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Messages - shadow_archmagi

Pages: 1 ... 13 14 [15] 16 17 ... 52
211
DF Dwarf Mode Discussion / Re: Dwarven Science: A Demonic Idea
« on: December 10, 2009, 08:22:39 pm »
I once added the [TAMEABLE] and [trAINABLE] tags to unicorns, and then ended up with a soldier with an artifact unicorn leather shield and an army of war unicorns. He died holding off the HFS.

212
DF General Discussion / Re: Fan art competition!
« on: December 10, 2009, 09:24:11 am »
where did he get those itty bitty skulls?

213
DF General Discussion / Re: Butcher's shop in the dev_now
« on: December 08, 2009, 04:03:39 pm »
Quote from: Future Poster in the modding section
Help! My creatures just fall over and go *twang* when stepped on! What am I doing wrong? RAW files included

Quote from: Reponse to Future Poster
You seem to have gotten confused while copy-pasting... his heart is made of skin and his skin is made of guitars.

214
DF General Discussion / Re: Butcher's shop in the dev_now
« on: December 07, 2009, 08:22:18 am »
It's very obvious now that this is going to be the best release since... the last release. Seriously. It's not even surprising any more. DF has been in the "beyond the impossible" spectrum for well over a year. I eagerly await playing with materials and making bizarre things.

LEGO FORTRESS!
Which is actually going to be great with this release...
You could make a dragon be out of 5 green blocks, and 2 flame-thingies, and specify how they all connect :p

Oh no, does that mean dragons are made from people!?! RIOT! lol j/k. Seriously, I love legos :)

100 dwarfbucks to whoever gets the reference. :)

I think I know the answer, but I don't want to speak up, so I'll just stay soylent

215
DF General Discussion / Re: Butcher's shop in the dev_now
« on: December 07, 2009, 07:35:54 am »
The spinning green block catches the Dragon in the upper right green block! It is broken!

216
DF General Discussion / Re: Butcher's shop in the dev_now
« on: December 06, 2009, 10:17:00 pm »
Urist Mcwaiter cancels Wait Table: Tip Jar lost or misplaced

217
DF General Discussion / Re: Butcher's shop in the dev_now
« on: December 06, 2009, 11:09:08 am »
Oh god, I can see the headlines now.

"DELICIOUS GAME TEACHES TEEN TO MAKE REALISTIC MEALS"

218
DF General Discussion / Re: Bees
« on: December 06, 2009, 10:48:30 am »
divine plan.

I'd hardly call it Divine. I'd like it to be something rather subtle so that it can be gradually revealed over the course of the story.

219
DF General Discussion / Re: Butcher's shop in the dev_now
« on: December 06, 2009, 10:08:09 am »
It should be an option on whether or not a butcher wants to retain the internal organs. It should be much more difficult and not all dwarves will eat them (unless they're starving). 

As has been stated, traditional cultures ate everything.

For how you can make the most of your hunting today, try http://www.bbc.co.uk/food/recipes/mostof_offal.shtml

Quote from: The Link I just Posted
...Once you get it home, have courage. Offal is often no more difficult to cook than a steak. Take ox heart. It’s lean (with less fat than the leanest meat, and more iron and copper) and all you have to do is slice it thinly, marinate it and grill it. Fergus loves its texture...

...Kidneys are another easy way to enjoy offal and are a good source of selenium and folate. Lambs' livers can be picked up for only 50p each - enjoy them in devilled kidneys on toast.

Iron-rich calves' liver is a delicacy often served in restaurants, yet it's also very simple to cook at home. If calves' liver is too costly, lamb's liver is fine as an alternative and is also much undervalued at about £4 a kilo.

These might be entry-level offal, but they’re actually stronger-tasting than other innards and organs like soft and delicately flavoured sweetbreads (the thymus gland or pancreas), brains and tripe that sound more off-putting to the uninitiated...

 

220
DF General Discussion / Bees
« on: December 06, 2009, 09:20:53 am »
So, awhile back, I remember reading that bees used the structure of their hive as a form of data-storage. (IE: The pattern of which hexes are filled with honey and which ones aren't and other stuff). Sort of like those punch-cards that old-timey computers use.

Sort of like those binary computers that people make using levers and floodgates and pressure plates.

So, I'm sitting here, trying to think of something to give dwarves for my homebrew D&D setting. Elves already have their own little culture I set up, gnomes have a nifty history, etc. Dwarves got nothing.

So I had this thought: "What if Dwarf mountains were like hives? Every dining room and hall of ancestors having special meaning. The whole community acting as smaller parts of the larger meta-conciousness of the MountainHolm. Each dwarf thinking of himself as an individual, acting as an individual, but working for the hive. Maybe he doesn't KNOW that by putting statues in the lower south caves he's recording the war against the goblins, maybe he just considers it a flight of artistic fancy.

As you go higher up the chain of command, they do get more aware of the arrangement (Not that they consider it anything but benevolent... channeling the mountain is like channeling the force. Something that guides and supports.) with the Mountain King himself spending most of his time trying to commune with the MountainHolm. (After all, what better way to run a country than to ask the country itself how things are)

Sound nifty? Thoughts?

221
So, let me get this straight.

1. Ignore/restrict hammerer's power to deal out punishments.
2. Let fortress run several years.
3. Crimes accumulate.
4. Assign dwarf to fortress guard.
5. Dwarf runs around stabbing and maiming everyone

222
DF General Discussion / Re: Thank you, Tarn!
« on: December 05, 2009, 11:14:43 am »
Nintenlord seems to be saying "Setting and context" but saying "Content"

"Content" means anything that adds to the game, be it new models, new characters, new levels, new weapons, new graphics for existing weapons, etc.

223
DF General Discussion / Re: Mermaids have spawned in a pool.
« on: December 05, 2009, 10:52:03 am »
should be in business.

oh god that is the most disturbing thought

"Hello, merman! We have a proposition to make."

224
DF General Discussion / Re: Reading the Dev Log
« on: December 04, 2009, 08:27:23 am »
Heh, seems like the webcomic folder is the current residence for the dev_now :)

I use RSS for my webcomics too so I guess it's the same concept :P

Personally, I keep my link to the DF wiki next to my links to various forums; if I want to visit the DF forum I start at the wiki and then take the link in the middle of the page to the devlog and then go to the forum from there.

Also, I was just looking at your sig and realized that TVtropes has a quote from the DF wiki which is a quote from me.

I don't know when it got there but I have experienced a sudden surge of pride.

225
DF Dwarf Mode Discussion / Re: Oh dwarf fortress
« on: December 02, 2009, 03:40:40 pm »
Was I the only one who expected a Dwarfy re-write of "oh christmas tree"

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