Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Nordlicht

Pages: 1 ... 31 32 [33] 34
481
DF Suggestions / Re: Let us mod the reload rate of projectiles
« on: October 11, 2019, 05:00:41 pm »
deleted

482
DF Suggestions / Re: Let us mod the reload rate of projectiles
« on: October 11, 2019, 04:58:03 pm »
I think a dedicated reload button would be better. In my opinion a y/n question every time you shoot would harm the game flow massively. It also let's you reload without shooting or having shot recently.(And I want crossbow play to be like the shotgun in DoomRl  :P )

483
DF Suggestions / Re: Terrible Suggestions Thread
« on: September 29, 2019, 10:17:42 am »
Evil surrounding biomes will now will possess all your furniture and items that are left the ground in your fortress, poltergeist style.


It is really hard to make a terrible suggestion for that game.

484
DF Suggestions / Re: Terrible Suggestions Thread
« on: September 24, 2019, 06:38:59 am »
Booze should have to ferment.  You should have to make a non-alcoholic intermediate product (variable depending on the sugar or starch source) and store it in a fixed location for a year or more before it becomes a drinkable alcoholic beverage.  (with quality rating dependent on how long it was stored before being opened or moved).

Moreover, such alcohols could be distillated (this process would require fuel) to procude spirits, which would be stronger.
This is the terrible suggestions thread.
this seems to be a recurring theme of late


Christmas is coming and people try to remember how to survive family gatherings?

485
DF Gameplay Questions / Re: Toad leather?
« on: September 22, 2019, 08:23:28 am »
Quote from: PatrikLundell
How many grownups have you met that go into depression because the can't have that dragon/unicorn brain they're constantly dreaming of eating? Sure, when it comes to depictions I'm all for all kinds of mythological stuff, but when it comes to demanding the real deal under the threat of psychological trauma I rule it to be foul. Liking is fine. Demanding is not.

That's true.

486
DF Gameplay Questions / Re: Toad leather?
« on: September 21, 2019, 06:59:39 am »
It is a third bug that dorfs can have preferences for creatures or plants that never have existed in the world (because the RNG didn't allocate them to any of the biomes in the world).

I disagree here. In reality a lot of people find dragons or unicorns fascinating for whatever reason. Only because it is mundane in our world doesn't mean it is in their world and a parrot or a deer can be mythical creatures. I think the change here should be that they are more clearly declared as mythical.


487
DF Suggestions / Re: Forgotten Beasts should be able to reproduce
« on: September 21, 2019, 06:45:44 am »
On the one hand I like the idea, on the other hand I always thought that Titans and especially Forgotten Beasts are basically what was left over from creation. They shouldn't exist because they are so strange and mock life itself but non of the creators of the world bothered to clean up.

I think most other Monsters reproduce, so I'd like to see that happen with Night Creatures and maybe gods and demons.

488
DF Suggestions / Re: Terrible Suggestions Thread
« on: September 19, 2019, 05:31:43 pm »
Maybe an "I have a basic random thought that needs a lot of work to become an own topic but I look for some input" sticky thread would be a good idea.

489
DF Suggestions / Re: Terrible Suggestions Thread
« on: September 17, 2019, 03:00:19 pm »
This sounds really good. The game could generated cures for the  illnesses, poisons and proc. generated syndromes . Herbalists // Alchimists need to do research with different parts of plants. Cutting, cooking or extracting could have different effects. Doctors could research the symptoms of proc. generated syndromes and name them. I think I got carried away...

490
DF Suggestions / Re: NPC cities use mud and brick for buildings.
« on: September 04, 2019, 05:04:53 am »
It should depend of the environment.

And the trade routes. I think the amount of food produced to population ratio and distribution is already in game, so im may be added for other materials as well.

491
The dwarven equivalent would be to dare someone to get sober and, for once in their life, do something not completely stupid.

492
DF Suggestions / Re: Terrible Suggestions Thread
« on: August 24, 2019, 07:00:51 pm »
Dwarves get Smartphones with internet access and will post stuff about the player on social media. Or personal photos from the players hard drive. And they can download cats from youtube. All the cats.

493
DF Suggestions / Re: Game graphics
« on: August 11, 2019, 05:35:23 am »
(most of which caused by using O(n) algorithms where O(1) alternatives exist, I'm sure) that's just a recipe for disaster.

Could you explain this, and how can you be so sure without knowing the code?

494
DF General Discussion / Re: The Giant Kea - Fact or Fiction?
« on: August 07, 2019, 11:40:15 am »
I refuse to believe. They could take whole fortresses with them. Have you ever seen a flying fortress?

495
DF Suggestions / Re: (playable) "Gondola" race
« on: August 06, 2019, 03:33:03 pm »
I'd rather like to see DF unique new races that are not memes. But if there's another Animal sponsorship drive...

Pages: 1 ... 31 32 [33] 34