12076
Other Games / Re: Cortex Command - disembodied brain controls worms, soldat, sharks with pewpews
« on: December 18, 2010, 08:53:13 pm »
You forgot the last step.
May 9, 2024: The May '24 Report is up.
News: April 23, 2024: Dwarf Fortress 50.13 has been released.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
Forum Guidelines
Alright, I have a Mod form the forums that basically launches a homing rocket at enemy dropships. There is a huge problems of too many effects and junk that pollute the scene and make it lag terribly. I was wondering if somebody could warn me of any issues with looking in there, finding the various smoke and particle emitters and unnecessary gibs, and removing them? Do I have to go to an index and remove them from there as well? All I need is the projectile launching into the air, turning into a rocket and homing in on a victim. the first-stage container should just disappear, and all smoke effects other than from the rocket itself and the explosion should be gone.Check your Base.rte folder.



I'm still very BLERG about keys, since crates seem to drop in lieu of potential other things.It might seem like that, but it shouldn't be true.

EDIT: Of course this post would make a new page! And now my point is null and void.You're just asking for people to announce how special they are.
I'm kinda blerrrgggg on all this. Also, festive keys. Blerrrrrrrrg.YOU'RE RIGHT DUKE, YOU PAID FOR THIS GAME AND ALL UPDATES SHOULD BE FREE AND FAST
