Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Osmosis Jones

Pages: 1 ... 165 166 [167] 168 169 ... 207
2491
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: January 20, 2010, 05:53:27 am »
Do you mean make them? Or load them onto ships for actual survey work?

To make em, you go to the teams/academy tab of the F2 window, select geology team, and select your team members.

To actually have them do anything, give your ship the pick up team order. NOTE, this is not assigning. From memory, you can only 'assign' individual officers, a team is just loaded. Also, to do a more in depth survey, just dump your team on an inhabitated planet. I found it's a good way to use those navy officers who would be otherwise twiddling their thumbs on earth; lump em in a geo team, and dump them on mars etc.

2492
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: January 19, 2010, 10:51:53 pm »
Incidentally, I found my hostile civvies went away after I restarted the game, although by the stage I restarted, I'd also got the mass drivers back up and had gotten the colony unrest down.

2493
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: January 18, 2010, 10:25:44 pm »
All my civvies went hostile. I currently have a pair of civ cargo ships floating around the inner system, refusing to land, and a colony ship out beyond the Oort cloud, going full tilt. I think I'm doing it wrong :P

On the upside, I have mining colonies shipping minerals back to earth from the moon, venus, mars and titania, so the resource shortage on earth is fairly mollified.

One thing though... make sure you dont put load mass driver from earth on cycled orders :( I lost about fifty factories and mines, and some pop when an overzealous cargo ship nicked Earth's mass driver while a couple of hundred ton mass packets were on-route.

2494
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: January 16, 2010, 02:22:56 pm »
My geo ship has a survey team with the best five geologists I have :p

2495
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: January 16, 2010, 02:06:17 pm »
Probably because there's no minerals there, that's why nothing appears.
I think in the F9 System Body window you can see which bodies have been surveyed, and which minerals are there..maybe this can help you further. :]

Cheers Gabeux, that was it. There's no minerals, and because the geosurvey window requires at least duranium, it wasn't showing up. Arggh this game is frustatingly obtuse sometimes. Fun, but heavy going.

2496
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: January 16, 2010, 01:55:21 pm »
Alright, this probably has a really easy solution, but;

How do you geosurvey planets etc? You see, I've successfully surveyed mars and venus, by giving the survey nearest/next planetary body order in the fleet menu. The problem is, that seems to have stopped working. Now, my ship just flies out to the target, gives me a little countdown of RP needed, and moves on, but when I check the geosurvey tab, nothing appears.

Is it because there are no minerals there, is it a bug, or am I just missing something obvious?

2497
DF Suggestions / Re: Symbolism and Materials
« on: January 15, 2010, 11:37:36 pm »
Oh man, epic necro.

But, since I'm here :p 

 
If kitten bones stood for life and death, maybe that could be combined into something like rebirth?

Dizzyelk, if your still around, I like that idea. If you gave any opposing spheres a third, neutral sphere (say day + night = twilight, or black + white = grey), you could allow any two opposing spheres to nullify. And since there really aren't that many directly opposed spheres, it probably wouldn't take to much effort to implement.

Or possibly, the follower of the god of death would focus on the bone/death part, but a follower of the god of life would focus on the kitten/life part.

I could see this getting fiddly, especially if someone hated one sphere but loved the other.

2498
Can anyone see the new dev update? My RSS reader says there is a new update (14/01/2010), but somehow, I can't see the update itself on the webpage. I can only see the 12/01 update.

Quote
01/14/2010: I'm hoping to be through with all the life-related checks for the underground tomorrow, which would leave the map-related stuff and that rope ladder issue.

2499
General Discussion / Re: MSPA: EoA 3 is OUT
« on: January 14, 2010, 10:30:33 pm »
With those whiskers? Male all the way  :P

Who are you to judge him if he likes to get up to a little crossdressing on the side ;)

2500
Ya know, you could probably argue that the in vivo exposure to alcohol is what makes them dwarves; alcohol consumption in pregnant women has been linked to stunted growth IIRC.

2501
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: January 14, 2010, 09:04:43 am »
Just dl'd and installed. My civ generator rolled up some fairly nice scientists, one with a 30% bonus to propulsion resarch. So, after a sort amount of time, I should have nice turbocharged survey vessels. It's fun, but goddamned there is a lot of detail in the economics screen :O

Also, agree with the window size thingy. Doesn't fit on the max resolution of my widescreen monitor, so I actually have to drop it to a non-widescreen aspect ratio, which makes everything look ugly :(

2502
General Discussion / Re: MSPA: EoA 3 is coming
« on: January 14, 2010, 06:33:49 am »
NINJAAA'd!


Seriously. Awesome. Sooo awesome. The kernelsprite! The sassacrusher! The grist!
Also, epicly catchy tune.

2503
Other Games / Re: Team Fortress 2: WAR! update! "Heads..."
« on: January 13, 2010, 09:18:48 pm »
Update! Plus, I've heard from a friend that the medic now has a kill taunt.

2504
Other Games / Re: Team Fortress 2: WAR! update! "Heads..."
« on: January 08, 2010, 11:00:41 pm »
I also just bought TF2, so if anyone could fill me in on the basics (unless there's a "tutorial" of sorts?) that'd be dandy.

1) Pick heavy as your class
2) never stop shooting
3) press C then 3 (repeat as needed)

With this winning strategy you shall be unstoppable!

Unless there is, for example, a sniper, or a spy, or a soldier with kritz, or a heavy with a medic, or a demoman, or... :p

Seriously though, @Apple. There are three things that will make your life a shitload easier in this game.

First, learn to dodge.
Spoiler (click to show/hide)

Second is situational awareness.
Spoiler (click to show/hide)

Finally, alternate routes.
Spoiler (click to show/hide)

It's by no means a complete list, as things like ammo management etc are also important, but those are the big 3. Anyway, hope that helps :)

2505
DF Suggestions / Re: Edit emark site (change biomes, add features)
« on: January 08, 2010, 01:24:58 am »
It's possible to gen a world that uses a supplied heightmap to create the world. There are pics floating around somewhere of a greater britain world map for example. Similarly, there is a paintbrush tool that lets you paint in elevation, savagery, etc.
The problem with both is they don't actually allow control of site maps, only world. It doesn't mean you can't do some things like make a really deep ocean next to a tall mountain, but it doesn't quite have the control I think Khym is going for.

Anyway, I agree with the Capn. A lot of the fun comes from knowing that this awesome site actually popped up out of pure random fractal math.

Pages: 1 ... 165 166 [167] 168 169 ... 207