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Messages - ToonyMan

Pages: 1 ... 283 284 [285] 286 287 ... 1978
4261
Mafia / Re: Mafia Setup Discussion and Review
« on: February 11, 2021, 08:13:25 am »
Mass-claims are discouraged in the Discussion/Trade Phase because if you do claim, "Oh I'm the Keymaster, so please don't execute me or everyone loses - also, since no one will execute me, all I have to do is watch out for the Sacrifice victory and I'm golden". All that's going to happen is that some Commoner is going to do a force-trade, become the new Keymaster, and render you disposable. Unless you're intentionally trying to get someone to force-trade you because you actually have a role you don't want (like the Sacrifice).
That's an interesting dynamic. I'm guessing mass-claims would still occur in the Discussion/Pre-Vote Phase though, as roles are locked afterwards.
Yep. Claiming during the Trade Phase is a good way to lose (or keep) your card.

I want to have at least some of the day to have discussion with locked in roles. It might just turn into everyone claiming they're the Keymaster or Sage or Sacrifice but that's fine.

I think this game might work if it doesn't drag on for too long. Which means I think there should be only a few players...like 5. 1 Keymaster, 1 Sage, 1 Sacrifice, and 2 Commoners. Someone has to be executed for the rest of the Town to win...but who gets to be that unlucky person?
A one day version with only 5 or 6 players could work. The Sacrifice having two votes becomes more and more powerful so at that point they'd have the highest chance to win maybe. Otherwise an ideal setup would be 9 to 11 players which would last 3 or 4 days.

4262
Mafia / Re: Mafia Setup Discussion and Review
« on: February 11, 2021, 12:55:22 am »
I very much would still like to see a Your Turn To Die style game so I wrote out some more stuff.



Card Mafia

General Rules:
Don't quote my PMs anywhere unless I said it in the main thread.
Don't quote other player's PMs anywhere unless you're talking to them via PMs.
You can PM other players, but include me.
You can "vote" in the thread, but only your vote sent to me via PM during the Vote Phase counts.

Card Info:
There can only be one card at one time, the only exception is the Commoner card.
Every card is guaranteed to appear each Day in the vanilla YTTD version.

Vanilla Your Turn To Die (YTTD) Cards:
Keymaster - everyone loses if they are executed.
Sage - knows who the Keymaster is.
Sacrifice - wins if they receive the most votes, dies and loses otherwise, has two votes. Chooses one other player to win with if they win.
Commoner - no ability.


Game Flow

Handout Phase (Night 0)
Cards are assigned randomly to players.

Discussion/Trade Phase (Day 1, 48 hours)
Players discuss and secretly trade cards.
Once per game, each player is allowed to trade their card with another player. The player they trade with won't know who traded with them, but they'll learn what their new card is. The player that initiated the trade will also learn of the new card they received. The current Sage will know who the current Keymaster is, if the Keymaster changes they will know as long as they are the Sage.
Trades are processed in the order they are received via PM. However, the mod may purposely delay these trades to obfuscate trade timings to prevent metagaming. The order received will still stay true regardless. The mod will try to be active so that a big chain doesn't happen, unless trade actions are all submitted at the deadline. This is a valid strategy for players.
In the very unlikely event that two PMs are sent at the exact same time then the mod will flip a coin. The player whose trade didn't go through will be told how unlikely this is and how unlucky they are. They can try trading again at least.

Discussion/Pre-Vote Phase (Day 1, 24 hours)
During the last 24 hours of Day 1 no more trades will be accepted.
Players discuss who they are going to vote and why.

Vote Phase (Day 1, 24 hours)
The thread is locked.
Players PM the mod who they want to vote.
Self-votes are allowed.
Votes are anonymous.

In the event of a tie:
Discussion/Pre-Vote Phase 2 (Day 1, 24 hours)
If there is a tie, then a Phase 2 Discussin/Pre-Vote will be held for 24 hours.
Only the players that are tied with the most amount of votes will be allowed to be voted. They cannot vote anymore, but they are allowed to talk during the discussion.
The remaining players that are not eligible to be executed will discuss who they are going to vote.

Vote Phase 2 (Day 1, 24 hours)
Same as the first Vote Phase. If there's another tie this continues until there are no more ties.

Execution Phase (End of Day 1)
The player with the most votes is executed unless they are the Sacrifice. The game is over if the Sacrifice is executed. The Sacrifice wins and chooses another player that wins with them. The game is also over if the Keymaster is executed. Everybody loses if the Keymaster dies.
If the Sage or a Commoner is executed then the game continues. The executed player loses. The Sacrifice dies and loses.

Handout Phase 2 (Night 1)
New cards are assigned randomly to the remaining players.

These phases continue until the Sacrifice or Keymaster is executed or there are less than 5 players during the Night in which case the 3-4 surviving players win.



So basically the Sacrifice is allowed to decide if they want to hold onto the card and try to win that day or if they're able to they can trade it to somebody else and try to survive the game. The Sacrifice can also try to win over another player via PMs to join their side and vote them. If the Sacrifice loses enough then the remaining surviving players will win.

I think the secret day trade system will add a lot to this game. You can only trade once, so you have to decide whether you really want to use it today or save it for a possible tomorrow.

4263
Mafia / Re: New Player's Guide to the Subforum - New to Mafia? START HERE
« on: February 10, 2021, 10:50:13 pm »
Should we start a newb friendly game after the not newb friendly Skynet's Seduction ends?

Some of the games in the queue are also probably newb friendly.

Such as:
Roseheart's Vanilla Mafia
Lords of Mafia maybe?

4264
Forum Games and Roleplaying / Re: A House of Knives [5/16]
« on: February 08, 2021, 03:34:29 pm »
the twist that everyone is on a team on their own.
What about is though? I thought that meant everyone was on a team?
What he means is that we are all third-party SKs.

Most of us will probably die from being executed in the voting phase or from having our role exposed in the dinner phase, but not all.

4265
Forum Games and Roleplaying / Re: A House of Knives [5/16]
« on: February 08, 2021, 03:23:44 pm »
It's every player for themselves. Only the last one standing wins.

I imagine that alliances may form at the start still, as PMs between players is allowed.

Not that these alliances can last.

4266
Mafia / Re: Banter Thread
« on: February 08, 2021, 01:38:14 pm »
Hey, it's me, the host of that game you're talking about.
Do you guys think it would fit better here than on the main board? I know it's deduction in that it's advantageous to keep your role secret, but the lack of teams throws me off. It's a game played on the Town of Salem forums and they had a dedicated subforum for mafia too, but this was on the main forum game board rather than mafia board there too. They're more strict about what they have on the mafia board, though.
There's no mafia team, but you could definitely argue it's a mafia variant.

It's unlikely you would get 16 players to signup from just this subboard right now so I think either place works.

4267
Forum Games and Roleplaying / Re: A House of Knives [3/16]
« on: February 08, 2021, 09:13:56 am »
In.

4268
Mafia / Re: Skynet's Seduction [Day 1 begins]
« on: February 06, 2021, 10:19:14 am »
Since the game started I'm going to PM Skynet what I think the setup is while it's still early.

Good luck everyone!

4269
Mafia / Re: One Night Ultimate Webwolf [Game Over: Werewolves Win]
« on: February 05, 2021, 08:05:48 pm »
Lucky-freaking-coinflipping-owl, why didn't you vote? If they were more organized we could have ended up losing due to a tie vote.
It was still impossible for town to win. Leafsnail's vote stops that player from being lynched.

4270
Mafia / Re: One Night Ultimate Webwolf [Game Over: Werewolves Win]
« on: February 05, 2021, 07:45:35 pm »
I had a concentrated moment of excitement of trying to figure out a good fake claim to fit with what the people I assumed were wolves, so that was good. This game format is inherently swingy. It's main virtue is it's short.
I think this game could have been interesting by basically having "two sides of logic". You have the side telling the truth that town should be following, and then you have the side that are trying to fit together their lies to mislynch the town. Plus your assortment of third-party like the tanner who will also be lying, but lying to get lynched.

But at the end of the day this game became broken once the wolves easily realized 4 out of the 7 players were lying. The fact NQT was made a wolf because of me, an initial town player, made it even more damning.

Imagine if a Troublemaker was actually in play and swapped Leafsnail's card with a Wolf, or something to that effect. Everything town had to counter was not available here.

4271
Mafia / Re: One Night Ultimate Webwolf [Game Over: Werewolves Win]
« on: February 05, 2021, 07:34:28 pm »
Haha Lucky didn't vote.

That was a very fair game, rip town.

Alright guys. For silly setups, was that enjoyable? Would you be interested in playing it again?
I was hoping it would be more interesting than "oh shit wolves heavily outnumber the town and there's no possible way they could get screwed over because the tanner, robber, and troublemaker are not in play". I assume this ridiculous 5 werewolves outcome is not normal, at all.

Anything else would have been more interesting. Having only one or two werewolves. Having zero werewolves. Anything!

4272
Mafia / Re: Banter Thread
« on: February 05, 2021, 04:20:46 pm »
I saw that lynch was being removed from mafia communities for reasons.

For example Mafiascum changed every instance of lynch to eliminate so you have stupid shit like Elo to describe lylo.

I disagee with this decision.

1. As anon players on a forum, we have no visual or audial cues to discriminate each other. If somebody was being an idiot anyway and using derogatory slurs they'd get banned off the forum for breaking the guidelines.
2. What if my name was David Lynch? Is my name banned?

4273
Mafia / Re: One Night Ultimate Webwolf [Day]
« on: February 04, 2021, 07:20:55 pm »
This is extremely unfortunate for the town.

I'll vote NQT to save face in case I'm town. It's a wolf win regardless.

4274
Mafia / Re: One Night Ultimate Webwolf [Day]
« on: February 04, 2021, 04:43:09 pm »
Since TricMagic refuses to claim or even lie that they're a Minion town could still technically win this.

1. NQT targeted FoU or Lucky, not me. So I'm town.
2. TricMagic is a Robber who took either NQT, FoU, or Lucky's role and knows it.

The problem is that NQT, FoU, or Lucky don't know they're town now and Tric justifiably has no reason to say anything.

You could at least say you're a Minion though, come on Tric. I'll vote if you claim.

4275
Mafia / Re: One Night Ultimate Webwolf [Day]
« on: February 04, 2021, 04:34:32 pm »
Spoiler: Truth? (click to show/hide)

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