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Messages - ToonyMan

Pages: 1 ... 1967 1968 [1969] 1970 1971 ... 1978
29521
DF Community Games & Stories / Re: DeathQuest: Tale of the Survivors
« on: December 04, 2008, 05:35:54 pm »
I make measurements in dwarfometers.  ;D

29522
DF Community Games & Stories / Re: DeathQuest: Tale of the Survivors
« on: December 04, 2008, 05:25:21 pm »
Military.  Uhhh...


7 Marksdwarves
1 Wrestler
1 Recruit


I have about 30 people total in both the guards and half of them are skilled dwarves.


And here's your status Creamcorn!


 

 








I'm planning on making the exterior's interior floored up, so that it looks nicer than grass.  Lots of rocks.......  Lots of statues.......   SteelAge..........

29523
DF Community Games & Stories / Re: DeathQuest: Tale of the Survivors
« on: December 04, 2008, 04:15:48 pm »
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10th Slate, 207, Mid-Spring:

We have all been working our butt off to please the nobles.

 


I'm the miner mining the jewels out.


Also, I guess we're a county now..

 

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29524
DF Community Games & Stories / Re: DeathQuest: Tale of the Survivors
« on: December 04, 2008, 03:40:29 pm »
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24th Granite, 207, Early-Spring:

A kobold jumped the bridge somehow.

 

Realisticly though, he probably just sneaked in when we were raising the bridge.




Our three guard dogs all jumped on him.

 

I bet not even a bone will be left.

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26th Granite, 207, Early-Spring:

Agh, more babies.  I hate babies, some children are ok, but babies...HATE THEM!!!!!!!!!!!!!

 

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28th Granite, 207, Early-Spring:

Damn my cursed tongue.  The nobles are here.

 

 


The Tax Collector Minkot Osustasmel is here, I'm not minting coins, all we have is silver!
The Hammerer Lorbam Sazirkovest is here.
The Baroness Ast Kubukisgun is here.
Wise Amost Unibtobul is here, who is the wise?  A philospher?  I must speak to this 'wise'.

And total migrants, we got:

1 Tax Collector
1 Hammerer
1 Baroness
1 Baron Consort
1 Philospher (oh, ok)
1 FisherDwarf
1 Tanner
1 Planter
1 Engraver (your going to be doing alot now)
5 Peasants
1 MetalSmith
1 Lye Maker
2 Stone Workers (pet horse){pet dog}
1 Mechanic (like we have enough)
1 Animal Dissector
1 Jeweler
1 Thresher
1 Animal Trainer
1 Wood Burner
1 Trapper


TOTAL: 25


 

Pretty big group this time.  Lots of nobles to please, except the philosper who's the best noble I must say.

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29525
DF Community Games & Stories / Re: DeathQuest: Tale of the Survivors
« on: December 04, 2008, 03:00:11 pm »
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2nd Granite, 207, Early-Spring:

One of our dwarves came to me and told me that he found a whole lot of bracelets from one of the dead goblins.  I went to check, it was the guard goblin, that spear one.

 

Seems he killed 6 humans, 1 dwarf, and 1 goblin before we killed him.

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9th Granite, 207, Early-Spring:

Wow, that was quick.  They came from the wrong way though.

 

Want my cloth!

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17th Granite, 207, Early-Spring:

The elfs made sense by leaving.

 

The danger is too high to fling them on the way out, a dwarf may get hurt and you know what happens around here. >_>

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29526
DF Dwarf Mode Discussion / Re: Your first reaction to DF
« on: December 03, 2008, 10:04:51 pm »





I was so damn confused.






I heard about it on the Noctis forum. October 24th.





EDIT:  For people that don't get it, this was 5 days before the 3d version came out, so I learn one thing for it to jump out and slit my throat.

29527
DF Community Games & Stories / Re: DeathQuest: Tale of the Survivors
« on: December 03, 2008, 07:03:37 pm »
I've always got nobles before, no matter what I did, but that was back on 38c or something like that.  Whatever!

29528
DF Community Games & Stories / Re: DeathQuest: Tale of the Survivors
« on: December 03, 2008, 06:51:59 pm »
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26th Obsidian, 206, Late-Winter:

Right before spring rolled over a guard had a baby.

 

We're having alot of kids now.  Oh the joy..

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1st Granite, 207, Early-Spring:

At last it is spring.



Our stats show great growth, are exported wealth had increased by 1000%!

 


What is making me nerved racked is the fact that we never got any nobles yet!  It's freaking the hell out of me.  Were they all murdered?  I thought I would feel over-joyed with no nobles, but it's.....not right.

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EDIT:   Wow 7 years.....I just keep going.

29529
DF Community Games & Stories / Re: DeathQuest: Tale of the Survivors
« on: December 03, 2008, 05:24:43 pm »
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26th Moonstone, 206, Early-Winter:

This is why all my friends are mechanics.  It has only been ten days and the traps are all hooked back up!

 

The haulers helped move the caged goblins too.  You can't have a surviving fort without them!

We carved out more bedrooms for our aspected migrants in spring too.

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25th Opal, 206, Mid-Winter:

We have just been building this month.

 


We extended our road a bit.  We add a roof over our catapults so that siege operators can still fire catapults when ordered inside.  We also now have 3 screwpump on machines that run great.  5 more to go I think. 

I'm sure we can't be sieged twice in one season, I never heard of it happening anyway.  We cut lots of trees down this month.  Atleast 50.

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9th Obsidian, 206, Late-Winter:

An animal trainer gave birth to a girl today, yippe.  This births arn't exciting as they used to be...

The roof is almost finished, nothing much else.


 


Gah, I have no friends, they're all dead.  Nothing for me.


 

I barely know anyone, I have no time, the last time I had a friend I was bed-ridden.  They died.  My whole family is dead and my friends by the same people.  They're not even people, they're savages.  I HATE ORCS!!


LATER......



I found records of the 7 that started this fortress.


'ToonyMan' Sobirurdim, Miner
Nil Amsibrek, Miner
Thob Ingishadil, Woodcutter
Imush Lolokerith, Stoneworker
'Kyle' Dorensolon, Planter
Iteb Kedbim, Planter
Mestthos Thobardes, Trader

I'm going to search for them.

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10th Obsidian, 206, Late-Winter:


I found all of them!  Be warned as it's very grim...


'ToonyMan' died from insanity, he was one of my friends.
Nil Amsibrek died from insanity, he was a friend slighty, he was ToonyMan's friend.
Thob Ingishadil is our current Mayor!  I never knew that, he is the most popular dwarf in our fort and I didn't know that!
Imush Lolokerith died from melancholy, I think I remember he was depressed.
'Kyle' died from melancholy, he was a master grower and would of been a great help to our fort.
Iteb Kedbim died from insanity, never knew him, never will.
Mestthos Thobardes died from insanity, with her husband they both went out running.



I'm not happy with what I found, I feel depressed.  Everybody that started this wonderful place died.  The only one left is Thob our Mayor\Captain of the Guard.  He must live, he must.  I don't care that he broke my arm, I know what he went through now.

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29531
DF Community Games & Stories / Re: DeathQuest: Tale of the Survivors
« on: December 02, 2008, 07:08:45 pm »
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16th Moonstone, 206, Early-Winter:

Just when I thought we would be safe this winter.

 

 

Atleast it's the goblins this time, this is their second seige?  Right?

There is.....

Oh damn!  There's one squad in each corner of the map!

======================================================================================

SQUAD 1:

 

They came up from our south-west side.  That's where our alt entrance is, but there should be no problems.

8 Hammergoblins
7 Goblin Wrestlers
and....
1 Spear Goblin?  (the only reason he is blue is because he's a guard) [not legendary]

TOTAL: 16

======================================================================================

SQUAD 2:

 

This is the north-east squad, I have the most protection here, so I'm not worried.

5 AxeGoblins
10 Goblin Wrestlers
and.....
1 Goblin SwordsMaster

TOTAL: 16

======================================================================================

SQUAD 3:

 

The north-west squad, this was the original squad we spotted when the sieged started.

6 Goblin Wrestlers
9 BowGoblin
and....
1 Goblin SwordMaster (again)

TOTAL: ................16, no surprise, why do I do this?

======================================================================================

SQUAD 4:

 

The south-east squad, wouldn't want to be them, the wolfs halted their progress for a bit, but the goblins eventually got over it.

9 Wrestlers
7 GoblinAxeman

TOTAl: 16

By far the weakest and easiest of the groups, although we don't have to fight them! Hah!

======================================================================================






We lowered all our drawbridges and sent all our dwarves inside to wait for them to be captured.  There is 64 goblins total, but that isn't scaring anybody now, is it?  If we can take 80 orcs we can take 64 goblins easy.

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29532
DF Community Games & Stories / Re: DeathQuest: Tale of the Survivors
« on: December 02, 2008, 02:48:16 pm »
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18th Timber, 206, Late-Autumn:

That bowyer is done, and well, it's a blow gun.  The art of the mountain is cool though.

 

Here's are more important bowyer.

 

Also I would like to report that our alt. entrance works good and should be safe from invasion.  I wonder though, can those trolls break bridges that are raised?

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29533
DF Community Games & Stories / Re: DeathQuest: Tale of the Survivors
« on: December 01, 2008, 09:55:42 pm »
Here's is my deathlist, the rest is all goblins and orcs.

I think my ultimate downfall came from all those war dogs dieing which made people really unhappy.

 
 
 
 
 

29534
DF Community Games & Stories / Re: DeathQuest: Tale of the Survivors
« on: December 01, 2008, 03:42:41 pm »
Updated my first page.

29535
DF Community Games & Stories / Re: DeathQuest: Tale of the Survivors
« on: December 01, 2008, 03:20:05 pm »
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7th Timber, 206, Late-Autumn:

I'm sorry, our records are really dated, we use to have a bowyer's workshop, I told one of our many boywers (we have 4!)  to contruct this workshop and what do you know?

 

Lengendary crossbows here I come!  I'm going to set this workshop so that only legendary people can create here.

First we have to see what this one makes...

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9th Timber, 206, Late-Autumn:

The alternate entrance is one deconstruction from being complete!

 

With this done, we should be able to cut wood safely with no harms or exposures, that is unless the woodcutter is ambushed, then he's screwed.

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