Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Magnani

Pages: [1]
1
DF Suggestions / One Last word on Multithreading
« on: October 19, 2020, 06:38:56 am »
Hello, I'm an IT student and I'm into HPC and multi-threading.
I don't participate too much in Forum and social activities, because I have no time, but today I've done the effort and seached a bit about WHY dwarf fortress has no MT support.
In the end (let me write a bit summary) there are two main reasons:
-ToadyOne is not used to parallel code and debugging;
-the refactory of the code doesn't worth the efforts, because it will be likely be written and modified.
I'm aware of all of this, so I just wondering: why not doing a harmless, minimal parallelization?

OpenMP framework allow to do that with there low effort and minimal code modification (almost no code modification itself, just a little #pragma line)
The very firsts examples we faced at university were about for-loop: with the single line #pragma omp parallel for, thread are created, work is assigned and performance rises!
Toady would not have to spend months and months in the hard magic of fine-tuned parallelism (and believe, it's REALLY HARD to master), nor to learn advanced concept of parallel coding, but just to find normal loop without dependencies and add a single pragma line.
I think this would be a "minimum effort" approach with a significant gain, since I GUESS (since I've not seen the code) there are a lot of loop that can advantage of that.

Sorry for any error in my first post and for any possible repost, but in my search I didn't find this specific suggestion.
Losing is fun to everyone from Italy!

Pages: [1]