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DF Gameplay Questions / Re: Liaison Automatically Leaves Unhappy
« on: August 04, 2008, 10:51:32 am »
what.
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But... I use bridges the other way. They cover over a path from below when they're down, and allow people through when they're up. That fix wouldn't help.
Would a hatch cover work?
Build a second staircase, put a hatch cover over the first, link it to a lever, open it to deconstruct the second staircase, then close it again. That would also have the advantage of letting you get back out if you wanted to expand the tower in the future.
I like this one, if only because it's flexible.
Why not remove one wall on the topmost floor, build a one Z level staircase to the ceiling, floor over the hole, remove the outer staircase and replace the wall?
You're only building a single up and down staircase, and only have to remove those and replace the wall afterwards.

Three things, that, while obvious, could still be your problem.
1. When you say "smoothness" does that mean they are only smoothed, or are they also engraved? Engravings can have different values, so if a legendary engraver worked on one, and a dabbling engraver worked on the other, there would be a huge difference in room value.
2. Are your rooms in different types of stone. A room with a "smooth native platinum floor" will have a much higher value than your standard granite one.
3. Does your room designation include the door? (I'm assuming it does, but you never know if you forgot to hit + one last time)
If neither of these are your problem, then I guess door quality does not count towards room quality.
Possible solution: Set the door as internal; then the room designation will hopefully include it as a piece of furniture.