DF Gameplay Questions / Re: Metal in stockpiles
« on: February 14, 2011, 04:17:35 am »Hmm, the macro seems like a solution, gonna try this out and hope it doesn't only work in the furniture metals...
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I once had a fortress with literally HUNDREDS of the blue stuff before there was...let's say...danger, and that was 30 levels below the first candy vein! And in others I've had it so there was hardly any candy before danger. It really depends on the map I find.
So all my dwarfs are equipped in full iron armor and I've setup a nice danger room with a checkerboard of weapontraps with 3 training spears each and pressure plates. When I want to link the weapon traps to the plates, it just says "There is nothing that can be linked up".
How can I link the plates to the traps?
you need b > T > S as I recall, and I had to fill the room with them instead of have a checkerboard pattern since the dwarves stand in random spots. Oh, and make the door to the room pet-impassible lest you kill off some kitties.
Weapon traps automatically fire when hostiles without [TRAP_AVOID] walk on them. You want Upright/Spear traps. I think it's at the bottom of the menu, capital-S, I want to say.
I consider danger rooms an exploit.
quote:
Originally posted by bigmcstrongmuscle:
<STRONG>A waterfall of booze over a main corridor with a caged fire imp up top.From the happiest corridor on earth to a wall of firey death in one lever!</STRONG>
Hmmm, don't know if the fire can crawl up the booze fall and explode your whole booze reservoir -.-
But if we have a flaming booze moat, I would suggest setting arrows on fire, now that we have a controllable firesource, letting rain down fire on the gobbos or even throw it with a catapult *dream*
quote:
Originally posted by tp12:
<STRONG>Frozen booze palace</STRONG>
Well, the dwarfes would always lick on the walls and stick there with their tongues frozen to the wall. Btw does it get cold enough to freeze booze?