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Other Games / Re: Starfarer [TopDown Sandbox RPG on Space]
« on: May 11, 2011, 03:09:41 pm »
I agree with all your points and figured the refit room would be the perfect explaination for the weapons. It would be nice to be able to see these in the war room also.
I think the trick to the icons on the action screen is to try and figure what information we need to see to win the game/make good decisions. For example, we abosultly need to know if a ship is an enemy or friendly as soon as we see it. This should not be mouse over information. On the other hand, we don't really need to know where the objectives are, that is information we don't need to make a split second decision on and is fine either as a "show objectives" button, a minimap function, or as a war room function.
I think the trick to the icons on the action screen is to try and figure what information we need to see to win the game/make good decisions. For example, we abosultly need to know if a ship is an enemy or friendly as soon as we see it. This should not be mouse over information. On the other hand, we don't really need to know where the objectives are, that is information we don't need to make a split second decision on and is fine either as a "show objectives" button, a minimap function, or as a war room function.