Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Nordlicht

Pages: 1 ... 30 31 [32] 33 34
466
I think so too. In some worlds it may even be possible to have a strange mood only up to a certain age. So you may hope a dwarf has a strange mood before his 15. birthday.

467
DF Suggestions / Re: Terrible Suggestions Thread
« on: December 18, 2019, 05:38:42 am »
We won't notice the difference anyway.

468
parachute

469
Minsc

470
DF General Discussion / Re: Regen your world 2020
« on: December 12, 2019, 03:25:54 pm »
I like this idea very much. How about additionally settling for a single world that can be explored by several people in detail? And we could look at the world in past versions that had huge content jumps.

471
DF Suggestions / Re: Mold and decay
« on: November 28, 2019, 07:01:36 am »
So dwarves can now grow their own funghi under their beards?

472
DF Suggestions / Re: Designation: clean
« on: November 23, 2019, 06:30:41 pm »
I think building can already get a priority rating between 1-9.


But definitly +1 for cleaning.

473
DF General Discussion / Re: What music do you listen to while you play?
« on: November 20, 2019, 03:09:56 pm »
None. I like silence. I also play other games muted.

474
DF Suggestions / Re: Terrible Suggestions Thread
« on: November 15, 2019, 08:53:33 am »
What if we allow dwarves to build nuclear bombs from mechanisms, pitchblende, and drawbridges?


Why stop there? Give them the ability to modify the code itself. Destruction everywhere.

475
DF Suggestions / Re: Priests destroy the undead with pseudo magical prayer
« on: November 11, 2019, 08:36:20 am »
I think the idea is too...generic? The result is fine, but it needs more simulation background. Where do the priest got his ability from? Why from that source? How did it happen? Is there a conduct he has to meet to do so? Something that had to be sacrificed?

Simply appointing someone to a priest and -bam- magic wouldn't fit DF imho. Especially after what I've heard from the plans for the magic arc so far.

476
DF Suggestions / Re: Diseases update
« on: November 04, 2019, 06:38:42 pm »
I like this but I think it should be added AFTER the magic update. I don't want the magic update to get pushed even further away.

I agree, ever since that first mythgen screenshots appeared, I'm keen on reading the myth and magic devlogs.

477
DF General Discussion / Re: World Generation Time Comparisons
« on: November 01, 2019, 09:02:12 am »
Maybe with posting the hardware specs too this could turn into some kind of DF CPU-Benchmark. Is it possible to gen worlds from command line and have the game automatically close without saving after it is done?

478
DF Suggestions / Re: Worries about the magic system implements
« on: October 22, 2019, 06:14:43 pm »
The art of manipulating the physical word by thought, word or gesture without direct physical contact, while defying the laws of thermodynamics?

479
DF Suggestions / Re: Terrible Suggestions Thread
« on: October 17, 2019, 06:58:46 pm »
I...I'd play that. I love CGA.

480
I just wanted to add that I like the idea of things like coins, gems, or gold/silver dust raining from the sky, but since it's magical and would royally disrupt economies in the long run if you could just cart infinite gold from some region I think it would be helpful if that Wealth transmuted into lead or something once it's removed from the sphere of WEALTH magic.


I think transmutation is a good idea. In a wealth area, fruits would turn into gems and coins (and not be edible anymore), but rot and become mouldy the moment they leave the area. Water could be very expensive wine that get's sour when leaving. I think the food ascpect of wealth should not be overlooked. Basically turning an area into the land of milk and honey.

Pages: 1 ... 30 31 [32] 33 34