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« on: October 23, 2009, 04:38:39 pm »
Invaders never starve.
Your expedition leader is basically useless for the forseeable f uture. He might eventually decide to get out of bed. Lungs never heal but you only need one of them; he'll just get winded from time to time. The trick is convincing him to get out of bed.
Things to do with migrants:
* More hauling
* Soldiers
* Megaprojects (large masonry designations)
* Non-skill-reliant tasks (milling, tanning, butchery, furnace operating, animal training, etc.)
I've not experimented with the population cap much, but it always seems to work for me. Granted I haven't tried a hermit challenge.
Wooden and bone bolts have a 50% damage reduction applied before quality modifiers, compared to iron bolts. Same as any other weapon. Thing is, bolts have a ridiculous ability to score critical hits against vital organs, at which point the target is out of the fight anyway. Bone bolts also can be made in ludicrous quantities (40 from your standard orc, for example), which is helpful given the rate at which experienced marksdwarves fire them.