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Messages - A_Fey_Dwarf

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616
Wow, I used Derakon's seed to get this:


Could it get any better than that? Then again the goblins are still friendly, so there ain't much point in having it like this.

617
GAaaA.... *pulls out hair*

Wx7
Face west
Stun Fishhook.
What happened to my move?

STILL WRONG I ONLY MOVED 4 NORTH, NOT 5

You did move 4 north. Count it out. I'll take your new move as if you moved 3 north anyways so don't worry.


Wx7
Stun Ace


And Fey, you still got my move wrong, I was aiming for Fishhook, but it doesn't really matter.

Yeah, I calculated it for Fishhook, but I must have had Ace on the brain so I wrote his name instead.

618
Mafia / Re: DF Mafia Round 3 (Day 1)
« on: March 27, 2009, 04:31:30 pm »
I will vote to no lynch as well.
The multitude of night roles will surely find something tonight.

619
O.K. Feel free to make your move. Anyone who this change affects is free to change their moves. Also at turn 20 there will be a special event to speed up the game. Any ideas to what the event could be? So far I am thinking teleporters appear, or maybe a map change due to an earthquake.

620
Oops I really screwed up that last turn. Can players hold off on making moves until I fix it.

621
Sorry, I didn't see it in the lowercase letters. Will update now.

622
=Combat=
Ace attempts to stun Trifes, rolls 1d2 to hit->2 Hit, Rolls 1d2 to stun-> 2 Stuns
Ace makes a few quick hand movements to summon a stunning bolt that strikes Trifes in the chest. Trifes is stunned and cannot move next turn.

Trifes tries to move and attack Ace but is unable to.

Org shoots at Ace, rolls 1d13 to hit-> 8. Miss
Org fires a bolt into the side of the mercenary building.

Phish fires a stunning shot at Ace, rolls 1d8-> 6. Miss
Phish concentrates his mind on Ace to stun him but is blocked by Ace's mental capacities.



Spoiler (click to show/hide)

Also, You can still choose what direction you face while stunned. May help Trifes out quite a lot.

623
Mafia / Re: DF Mafia Round 3 (Day 1)
« on: March 26, 2009, 04:06:00 am »
I'm a dwarf. I feel like I randomly voting just to get some action started. As the best way to find a elf is to analyze everyone's post, if no one posts we will never find the elves.

624
General Discussion / Re: Fantasy Art
« on: March 25, 2009, 11:50:27 pm »
Dwarf fortressy enough?

625
Winter 23

5th of Moonstone:
Winter already? I must have slept through a whole month...

11th of Moonstone:
The miners have struck precious aluminium. I was hoping for gold decorations in my room, but aluminum is expensive as well so it will do.

21st of Moonstone:
Ahh, I thought we were safe for the time being. That I could withdraw the champs to let them spar with their new weapons.
I was wrong. Bow goblins have sprung from an ambush.

22nd of Moonstone:
The champions were quick to get ready and saved us from the goblin menace.

23rd of Moonstone:
More goblins have shown up. Hopefully the champs can take care of them.

25th of Moonstone:
The champs took care of the goblins, but not before they could kill a hunter, a tanner and worst of all about 5 dogs.. Inspired by the fighting Terra was taken by a fey mood. I hope she finds what she wants.

26th of Moonstone:
As leader of this fortress, I hereby claim all artifacts made under my leadership as mine. I have installed the shell chain in my room and have attached a puppy to it.

27th of Moonstone:
Terra finished her work. A nice Quern, it'll look nice in my room.

5th of Opal:
We have stuck more bismuth and cassiterite. This means we can smelt some more of the wonderful bronze.

28th of Opal:
No, A baby snatcher made off with a baby born here at Spearwonders. This is dreadful news.

3rd of Obsidan:
My turn as leader is nearing an end. Hopefully I will get this aquarium done. I am also amazed that there have been no migrants this year.

30th of Obsidian:
The aquarium is incomplete. Hopefully the next in line can finish it off, all that needs to be done is build it up another two layers and pump the water in. Anyway it is time to hand power over to the next in line and hope the don't take away all the privileges I have given myself (Hehe Royal bedrooms, dinning room and study, Grand mausoleum).

Save: http://dffd.wimbli.com/file.php?id=923
Map: http://www.mkv25.net/dfma/map-5168-spearwonders

626
Also to equal out the new fatigue rule. The -1 paralyzed penalty when defending as paralyzed is no longer in effect. Paralyzed players are already disadvantaged enough by other players moving through their square and backstabbing.

627
Ace attacks Simo with his whip. Rolls 1d8-> 8, +2 bonus-> Total=10
Simo defends with crossbow. Rolls 1d3-> 1, -2 penalty-> -1
10>-1

Fishhook attacks Simo with his Sword. Rolls 1d5->2, +2 Bonus (warrior and short sword)-> Total=4
Simo defends with crossbow. Rolls 1d3-> 3, -2 penalty (facing, paralyzed (I will not stack this with fatigue))-> Total=1
4>1

Ace lashes his whip in the air, taunting the defenseless crossbow dwarf. Simo freezes, paralyzed by the fear of the coming torture. While distracted and immobile, Fishhook sneaks up and stabs Simo in the chest with his short sword.
Pure teamwork.

Simo is reset at the red base.

Sombre attacks Trifes with his hammer, Rolls 1d7-> 1, +1 bonus (warrior)-> Total=2
Trifes defends with Pike, Rolls 1d8-> 6, -1 penalty (warrior, side facing)-> Total=5
2<5
Sombre roars then rushes the pike dwarf. His is hammer, raised and ready to crush. Trifes turns towards the charging hammerdwarf, upon hearing his raging cry. He swivels on the spot then lowers his pike.
Sombre is in such a rage he doesn't even see the pike. He runs straight into it, impaling himself on it's tip. But does this lower his rage? Hell no! Sombre continues to charge at the pike dwarf. The pike goes straight through him, but Sombre doesn't falter. He walks up the shaft of the pike, the weapon completely through him. Just as nears Trifes and is about to bring the hammer down, his body fails him. He dies on top of Trifes, thoroughly impaled.

Sombre respawns at the blue base with one less life.



Spoiler (click to show/hide)

628
O.K. Removed it from crossbows...

Also: Use of "if" can be quite important, especially in the case of a marksdwarf that can fire two bolts. e.g. I fire at Ace, If the first bolt kills him then I will fire the second at Fishhook. If not, then the second shot is again aimed at Ace.
"If" cannot be used to describe what you do if you die that turn, as you will be unable to move after you respawn, even if you are yet to move that turn.

629
Yeah Pandar, but you can never get into back-attack range without stepping into danger.

technically if he camps fey, he can ninja a post in under the radar, and then right after turn happens, sneak + STAB STAB STAB STAB STAB

Hey, No sneaky business.


I have decided to factor in another rule into the game. Into wont change gameplay dramatically except for increasing teamwork.

From now on, for every battle a player fights in a single turn (counts only for melee). A roll penalty of -1 is added to account for battle fatigue.

E.g. Ace is attacked, He kills his attacker. Ace is then attacked again, He suffers an additional -1 penalty for already engaging in combat that turn. If Ace wins (despite the penalty), then attacks someone else in the same turn he will suffer a -2 penalty for that battle for engaging in two battles.

Thus a mobbed player is much less likely to win than a player who only fights one enemy.

630
General Discussion / Re: Newborn "left behind" on Plane
« on: March 23, 2009, 09:36:26 pm »
Quote
Where's Samuel L. Jackson when you need him?

Somebody get these motherf***ing newborns off this motherf***ing plane.



Jackson is one of my favourite actors. He is playing a badass motherf***er in almost all of his movies.  ;D

The only Jackson movies I enjoyed were Shaft and Pulp fiction. Everything else is shit.

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