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« on: April 16, 2009, 09:18:56 am »
1. I usually build my first farm plot near the entrance, either in some soil, or even outside (where I use an herbalist to gather some outdoor plants, and use the resulting seeds on the farm plot). I eventually end up removing all traces of the first farm plot, once I have a better fortress up and running that can handle the irrigation requirements. To remove all traces, I often specifically locate it under a small hill of soil that I can remove completely, so that you wouldn't even know there had been a hill there. Aesthetics are important to me.
2. This is a personal preference. Some people prefer to never plan anything, and allow for a very organic, sometimes chaotic fortress. Others plan the whole thing out in advance. I try to do a lot of "skeletal" planning at the beginning, in such a way that I know that it will allow for more specific plans in the future.
3. I usually only have one or two miners at first. Three within a few years, if I'm really doing a ton of mining. But I could survive with one legendary miner throughout a fortress's entire lifetime, if I had to.
4. Yes, it is safe, as long as you aren't getting pumps involved. (You will have to deal with fire imps and such, though, whether through military, grates, fortifications, or something.) If you do use pumps, then the magma can always return to one less than the height of the pump that is applying pressure.
5. I go for the carpenter (for beds), mason (for doors), mechanic (for traps), wood furnace (to get a charcoal), smelter (to smelt all the bituminous coal and copper ore that I embark with), forge (to make my first axe for the woodcutter), still (for alcohol, of course), and eventually trade depot. I don't build them in any particular location, usually just haphazardly outside. They can be rebuilt in their proper locations later.