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Topics - shadow_archmagi

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31
DF Modding / Tame questions
« on: February 07, 2010, 07:17:58 am »
So, if I add the [PET] and [trAINABLE] tags to, say, a unicorn, it means I can have a pet unicorn, I can butcher a unicorn that isn't a pet, and I can train the unicorn into a War Unicorn. I've done this before. This is my knowledge of the pet system.

Two questions.

1. What if I add those tags to, say, a lizardman? Or a goblin? Can I assign bands of war goblins to my champions? What about war fire imps?

2. Is there an easy way to add tags to every animal? I'd really like to have war hippos and war elephants and war wagons and all, but with hundreds of animals ingame that'd be pretty time consuming.

32
DF Dwarf Mode Discussion / Adventurer Supplies
« on: February 06, 2010, 09:19:36 am »
So, I just had a thought:

What if I made an adventurer, walked over to the perfect fort location, and then died. And then did it over and over again.

Spawning as an adventurer gives you a free set of armor, free weapon, and there's no reason you couldn't go ahead and grab some other things as well. (Maybe loot an older fort?)

Then when you embark as a proper fort, your starting seven would arrive to a pile of dead adventurers and their stuff.

33
DF Dwarf Mode Discussion / Why are crossbows so deadly?
« on: February 05, 2010, 03:13:57 pm »
So, recently, I took a turn in the Bloodlines game on the Zombie Master Forums. The Relentless Assault mod was on (apparently that makes lizardmen and kobolds and goblins all siege you, and that was just what I saw while I was playing).


Three shiney lizardmens appeared. (Mace Lord, Spear Lord, Swordmaster).

Each super lizard came from a different side of the map and had a squad of around seven-fifteen lizards.

I had been stockpiling crossbows and bolts simply because they're the first weapon you get access to, what with only needing wood and bones (which were pretty much abundant when I got there)

So I had every dwarf who could grab a crossbow. In the end, my fort defense looked like this

Code: [Select]
l T  l
l T  l
l T  l
l D  l ___
l M S     l
l           l
l           l
lARARRRR   l
______________

l's are walls, T's are traps, the D is the door to the fort. The S is a swordsdwarf and the M is a miner; they constituted our entire melee force. The A's are somewhat trained archers and the R's are raw recruits. No one had a crossbow of any quality.

My plan was that some of them would get stuck in cage traps, and then those that got past would have to stand on a single tile while fighting two dwarves and being shot at by a dozen. It'd be a classic "Defeat their superior numbers by using a bottleneck" style thing.

Except that what ended up happening was a complete rout in which we took nine captive, killed about twenty, and the rest escaped.

What gives? My bottleneck thing didn't even come into play. We killed them so fast they didn't have time to get to the bottleneck. My swordsdwarf did not, in fact, kill any of them. The miner killed two, and the rest of the kills were divided between the recruits and the archers.

What about crossbows is it that says "Raw recruits with zero-quality bows firing zero-quality bolts are more dangerous than trained swordsmen"

34
DF Suggestions / Appropriate Jobs Enabled
« on: February 03, 2010, 04:17:52 pm »
So, I've noticed that often, while a "Soaper" will arrive with only soaping and hauling enabled, a "Craftsdwarf" will arrive with woodcrafting, bonecrafting, and stonecrafting all on despite the fact that the dwarf in question may only have ranks in glasscrafting.

This means that unskilled dwarves will try to steal the forge away from my talented scum.

35
DF General Discussion / Bees
« on: December 06, 2009, 09:20:53 am »
So, awhile back, I remember reading that bees used the structure of their hive as a form of data-storage. (IE: The pattern of which hexes are filled with honey and which ones aren't and other stuff). Sort of like those punch-cards that old-timey computers use.

Sort of like those binary computers that people make using levers and floodgates and pressure plates.

So, I'm sitting here, trying to think of something to give dwarves for my homebrew D&D setting. Elves already have their own little culture I set up, gnomes have a nifty history, etc. Dwarves got nothing.

So I had this thought: "What if Dwarf mountains were like hives? Every dining room and hall of ancestors having special meaning. The whole community acting as smaller parts of the larger meta-conciousness of the MountainHolm. Each dwarf thinking of himself as an individual, acting as an individual, but working for the hive. Maybe he doesn't KNOW that by putting statues in the lower south caves he's recording the war against the goblins, maybe he just considers it a flight of artistic fancy.

As you go higher up the chain of command, they do get more aware of the arrangement (Not that they consider it anything but benevolent... channeling the mountain is like channeling the force. Something that guides and supports.) with the Mountain King himself spending most of his time trying to commune with the MountainHolm. (After all, what better way to run a country than to ask the country itself how things are)

Sound nifty? Thoughts?

36
DF Dwarf Mode Discussion / Wait what?
« on: November 27, 2009, 10:19:00 am »
"SNATCHER! PROTECT THE CHILDREN!"

I look around and, um... there's a goblin thief in my cage trap. I thought that they were immune?

37
DF Dwarf Mode Discussion / Corpse identification
« on: November 25, 2009, 12:21:48 pm »
So, when my dwarves die as recruits (because the only way to make them stay put is to make them military) how can I tell what they were in life?

It'd be nice to know whether my carpenter or my hauler died.

38
DF General Discussion / On randomness
« on: November 21, 2009, 04:25:14 pm »
So, one thing I've noticed is that there is a huge, hugely greater emotional response to things that happen randomly.

Like, if I'm playing Lord of The Things and I get to the level where my wife ditches me because she finally realizes the full extent of the Ebay addiction, then yeah, it's a well voice acted scene and all, but it's scripted. I can replay the level a dozen times and get the same effect.

And even the first time I see it, there's a certain degree not of "oh how heartbreaking how cruel is this guys life" but of "Wow the developers really know how to make a sad scene"

Whereas if in Dwarf Fortress, my mayor is hit with an arrow and dies and his wife commits suicide... that wasn't  scripted. That was something that only happened to me. That was something I could've prevented, and my game will just have to live with the ramifications of that.  And I think that makes the game feel a lot more real than if I knew I was just playing the questline where the mayor is shot.

Is this something everyone knows? Would the story of, say, Cacame Awemedinade the Immortal Onslaught still be as epic if instead of occuring randomly, someone had sat down and written it?

39
DF General Discussion / Has toady accepted his title as "King Of Devs"?
« on: September 03, 2009, 10:44:06 am »
Listening to the DFtalk now.

He seems to have taken up the royal "we"

I don't mind. He deserves it.

40
DF Suggestions / Military Workers
« on: August 31, 2009, 07:45:36 am »
Currently, mechanics and siege workers are civillians, meaning that they can't be ordered about and they tend to flee in terror from the enemy.

Given that these are the people who reload the traps and fire the big guns, it is a rather bad thing for them to flee in terror, or go "on break" in the middle of a battle. 

It would be neat if we could have some "sub-combat" positions, like having supplydwarfs who bring ammo and food to the soldiers rather than them ditch the battlefield for a quick snack. Medics would also be cool.

41
Life Advice / what is happening to my computer
« on: August 28, 2009, 09:01:15 pm »
It keeps freezing. Like, really, really freezing. I mean, like, normally, when things "freeze" it means "Shut down" or "Goes to bluescreen"

Mine just stops. Like, it could've happened while I was typing this sentence and then I'd look up and see that my sente

and then I'd go to move the mouse and I'd move it but the pointer would stay where it was and if I'm listening to anything the sound just loops endlessly (Ie: if I'm on voice chat and someone is talking they'll be like "NEED A TELEPORTER HERE ERE ERE ERE ERE ERE).

Nothing I do elicits any sort of response or change from the computer; the only option is cutting the power. While it is frozen, the little lights on the tower continue to flash on and off and it'll make whirring noises intermittently just like if it was running normally.

So yeah. I cut the power, and it boots up normally with no recollection of ever dying.



EDIT:

Dell Dimension 8250 is the model number, except I doubled the RAM and added a new video card, but it should otherwise resemble the store model. Running Windows XP.

43
Creative Projects / Random short story I wrote.
« on: August 04, 2009, 11:54:05 am »
   “I suppose, as long as I'm going to kill you, I might as well reveal my plan” he gloated. Evangi had been waiting a long time for this moment. As spoke he toyed with a jeweled dagger, tossing it back and forth between his hands. He would have done the trick where you balance the dagger by it's point on your finger, but he didn't know how, and the dagger was poisoned anyway.
   “Damn you!” cried the brash young prince Adrian. “What fiendish and bedeviled scheme have you cooked up this time!?”
   “I don't think bedeviled is a word.” replied the evil vizier. “Perhaps it is, but I'm pretty sure it's just a way of cooking eggs.”
   “...” said Adrian.
   “Anyway, I suppose I had best get on with my evil gloat. Right. Plan.” At this point Evangi stood and swaggered over to where his guards were holding the heroic lad.
   “First, I'm going to kill you. Then I'll take over the world.”   As he finished the sentence, he used the dagger. “And with the prince stabbed, I will be in a supreme position to do exactly that. Hmm. They call it a dagger, but it stabs. Why not a stabber? I suppose stabber refers to the person doing the stabbing. Still. Well, prince, consider yourself dagged.” This last remark was never heard by Adrian, who had already bled to death earlier in the sentence.
---
SOME TIME LATER
---
   Trumpets blared. Fanfares fared. Hundreds of white doves were released, having been specially constipated to prevent any unfortunate incidents. The soon-to-be-former-grand-vizier approached the throne, where the crown was waiting for him. It was large, and gold, and shiny. It was a very expensive way of saying “OBEY THE PERSON BENEATH THIS SIGN.”
   There was a long-winded speech on the part of the clergy saying that they had definitely been talking to the supreme being of the universe and that they were quite certain he approved of the new king and felt the coronation was a strong step in the right direction and that for choosing such a splendid man all the clergy deserved a sizable donation.
   Eventually, the Vizier got to put on the crown. He grinned, and knew that there was no one who could stop him now. Then, as if in response, came a voice from the crowd. “Not so vast! You have not won yet!”
   The king lept to his feet and shouted back “Who dares defy the authority of the crown! Show yourself!”
   Using the sort of herd-survival instincts buried deep within every nameless crowd member, the crowd immediately parted, revealing a tall, gaunt man with an enormous wig and golden monocle. “It is I, the only one with power enough to thwart an evil such as you!”
   Evangi recognized his old foe and laughed an evil laugh. “Ah, the old Duke of Westlingtonburyvilleburg! You may have been outranked me before, but I am king now! KING!”
   “Oh really?” said the duke, as he slowly reached towards his immense wig. “I think not!” he cried, as he ripped it from his head, revealing a golden crown even more magnificent than Evangi's “Because I am actually not a duke, but the SUPER KING!”

44
DF Suggestions / Stop the clothesplotions?
« on: July 25, 2009, 11:08:45 am »
So, one thing that irritates me is that the moment a character dies, all their clothes fly off. Even if they're shot in the head, they instantly go from "Goblin Speardwarf" to "Goblin Speardwarf, Narrow Silk Pants, Narrow Silk Shirt, Narrow Silk Hat, Narrow Silk..."

It would be much more convenient to have dwarves to just haul the corpse to the depot and THEN strip it.

45
DF Bug Reports / 40d Elf Navigational Failure
« on: July 14, 2009, 09:56:14 am »
So, I had some Elves arrive to trade. It being my first year, I didn't have a trade depot up. I ignored them.

They sat on the edge of the map for a year before going insane. Now monkeys are taking all their stuff and they're still just sitting there, right where they came in.

Do you think perhaps an evil mime has trapped them in an invisible box?

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