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DF General Discussion / Re: *We need your help with game ending stress*
« on: November 04, 2019, 01:04:20 pm »
Long time lurker, registered to post on these threads...
Honestly, I feel like the problem with stress is the basic mechanic, not something to be fixed by twiddling weights (assuming I understand it, which I may not) - it just a counter that goes up and down based on experiences. It can be managed now, at least for a while, but it's a huge hassle if it's not a primary focus or at least a mechanical reflex. Dwarves with a constant supply of minor good experiences will become fantastically happy; those with on ongoing stream of minor bad ones will starve themselves to death or go on a violent rampage. People aren't like that, and if anything I'd expect dwarves to be more phlegmatic, not less. I'm inclined to say dwarves should each have a 'natural' innate level of happiness they tend to regress to in addition to the influence of any ongoing moodlets/stressors; I think just adding that would solve 90% of the current issues people have with stress.
Honestly, I feel like the problem with stress is the basic mechanic, not something to be fixed by twiddling weights (assuming I understand it, which I may not) - it just a counter that goes up and down based on experiences. It can be managed now, at least for a while, but it's a huge hassle if it's not a primary focus or at least a mechanical reflex. Dwarves with a constant supply of minor good experiences will become fantastically happy; those with on ongoing stream of minor bad ones will starve themselves to death or go on a violent rampage. People aren't like that, and if anything I'd expect dwarves to be more phlegmatic, not less. I'm inclined to say dwarves should each have a 'natural' innate level of happiness they tend to regress to in addition to the influence of any ongoing moodlets/stressors; I think just adding that would solve 90% of the current issues people have with stress.