@Metruption:I expect this to be a game with lots of low power roles.
This sounds reasonable and matches what I have.
I expect poison to be the delayed night kill and I assume it works like they target a player at night and that player dies at the end of the next day, whether or not they KNOW they are poisoned I don't know. There might even be a town role that can tell if people are poisoned, but it wouldn't be me.
Hmm, poison is possible but I don't think mafia actually have it.
I'm a commuter and you can expect me to be dabbing out each and every night so that I don't get stabbed, shot, poisoned, etc.
So you can just self-hide every night to save yourself? I find this more suspicious than Tric's claim.
@Roden:I'm Bulletproof, so the only way scum can get rid of me is either through poison or end gaming me. Met sounds like he's basically untouchable, and Tric's role will essentially reveal who poisons him if he has a delayed death. So far, this narrows down who can get shot or poisoned, giving scum less choices and town roles a better shot at investigating and protecting successfully.
This also implies scum could have a 1-shot Ninja or Strongman though, since we have multiple roles that make it difficult for scum to do anything.
The amount of passive roles is a bit staggering to me right now. I was willing to throw down my role this morning, but I'm hesitant now as my ability is not passive and one that I would rather scum didn't know since every player so far has reactionary powers.
The fact you're just
Bulletproof and not
One-Shot Bulletproof does implies that mafia may have a way to circumvent your armor, I agree.