to look at the setting sun in the distance "The age you and I fought to help create is long dead and gone, old friend" he finally said.
"It is no longer my dream" Tumam replied bitterly
Urdim glanced in his direction "Then what is it? The nation that abandoned us is destroyed and left a flaming ruin. What do you want now, my master?"
"I want to kill them all"
Urdim turned fully to face Tumam once more "Even after remembering your love for these peoples that you once held? Your sacrifices?"
"Yes, perhaps even because of that" Tumam replied
Urdim stared impassively for a long time as if deciding something and then spoke "The rest of those you seek lie in the anarchic lands of the Entangled Plains. There among the bandit tribes did the slayer of the necromancer Cor arise. There the greatest warriors of the dwarven race prepare to face you"
"I don't care how prepared they are"
"Good luck then, my teacher, my friend and my master. Beware the Cold Hunters. They have infiltrated many parts of the world and surely know of you. They are far stronger than their creator ever was" Urdim said and as he finished speaking he disappeared as if never there.

Tumam quietly settled into this ruined hillocks for two weeks. His host of the dead mindlessly shambled, moaned and swayed around the village the entire time. Tumam spent the time meditating and using his fully reclaimed powers to scry his future and upon seeing many outcomes of his future actions he decided which course was best. Without uttering a word he and his host began their ceaseless march.



The first stop was a dwarven village on the edge of the plains. The dwarves had hired goblin, human and elven mercenaries to defend them now that word had reached dwarves of Tumam's existence and actions. They fought heroically, and performed very well against his horde, but as each one tired Tumam would fly in and kill the warriors. He would raise them each to his own side and the last dwarven village burned.

Within the same afternoon the horde reached Claspedspear, the former home and starting point of Kanil Inchwhip, and one of the most powerful bandit tribes, and military forces in general, in the world.

Source: https://www.artstation.com/artwork/d1k2w
Tumam's strategy had held up in previous battles: Attack quickly and prevent the enemy from preparing. Rely on the limitless endurance of the undead and the exhaustion of the living and try to overpower with numbers. Here there were complications to his plans.

As the dead surged into the fort and he floated down to the entrance to the main hall the living were hiding in he fought with the guards outside as his zombies swarmed them. Tumam kicked open the door to begin the slaughter. Over 80 were inside and each and every single one drew a weapon. The dead were outnumbered and outgunned. Dwarves, elves, humans and goblins were all united under the chiefess Uja.

Battle raged for hours as a tide of blades flowed into a voracious horde of zombies. Tumam's own actions is all that held his comparably meagre force together. Whenever an enemy would surge past the dead or over-extend Tumam would kill them all while trying to stay behind his minions less he get swarmed himself. He would raise as many dead as he could, but there weren't enough to keep up with the pressing tide and more bodies were being mangled past the point of usefulness.
Finally, Tumam himself overextended: Within the space of a few seconds three bandits had sliced him up! One had almost cut his throat and his neck was oozing blood even now. Another knocked his Morningstar from his hand while another hit his foot hard enough to twist his ankle.

Tumam rolled away from the crowd as quickly as he could and flew upwards trying to asses his bleeding neck. He landed roughly onto the roof of the building and laid there on the ground trying to rest and get an idea of what happened. Below him his horde was routed. The last zombies fought as tirelessly as ever as the combined forces ripped them apart!
Tumam's army was gone. Again! Before he could really lay there and reflect on his frustrations he heard an argument breaking out amongst the living. A large human man was brandishing a knife toward some dwarves and seemed to be attempting to rally the others. The chiefess of the fort stared at both groups from afar.

"We know why they're coming here! Weknow that they're coming back too!" The human shouted spitting on a slain zombie. He pointed his knife accusingly at a dwarf smith who's fists were covered in blood from brawling the dead "Its because of you lot! They're here for you!"
The dwarf glared at him while his kin stood behind him clearly showing support "Don't point your knife at me, human! Been working for Uja longer than you. You afraid of actually getting your hands dirty?"
A human poet nearby cut in "But this isn't about 'getting dirty'. That necromancer is here for you dwarves. Its already too late to stop the end of your people, sir dwarf. There's no reason to drag us to death with the rest of you"
Many of the dwarves began shouting names and obscenities at the poet. The knife wielding human cut in again sneering at the dwarf smith "You lot should start running now. With your short legs you'll need to get a head start before the next zombie horde catches you!"
The smith's face turned red "Short?!"
Violence erupted as the smith dealt a vicious blow to the gut of the knife wielder and a riot broke out between humans and dwarves. Chiefess Uja and her lieutenants merely watched.
It was quick and bloody.
At some point the knife wielder was knocked to the ground and the smith then picked him up and with all his might pulled until his lower body was pulled away from the upper. The poet was beat viciously until he passed out from pain and the dwarves kicked his skull in until it caved in entirely.


The dwarves won the riot and Uja finally stepped forward as the dwarves cheered themselves on "Alright, alright, quiet you lot! We need to shore up the defenses if we are gonna hold this place! Back to work all of you!"

Tumam quietly flew away and was partially disappointed the humans had failed. They weren't wrong and had they succeeded he would have merely moved onto his next target and left the non-dwarves alone. Outside the fort he saw why he had failed. Half of his zombie force, including the heroic warriors from the previous last stand, were all finishing killing a small group of elves and dwarves who had attacked his forces from the rear. They died, but succeeded in separating his forces. Even if he led these zombies back in they'd just repeat the same conclusion so Tumam led them away to plan his next move.


OOC:
Spoiler (click to show/hide)

6
https://dffd.bay12games.com/file.php?id=17044



My first act as overseer is to draft four more squads and set them to training. This more than doubles the size of our military although the new squads will need time to train.
I also set up a schedule so military dwarves have time to relax as some of our stressed ones seem to be the guys training and killing endlessly.

All this as the humans are camped outside our fort asking for "parley". We agreed to meet, but the mayor isn't going to go out. That's fine because I don't need him to.


We dwarves naturally turtle up inside our fortresses and the enemy whittles away at us one by one. I mean look outside at them!

They drop near 200 soldiers on us every few months like it is nothing. So, counter strategy for me: Time to do some conquering

I lead the Laborious Fists on pillaging missions. First to a human village nearby and then to an elven forest nearby.
We raid the elven forest several times over the course of one month.

Not only do we get the means needed to win this war

But also we capture so many additional animals to butcher that we solve our food crisis instantly.

While we finish our last pillaging I have a squad of 5 sent to conquer and occupy that human village.


Enraged at our "treachery" the human army seeking parley begins its invasion of us just as the last of the Laborious Fists get safely inside.


The meatgrinder begins...
Despite constant ballistae fire and many traps some enemies do actually make it through the grinder! Three goblins! They get through our door before I can have the military posted, but meet an old human miner on their way do to our fortress.

He slays each goblin with his pick! He is injured and unable to move in the doorway of the death maze. Seeing him unable to move the swordmaster Torag daringly charges past him and down the maze to meet the enemy. This is heroic, but also unnecessary as more than likely no one else would have made it.


Also despite being a Swordmaster Torag is in a bad spot as his sword could not pierce armor like that human miner's pick could.

Sad.

The siege breaks either from losing over half of their army or perhaps the fools convince themselves they won, because they killed one dwarf.


We open the gates, hunt the survivors, set everyone to work and so on! I tell the miners to begin work on our plans for retaking the caverns and install more weapon traps in the death maze.


I lead the Laborious Fists to take the human castle of Luteglen nearby. It is one of three castles in the entire human union and so therefore it is a juicy prize! When I return we will continue our plans to conquer and take pressure off of Gateheaven.


The only ones who escaped the battle were...


I, Connerad, militia captain of Gateheaven take temporary overseership while my counterpart is held in twisted human dungeons. I will do my best to follow what writings he left for us.



We are 7 dwarves down with that loss which is huge since they were all military. I send out one of the other new squads: The untamed theaters

They are to pillage the elves and raid their forest as much as they can. They get many in, but are forced back underground as the next siege begins:

Elves...

The woodland monsters begin heading to our death maze just in time for another human army from the union to arrive. It has only been one month since the last one was destroyed. We immediately deny their attempt to parley and the humans advance attacking the rear of the elves as the first of them enter the death maze.

It is a massacre and the humans deal with the elves for us.

While most of the human army advances to our maze others begin hunting across our map killing famous treasure hunters, poets, philosophers, etc. Human barbarians.


This siege lasts way longer as the humans seem to memorize where our traps are and often just jump across them requiring us to expend an insane amount of ballistae bolts.
The whole time we are anxious: Is it too late to save the Laborious Fists?

During this month we suffer hard losses as a fight in the tavern breaks out leading to several deaths. Including our mayor. Also the Ghost of the original Salmeuk rises to haunt us. Rager smashed the poor hero's coffin open before his own death.


Finally, the siege does break as a full month ends as humans get tired of being eviscerated.

The Puce Wheels led by, myself, Tonnot and other dwarves sneak off to Luteglen to try and find our friends. We successfully infiltrate, but find no one in its dungeons and no mass grave. I fear the worst.

We return having stolen the humans prized scholarly works for ourselves and I send the Untamed Theaters to take the castle back.


As it turns out one of the Laborious Fists own squad members: Muthkat turned traitor and sold them out. He said he does not know where they have been taken. We execute him alongside the commander of the castle.

The Laborious Fists spent a month leaderless hoping for the return of their comrades and we cannot afford to allow morale to lessen. I appoint a new leader. Replace the lost members including a human warrior who has taken the name "Kesperan" as well as a dwarf who took the name Salmeuk! Bring honor to your namesakes, friends!

These men are installed into our new cavern barracks


We aren't ready to open yet, but when we do this barracks will stop any horrors from the depths that wander into our tunnels. The squad trains and lives in the barracks for half a year before ascending the long staircase back to the fortress. I shall decide who the second squad to fill the space the other half of the year later.


I exile the vampire progenitor after branding the mark of the vampire upon her flesh. She is sent to Luteglen to be under guard. She kills two people before finally leaving the map: Monster.


Fall comes and we kill another human and elven army after installing new weapon traps. We have too many green recruits and so I only send out the military to clean it up once their numbers have dwindled. Many bears have been born here and within a few years we should have a large enough force of them to take almost any enemy fortress!



Winter comes and we are just trying to rest. Elves again.

The goblins arrive and are led by a one-handed warrior. He is a "veteran" of Gateheaven! Survived the previous siege and now has been appointed commander of the new one.



They attempt to ford the river rather than walk over the bridge we made. Many goblins have trouble with the current and the army is separated.

Regardless, even half of the goblin army is easily able to butcher the elven one.
Elves who had gone into the death maze and didn't die stumbled out attempting to flee our death trap only to meet hooting goblins at the top.


I'd note that despite being the far more evil force the goblins don't kill a single traveler they encounter on the road to our fort. Unlike the humans who killed almost every single one! Strange.

Atu, the veteran of our fort, is one of the first to die. Stonefall trap.

The rest of the goblins fare even worse than the humans did previously with only two getting through the maze at all. Perhaps they shouldn't send their commanders in first?

The maze is an exquisite work of my predecessor. The goblins make it through one section of traps and stand paralyzed. Go forward and maybe run into more? Retreat and definitely hit traps again? The shock on their faces when their comrades move only to have their chests explode asunder by the sheer force of a trap!


Winter ends soon and I am eager to retire. I do not know where they took our comrades, but I pray for their safe return.
All in all within a single year we saw over 1400 deaths. Close to 20 were ours.



Short List of things I learned
1. New armies show up seasonally. I ended one human siege end of spring and a new one showed up a few weeks later beginning of summer.
2. New armies will show up every season. 2-3 armies each having 160 invaders according to our current settings
3. The goblins only have 5 or 6 sites. If we conquer them all we'd very quickly eliminate an enemy from attacking us and that'd give us relief. Important to conquer and not raze otherwise they'll just reoccupy sites
4. My squad is affected by a known glitch with prisoners. Theirs a chance that they'll rejoin our fort in a random migrant wave. Theirs also a chance they'll be part of the next invading human force too! Buggy.
5. I tried to pass multiple years, but with the constant armies the fort requires constant micromanagement. I'm constantly pausing to check on things.
6. Could probably fit 6 more squads into the fort, but I was focused on getting our current ones trained. Once we have 80 legendary fighters this will get A LOT easier
7. I wanna fill the death maze up with weapon traps. If we can automate killing sieges it'll make missions easier and we can focus on the caverns more.
8. Need the caverns reclaimed SOON. No wood for ballistae bolts



Also I didn't get to play for three days this week due to real life circumstances. This always happens to me on these kinds of games :(

https://dffd.bay12games.com/file.php?id=17044


good luck!

7
You might wanna leave one goblin pit alive and occupied when you assault the dark fortress.
It takes nothing less than a legendary leader to even stand a chance at winning the dark fortress battle and your captains grind leadership exp by leading missions such as pillaging.

Keep one alive as a leadership grinding zone

8

A few ideas for the final battle place:

  • The Museum: Obvious choice; where better to end Museum III than the place where it all started out? Also plenty of artefacts and submissions that could see use by either side for an extra dose of fun. Terrain is fairly conducive to the battle as well, though the hilly bits may cause issues with the log.
  • Skullhated: Site of one of the bloodiest battles in Orid Xem's history, and one of the more  important in the context of the setting-defining war against the living by Oddom. The central spire's throne room would also be a pretty good place for a final battle, since IIRC they tend to be wide, regular and relatively open spaces.
  • Stealmountain/Poisonuttered: Both of these sites are original Dark Fortresses, with the associated spires to the Circus. While they're not that historically significant by comparison, it provides some story opportunities if we go for the Circus idea.
  • Heroicgem: Oddom's original tower. Obvious historical significance aside, the area round the central tower should be another good battle spot due to its openness.

We could have a third faction that has necromancers and such show up to throw a wrench into things? Or is that too much?
I think it could work. At the very least it would provide a bit of extra Fun for anything living, like the Clown army and possibly a handful of adventurers. Could probably throw some thralls in there as well, considering the Blight clown car/mosh pit that is Ghoulcreek.


Fantastic I am between Skullhated and the Museum. Skullhated as the history as well as the final boss room. Only thing I'm iffy about is that when you load into dark fortresses it tends to scatter the populations across huge amounts of land. Could work around it
Museum would be the easiest to set up. world gen castles are convenient because they aren't huge sites and so we don't have to worry about half our enemies being on the opposite side of the map and therefore not participating at all.
Either map can be done though.



Logistics:
Spoiler (click to show/hide)

9
I was actually thinking on that a while ago, and I've come up with two draft scenarios so far. They're both very rough outlines and I'm open to criticism or fresh ideas on them, particularly from others who want to contribute heroes/villains to the final battle:




Oh yeah speaking of do we have a good idea of who are documenter of the apocalypse should be?

They'd be the player doing the turn after we set it all up.

Finally, any preference at all for location? I'd say somewhere extremely significant historically. Such as the museum, but I know there are other locations. Makbor can be a candidate too.

I liked QD's circus comes to town only because it would be difficult to get intelligent undead adventurers to combat undead because of the way the AI is designed.
We could have a third faction that has necromancers and such show up to throw a wrench into things? Or is that too much?
[/list]

10
I was getting a mid-week update ready and checking on the dwarves, but I'm having trouble finding a lot of them!  :o

Kesp and Salmeuk aren't findable. They're also not on our list of dead/missing either!

A LOT of developments to share, but will have to wait until I get some time to throw it up and find our missing dwarves lol.
Plus I figure getting stuff done in-game is probably a higher priority anyway

11
Oh its absolutely fine! You did a really fantastic job on your turn! In fact, our comeback is why I am starting my turn with a lot of good news!

They level up their mining skill as they train, but they can simultaneously use it as a combat skill! It is an ideal weapon for peeling humans and goblins out of their armor!

As I previously mentioned since taking over the fortress I took on the name of my predecessor!

The humans offered us parley to avoid bloodshed. They're filthy liars, but we entertained their request and promised the mayor would be up shortly.

That was...two months ago? They're still camped out patiently waiting.

Meanwhile I led a new squad of warrior and we went to the human hamlet this army marched from and we pillaged it for food and drink!


Then I sent another new squad of five dwarves to take and hold it!



Our ancestors always sought to wait out sieges, but the humans and elves just wore our numbers down until we were all gone. My strategy is to take their homes from them and divide the enemy forces. To attack us they're gonna have to hit a bunch of targets!

Next I went after the elves nearby. We found exactly what we need to win this war...




Still got a mess to clean up despite the best efforts of my predecessors. We can hear sounds of titanic battles in the caverns, but we need what they got in there!
Drawing up plans and, gods willing, we'll have everyone who can walk in this fort training in the military.

12
I'm on! Made some new squads already and changed some scheduling up.

Told those union boys from the human lands we'd parley and had them wait outside. Who knows when the mayor will arrive to talk to them?

Either way in the mean time I sent some of the lads to go pillage the invasion force's hometown.

Oh also I was the one who put pickaxes in. Game mechanics wise they're the most overpowered weapon dwarves can get other than whips there's some research done on it
https://www.reddit.com/r/dwarffortress/comments/10utf2x/weapon_material_analysis_what_are_the_current/

13
I think it is halfway done? Fortunately there's two more major battles I've gotta share still so I think I got time to keep working on this! We should be right at age of twilight when this is done if not on the very edge of it!

14
Here is our current turn list!

Maloy
Neblime
Salmeuk
Otto_K

Does anyone else wanna join our little apocalypse? @Kesp you said you wanted to wait before hopping back onto the turn order?


I'm all for moving forts once we get some conquering done! I can guarantee as things stand now that if we retire this fort it'll be conquered in one or two years lol.
We can already start getting an idea of where we'd like the next one to be though.
My plan for my turn is to get some serious conquering done, but we will see how much will actually happen with the endless battles outside the front gate lol

15
I won't be able to pick up the save until sunday if you'd like to play through saturday

Pages: [1] 2 3 ... 45