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DF Community Games & Stories / Re: Deadliest Dwarf: The Nerf Tournament - Round 6
« on: October 04, 2009, 09:17:59 pm »
Lead Head Bled Dead?
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...Being able to group the FG sensibly and place them at certain locations would be a nice touch.Sounds good to me... They could be a sort of 'last line of defense' at the trade depot and meeting area. The game already has the ability to designate an 'entrance' or a 'gate' area, so that's why I suggested using that... but a Trade Depot is something the AI is already trained to find and it is very commonly vulnerable. A 'call to arms' of sorts would also be very useful.
I'm not sure how to keep them from just being used as de facto military. Maybe they can't be arbitrarily stationed, but have to be at specific places - the jail, the barracks, meeting areas(zones or room-designated), the trade depot. Also, they WILL go off-duty to spar on their own time. That would keep them from being the lynchpin of a defense(they wouldn't be reliable enough), but if there were a way to issue a call to arms during a siege, megabeast attack, or ambush, they could still be stationed at, say, the trade depot(which in many defensible forts is the first thing invaders will encounter), and would be more likely to stay there while the hostiles are (known to be) on the map.
What in the name of modFixed it for you.
There is some "soft" progression in-game already in that most advanced tech - such as steelmaking or glassmaking - requires more dwarves and resources to be run with any amount of efficiency.
I think people underestimate just how powerful this force can be. There's good arguments that this is predominantly responsible for Earth's technical progress.