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Messages - Jay

Pages: 1 ... 5 6 [7] 8 9 ... 305
91
DF Modding / Re: Common Question: When do I need to generate a new world?
« on: November 03, 2012, 12:18:04 am »
NOTICE: Some, such as biomes, are highly relevant during worldgen and may not entirely have the desired effect.

The cave levels are a subset of the biome code, to a large extent.

In this case, as I understand it, the growth algorithm picks from an index that is created only when it actually starts running for tiles in that particular cave level—when you discover it.

92
Other Games / Re: Borderlands 2
« on: September 23, 2012, 12:22:23 am »
Boarderlands 2 just flat out lies to you a few times.

I am actually a bit annoyed at its biggest LIE!

...Care to elaborate?

93
Other Games / Re: Rollercoaster Tycoon
« on: September 22, 2012, 09:25:04 pm »
There's generally no good reason to build "solid" paths like that anyway, in my experience.

Damnit. This thread is going to make me reinstall RCT3, because I now suddenly have the urge to build.

94
Other Games / Re: Magic: The Gathering
« on: September 22, 2012, 09:19:11 pm »
What is this cockatrice of which you speak?
Online tabletop, more or less. It loads the cards and allows deck-building/shuffling/etc using the free-use data Wizards has provided, but leaves governing the game rules to the players, because that's Wizards private IP.

95
Other Games / Re: Borderlands 2
« on: September 22, 2012, 09:17:08 pm »
Boy, do I ever enjoy watching goliaths murder their recently-unfriended buddies.

I had a goliath on top of a tower attempt to jump at a buzzard (the flying copter things). He gone.

96
Other Games / Re: Magic: The Gathering
« on: September 22, 2012, 09:14:13 pm »
Oh god, do I ever play Magic.

Entirely EDH, because I can't really be assed to keep up with the standard meta.

I play via Cockatrice.
Hit me up on Steam or Evolve if you want a round.

97
Other Games / Re: Rollercoaster Tycoon
« on: September 22, 2012, 01:52:28 pm »
Is there any way to play without a win condition?  I just want to sandbox it.
It's been too long since I've played the first two, but doesn't it let you keep playing after you satisfy the wincon?
RCT3 has a sandbox mode.

98
Other Games / Re: Borderlands 2
« on: September 22, 2012, 01:45:50 pm »
Question:: Has anyone else who preordered a Deluxe Vault Hunter's Collectors Edition been able to activate the DLC codes they got with it???
I don't know what DLC it gives you, but unless it's the season pass, none of it actually EXISTS to be activated yet.

99
Other Games / Re: Torchlight 2
« on: September 22, 2012, 03:02:22 am »
In case any of you are still trying to get Hamachi to work -- Hamachi doesn't truly create a "LAN", exactly.
It's more based on the tunneled IP concept than the LAN standards. Thus, since Torchlight's LAN play doesn't use the TCP/IP stack, you're out of luck.
I think Tunngle works, and I know Evolve does.

100
Other Games / Re: Borderlands 2
« on: September 22, 2012, 02:56:33 am »
One intresting bit is how the road section near sanctuary seems to have posts as if it's a cleverly recycled bit of a bridge or something
Recycled? It literally is a bridge. Look at it from the Sanctuary side.

101
General Discussion / Re: Bay12's Desktops
« on: July 16, 2012, 11:11:46 am »
all i get is the windows logo when i alt+printscreen
Try printscr without alt?
Yeah, alt+print-screen nabs the active window only.
When you're on the desktop, I think the active "window" consists of the start button or somesuch.
Dunno, trying to take a screenshot of the active window without an active window never really occurred to me :P

Spoiler: My Own (click to show/hide)

102
This hardly changes anything.
You can always download the video, as that's exactly what streaming video like YouTube IS, and when you can download the video, you can rip the audio.
The format it downloads in isn't always the same; I think the original video's format is used when you go HD (which should bring along uncompressed audio -- this is important! Never leave the video in 480p if 720 or 1080 are available, even though the video itself might not matter!), and FLV for anything less.

Google searches win the day:
"download Youtube video"
"convert EXTENSION to MP3"

103
It doesn't require a regen. In general entity tokens don't require a regen (as in the game will crash if you don't), it's just that the items that the civilization has access to (traders, invaders, and embarks) are already set. So the only times you need to regen based on entity tokens is if the token would have had an effect during the worldgen process such as site or item tokens. Neither [INDIV_CONTROLLABLE] or [CIV_CONTROLLABLE] has an effect during world gen, so they don't require regen.
While you're correct about the tag itself, that whole "in general" statement isn't really valid at all.
The only things that can cause the game to crash are duplicate objects (and even then, only when something crazy happens because of), and deleted objects.
Almost all of the entity tags have an effect during worldgen, and as such are immediately locked in. This is due to the way civilizations are set up, as I've attempted to detail in the spoiler.
Those two do not under any circumstances, and are fine to change with an existing world.

104
Other Games / Re: The Elder Scrolls V: Skyrim
« on: July 03, 2012, 05:58:57 pm »
I dunno about moving to the left suddenly, but I have seen arrows go through distant targets. Interesting note: the arrows go through, but spells still hit at these ranges.
Going back a few pages because there's actually a solution to this if you're on the PC, and I don't come here often enough anymore.

Skyrim.ini in your My Games/Skyrim folder (you'll have to create it if it's not already there)
Code: [Select]
[Actor]
fVisibleNavmeshMoveDist=14000.0000
At least, I've not had the problem in recent memory (I've had this in my INI for months).

105
For some reason the game is running in a window that has and edge that is bout 5mm away from the bottom and right hand side of my screen, for the life of me I cant seem to turn the windowed mode off.
Usually a symptom of alt-tabbing. My advice is to, um, not do that.
The default works-almost-universally Alt+Enter should solve it, however.
I seem to have to click 5mm above and to the left of things to select them.
Once it's full-screen from the above, if this isn't fixed, you'll probably have to restart the game. A symptom of it becoming windowed and not lined up with the original positioning on the screen, from what I can gather.

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