Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Maloy

Pages: 1 [2]
16
DF Suggestions / Regional and National Deities & Deification
« on: February 18, 2021, 09:12:41 am »
I'm approaching this subject a bit with learning from classes I had years ago, but also largely from personal travels to isolated parts of the real world

To give context for the first Idea: If I go to a part of the world where they still worship ancestor spirits and they learn I am from any western nation. Many of them believe that western nations and everyone in them worships the western God (Christianity) obviously that doesn't reflect reality, but for them that is regional. The Christian God only rules in western nations and that is where his power exists, but here in, wherever we are, the ancestors hold power over this region and so we worship them

In older days that would often lead to groups converting to the local religion when they would immigrate there

1a. Upon embarking on a fort if the area has a local religion such as worshipping a forest titan some dwarves may decide to convert to that religion, and may even pick up relevant values if they are different enough

1b. This can lead to religious confrontation if certain requirements are met; such as their being local organized religious groups with leaders. These leaders may react negatively to the conversion outside the pantheon or the local religion might react negatively to the invasion of these new religious beliefs and can lead to conflicts and rivalries

2. A civilization during world gen has it's default gods based around the race and sometimes the primary religion of a civilization changes with recent updates, but now a civilization officially picks approved and accepted religions. This is because in most non-western nations one's religious belief is directly tied to one's national identity. You may be seen as a national traitor by converting out(even if it is to convert to nothing at all). In practice this would just make the possibility of rivalries higher. I think a religious persecution system might be a downer


3. Deification that already exists in game. Titan rampages? Now he is god of murder. It already exists, but I see it only exists for immortal mega-beasts

what about Urist? He successfully defeated the invasion of the HFS when the dwarves dug too deep and lived to a ripe old age. Realistically he would probably be the source of worship if people are willing to worship a giant monster with animal level intellect

Now Urist who defeated the end of everything is the god of bravery, determination, etc

17
Imush held the banner, The Maw of Ceilings, close as he sat on the wagon. Inscribed on it was a prophecy from one of the last seers of Ugosh the Pulley goddess of fate, death and rebirth

On it was shown a great battle between dwarves and goblins. Both sides were fighting and being destroyed by an army of the dead with a necromancer raising his hands in triumph, and from the earth a dead forgotten beast reached up to the surface. Laughing.
"In the land of bile and spite will the future of the dwarves be won or lost..."

The wagon ride started to get very bumpy. The lowlands (any land that is below dwarven mountains) had almost found peace a century ago as all the races joined together to defeat the goblins, but just before victory came armies of the dead rose up and had purged most of the world. Most of what is left of humanity huddles in scattered monasteries and temples praying for salvation
The last elves are slaves
and the dwarves have retreated to the mountains where none may reach them.


"If the future of my people is to be decided" Imush thought "It'd be fought for the dwarven way!" They were going to the site of this battle of the ages long before the battle even happened. They would fortify, prepare, train, defend and finally advance after they had broken their enemies on the fort!

He was only allowed to take volunteers on the first trip, and if they proved that this wasn't a foolish venture the king would send more. No sane dwarf would agree to go and so Imush had to get creative.

The Team

Imush: Expedition leader - Guided by fate by a mysterious traveling seer and led to believe he is following the will of the gods. No notable skills other than adequete marksdwarfship from shooting barrels at the trade depots

Besmar: Self-appointed militia commander and insists on the title "First Defender". On the surface appears to be the ideal dwarf warrior: loves good drink, good friends and a good fight. He was head of a border warcamp that he inherited from an ancestor and had no advanced in generations and heard Imush recruiting. He immediately resigned to join the trip and when asked what his ancestors thought he said "They can shove it! Got me own legend to make" Proficient warrior in hammer and other martial skills

Feb:  The other expert warrior. For how infamously lazy and unmotivated she is known for it was shocking that she joined. Confusing. A dwarf just as likely to take a nap in the battlefield as she was to destroy her foes. Proficient macedwarf who says "I long for more excitement!"

Litast: Was about to enjoy a lengthy stay with the dungeon master for throwing a pile of lumber at a long time customer who asked for a discount "Because times are hard". Was offered to be sent away instead. If she does well enough she MAY be considered for nobility which would ensure an easy leisurely life. Novice Striker

Udil: Huntress who hunted exotic creatures down the mountainside. Lost her land to the horde of undead squatting in the area, and had already traded in her crossbow for more beer at the tavern. She is essentially homeless and Imush isn't sure how useful a hunter will be in a land populated by skeletal beasts, but she wants a shot at the necromancer who is dropping off all these undead everywhere. Proficient marksdwarf

Meng: Enigmatic. She agreed to join up moments after Imush asked her after she finished her shift in the mines. Dour, expressionless and quiet. They're still not sure of what she wants or why she came, but she will be needed. Novice kicker

Udil Boardskin: The only member who would not be considered a misfit. Professional medical dwarf with nerves of steel. She has many nervous ticks, but has worked some of the busiest hospitals in the kingdom. Calm, compassionate, and optimistic. Destiny appealed to her less, but she knew that this would be a painful venture and she could do some good. No combat skills.


They had finished passing through the mirthful forest an hour ago. Fairies that were laying about the wagon had left, and unicorns were no longer in sight. Now on open tundra, but the ground was a deep yellow. It rains mucus here which freezes over solid as stone.
As Imush looked at it he found his vision blurring as if he was staring at something no sane eye was meant to see. He felt true despair tugging at his heart, and he had to look away and focus on the task ahead.

They sent 7 workers ahead to dig below the empty surface and build them a dwelling in the caves below, and Imush's group finally arrived where the stairs were meant to be. They only found it thanks to the dip in the ground from the work team. The stairs were almost completely covered in frozen mucus. Meng cleared it out and we finally saw the stairs, and near the top of the stairs was a dwarven skeleton. All meat rotted off, no clothing, and reaching for the surface.

The work team had only gone ahead of them by a single month.

18
Sequel to this fort, but you don't need to read that to follow this post: http://www.bay12forums.com/smf/index.php?topic=175845.0


Here's a collection of World pictures: https://imgur.com/a/05DUSnh

If you want a dwarf named let me know!

On the edge of the savage Jungles of Sculpting was a small praire, and on the side of a small hill were two copper doors
On one door it reads "DEATH TO ALL ELVES" and the other "GLORY TO DAS REG"
This is Shadeshoots! A bunker of some of the last survivors of the Crystal of Gloves

It was founded by 7 military dwarves. The colonel and her cohorts of axemen, crossbowdwarves and the medic!
Before they could migrate there the fortress of HelmedMystery was destroyed by the elves.
Out of the 300 dwarves left in Das Reg 100 of them were there, and only a few survived.


The fort was intended to be a peaceful city, an olive branch to the elves, in hopes that they would all unite to stand against the ever expanding goblin empire.

Now all dead it would be done the Colonel's way.No city. No center of art and learning.
No. this was a bunker. Soldiers would be trained and equipped in steel, and the neighboring humans(who are at war with the elves too) would be equipped with steel so that they might dominate them.

The squad of founders were all close friends other than the strange dwarf Endok.
The only worshipper of the dwarven god of war. Most of his worshipers were dour and cruel, but Endok was not. He was lazy, jovial and happy. To him all of this was doomed to end in more tragedy and war and so he saw no reason to do anything more than he had to and to enjoy himself to the most. A very undwarf-life sentiment indeed!
Endok died in year three. Had a mining accident, and the river had frozen. He died of dehydration only a day before they found more water. His death was tragic, absurd and pointless much like him


The bunker was covered in makeshift traps that would soon be replaced by steel ones.
Forges flared non-stop and the ever-expanding jungle was being harvested to expand this endless industry.

This entire fort will be made of steel! Doors, walls, traps, etc
Main export: Steel weapons and armor! I want to equip all the neighboring nations with steel!

Here's some pics of the fort as it is being developed!
https://imgur.com/gallery/u8qgB1C

I basically want to make this into a large trap hall both from the surface to the living quarters
and also from the bottom of the world back up to the living quarters!

19
PREFACE: This world started 1050 years old, and made very little progress anywhere because the two goblin civilizations were right next to each other and so the only thing they succeeded other than fighting to a standstill was almost entirely enslaving my dwarf civ.
Humans and elves keep each others numbers in-balance. The necromancer tower is populated by guys who are perfectly comfortable being left alone!

Before Helmedmystery we messed this all up and defeated one goblin civ and incorporated the necromancers into our empire. So half the world is goblin with most people being dead.


Year 1075 "Anything an elf can do a dwarf can do better, except for dying!" Urist
"It was inevitable" Domas after slaughtering elves

Helmedmystery was a point of pride! Elves think they can live at one with nature and what not, but DWARVES can do it better!! Helmedmystery is being built in a savage jungle with it's stone fort criss-crossing through and above the trees like an anthill's tunnel network.
Besides being great for refugees from the world war it would also be a point of integration as the Crystal of Gloves brought the elf civs(3) into the fold to join the war!

A single section of trees cut down for wood for beds as immediately the dwarves dig down for stone and wall up the aquifer. Stone blocks made building up and then building pathways and floors above ground level to immediately construct a giant dormitory for the insane number of migrants incoming.

Alright HelmedMystery let's do this!

First Migrant Wave - All war veterans with goblin, elf, troll, breakdog and various animal kills.
Immediately one goes hostile. Not berserk. hostile.
Okay? The dwarves immediately beat her to death.
Great let's get the cemetery started I guess

Next wave another hostile dwarf beaten to death in confusion
Also made a gang of Copperhead snake people in adventure mode who live here. Constantly having to butcher anything I can find so they don't starve.

another migrant wave and more dwarves beaten to death.
One migrant is necromancer who becomes mayor almost immediately. name is Bomrek and he has murdered another necromancer at some point
A dwarf who is only one years old goes berserk from not being able to make an artifact. makeshift military squad kills the baby as it is tear the broker's throat open
immediately the squad attack and kill the dwarf who killed the berserk baby. and then that dwarf dies and so on
need more coffins.

bedrooms in the trees and such probably mean this is going to go great in invasions as enemies have line of sight the whole time.

Invaded by elves. Dwarves immediately beat them to death without real gear. Necromancer Bomrek freaks out and reanimates severed hand and dead monkey. The dwarves have still not figured out they have a necromancer in their midst. Bomrek wins re-election.

With a single steel bar we start our infinite steel forges by making steel spikes and melting to produce more steel. Maybe this won't end tragically.

All the travelers to our inn are dwarven mercenaries.

Thus far one large tower like structure going up that makes up all large buildings per floor whilst bedrooms, small offices and workshops branch out through the trees.
Trap "hall" designed of 5 levels of bridges leading up to the top of fort where they can be shot at freely and dropped back to the bottom when too far.

Kea invasions are constant and causing mental instability and hiding our relic thong inside our tavern

Plan is to use burrows to force our mentally unstable dwarves underground to mine, smelt and work stone for use above ground. Will update as our labor camps grow!

Also my theory on hostile dwarves who are civilians:
This Civ was enslaved to goblins and many dwarves belong to both this one and the goblin civ(including our queen) so I think there's a perpetual civil war going on. Dwarves and goblins worship the same god of war, and so I have renamed the Prime Lancers into Armok himself who is clearly causing total war all over the map

20
DF Gameplay Questions / How do you find caves in adventure mode?
« on: July 20, 2019, 02:58:26 pm »
Hello! I was part of that big recent influx of new players trying the game, and I've been trying to make sure I'm not one of the ones who give up

I'm trying out adventure mode now and a local villager gave me a cave with a monster that needs killing, and marked on my map where the cave is. Now the mark is on my map so when I head to the general area that's it. I can't find the cave, and I'm afraid it's going to turn out being some tiny little > symbol I've run over too many times.

I've wasted three days food supply just trying to find it.

To my specific question:
How do I find caves, and is there a way to get even more specific direction? I understand a quest marker is probably out of the question.

Pages: 1 [2]