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Messages - ToonyMan

Pages: 1 ... 313 314 [315] 316 317 ... 1978
4711
Mafia / Re: Bastard Paranormal 3 - Day 1 Sounds the Alarm
« on: November 23, 2020, 04:09:17 pm »
So what's the plan then? Are we just gonna daisy chain it? Because if so I wanna kill Caz
Yes, while I agree with Jim's plan I have a better, much more foolproof plan that I guarantee with my life:

Juicebox kill Caz
Caz kill 4mask
4mask kill Shakerag
Shakerag kill Luckyowl
Luckyowl kill Webadict
Webadict kill Heydude
Heydude kill IcyTea
IcyTea kill Jim
Jim kill Me
Me Kill You

These words written here will not be deviated from, the game will end tomorrow, and we will all be winners.

4712
Mafia / Re: Bastard Paranormal 3 - Day 1 Sounds the Alarm
« on: November 23, 2020, 03:01:20 pm »
Also this exchange:
heydude6
My crack theory was that the psychic presence in the role PM was simply making us think we were exterminators, even if we weren’t.
I'm sorry, the what?
You don't know?
Makes me think that some of us may have different flavor in our PMs as well
I'm not sure whether that means anything at all, but it is something to keep in mind
Nah that's just Shakerag pointing out how silly it sounds.



So, what is the plan for night then? Should I buy a stun bomb to prevent people from killing each other? Are we going to try to kill each other? Are we going to try to mass-suicide?
Spoiler (click to show/hide)


4713
Mafia / Re: Bastard Paranormal 3 - Day 1 Sounds the Alarm
« on: November 23, 2020, 11:05:09 am »
Toony doesn't know.
How would you know if you have a plasma bomb and not intel?

4714
Mafia / Re: Bastard Paranormal 3 - Day 1 Sounds the Alarm
« on: November 23, 2020, 10:58:38 am »
Wow I'm retarded, you get to pick another large tech after intel?
Incorrect, you can choose your other techs after Intel. [Automated Message from a ghost.]
Okay, good. I was confused over the wording. Thanks GhostMagic.

4715
Mafia / Re: Bastard Paranormal 3 - Day 1 Sounds the Alarm
« on: November 23, 2020, 10:54:58 am »
Wow I'm retarded, you get to pick another large tech after intel?

4716
Mafia / Re: Bastard Paranormal 3 - Day 1 Sounds the Alarm
« on: November 23, 2020, 10:48:43 am »
Okay clearly I didn't take intel if that's the laughing phone flavor text because apparently half the players took intel immediately and wasted their high tech slot instead of waiting a day to see it would be pointless, smart move.



Also, I'll claim now I have a hold-out blaster, so if I die overnight you'll know what happened.
While it's funny to WIFOM the scum I think it's better not to claim right now so if there's a scum team they're clueless what to do at night besides "plasma bomb Webadict".



Also, Toony, you can probably cut me some slack. Now that I know Tric flipped normally, I no longer believe I will flip anything but normally.
You're worrying about me making a plan at 2AM that involved me understanding two different mechanics that I didn't because I have never used them. I thought the Assassin bot was a Daykill because I have literally used it as one before--against you, no less--and I have never given away tech before.
Suuure.

Also, damn, Toony's vote is sticky.
Sticky like plasma.

4717
Mafia / Re: Bastard Paranormal 3 - Day 1 Sounds the Alarm
« on: November 23, 2020, 09:43:45 am »
Assuming there's a scum team, which I'm going to say I believe exist, I want to list some scenarios before we all kill each other tonight.

What could the situation be? I'm thinking 3 dopp exterminators in the mix who don't share in our belief of mutual destruction, this is bad for us because even if they don't know who each other are they're going to try everything they can to sabotage us. They also likely have the exact same tech as us and don't need to "share a nightkill" together. This is why I'm extremely suspicious of Webadict's claim that Meph will make him look like a dopp on death and he also conveniently did not kill himself with an assassin bot.

I think heydude shooting Tricmagic was a bad play, but I'm not convinced he's a dopp exty yet.



How do we win if nobody dies?
Dunno yet. This has been billed as a game where you have to 'figure out how to win', but we're all accepting that we got told how to win already in our role PM?
And the alternative? That we ignore our role PMs?
Or work actively against them. Didn't you hear the guy laughing on the phone?
I did, yes.  But considering the context, I'd say it's more likely related to the prank of eleven exterminators in one game than us having straight up false wincons.
That was also my takeaway.
I'll bite and take the bait since no one else has, what the flip are you three talking about (Caz, 4mask, Webadict)? Laughing on the phone? How many KOR are you being paid for this?

4718
Mafia / Re: Bastard Paranormal 3 - Day 1 Sounds the Alarm
« on: November 22, 2020, 06:30:51 pm »
heydude6
My crack theory was that the psychic presence in the role PM was simply making us think we were exterminators, even if we weren’t.
I'm sorry, the what?
... So, anyway, let's lynch heydude6.
I do think the psychic presence could be important to the game, but you pulled the trigger on a gun you "thought" maybe wouldn't fire and killed someone?

To be fair, killing Tricmagic does make some practical sense because it's pretty likely his large tech was intel which makes him less useful in the long run. However, this also means that your large tech has been used up as well.

Also, Why the fuck would I want to hide the fact that I was the one who killed him?! All that would do was create unnecessary paranoia and confuse our team. Maybe I should have also bought a kill camouflager and made it look like a dop did it as well too in that case?
This is debatable. Keeping quiet would probably keep you alive longer, which might not be very town but...

Ideological purity
wtf game of mafia am I playing
Bastard Mafia! Where working together and the power of friendship are the keys to success.
Not true for at least one or two people in past Bastard Paranormals.



There might be more to pick at here. The Rules say that the Exterminator has a choice between Mind Shield and Anti-Tech Field, but I got no such choice and I confirmed with Meph that that was intentional.
Maaaaaaaaybe it's just part of the bastard setup so that all our tech works against each other (with the result being a very violent game) but maybe there's more going on.
Hmmmmmmmmm.

4719
Mafia / Re: Bastard Paranormal 3 - Day 1 Sounds the Alarm
« on: November 21, 2020, 06:25:02 pm »
@Players who want to no-lynch and stun bomb each night:
Hypothetically, who's going to do the stun bomb each night? Can you trust they will?
It has less variables than a plan that ensures everyone dies on the same night.
Less players = less variables too.

And if there's no doppelgangers because that was just a ruse to get 12 exerminators into the same arena?
How do we win if nobody dies? Don't you want to avoid kills to prove the dopps exist in the first place?

4720
Mafia / Re: Bastard Paranormal 3 - Day 1 Sounds the Alarm
« on: November 21, 2020, 05:30:53 pm »
More to the point, though, at this point I don't see a convincing reason not to simply go for the "everybody dies" ending.  If there are people out there with contradictory wincons to that, then there's nothing I can do about it anyway, since the only way for SK-type Exterminators to have control of their destiny is to work together for a TPK.  If there are other mechanics in play then they better be revealed soon, with the setup as-is it's entirely possible for the game to end by D2 before anyone not in the know figures out what's going on.  People keep saying "don't try and outguess the mods" while trying to do exactly that, deciding that the setup they see in front of them is "too simple" and that there must be a bigger trick behind it without providing any actual evidence for there being a bigger trick.  And, quite frankly, I agree with webadict that anyone insisting there's something bigger going on is sus: while there's almost certainly a lot of Leafsnail-style paranoia in a lot of those claims, it also hints that those people might have knowledge beyond what's available to the SK-type Exterminators.
I disagree with your last sentence only just because the last two bastard paranormal games had a significant twist to them, so I'm just extrapolating from previous data.
I agree with Shakerag over 4mask here, there's definitely a gimmick whether or not some people are lying. I think no-lynching is stupid, since even if we all want everyone dead it'll be easier with less people and if not everybody is in on the Exterminator joke then even better to lynch them out. Of course, being one of those last Exterminators makes your victory more guaranteed if somebody decides to be a dick.



on another note: what's the deal with the mind shields? if we are all apparently exterminators using tech only, what is the point of mind shield existing?
That's part of the joke of the game: since we're all exterminators, we got given the useless shield rather than the viable one so we could kill each other more easily.
Because it's funny. It also means somebody lying could fake-claim more safely.



@Players who want to no-lynch and stun bomb each night:
Hypothetically, who's going to do the stun bomb each night? Can you trust they will?

4721
Mafia / Re: Bastard Paranormal 3 - Day 1 Sounds the Alarm
« on: November 21, 2020, 02:12:58 pm »
@IcyTea31:
What do you find important about psychics?
Why, finding someone able to falsifiably and repeatably demonstrate psychic abilities would be cause for a scientific revolution!
So nothing to do with your required mind shield?



Jim and Toonyman: did you guys arrive on the pods?
No.



@Webadict:
Why do you think you'll flip as a dopp? Will our game end after three measly deaths?



Look guys, while it's possible we all have the same sk role, I find it extremely doubtful that's the whole truth so either:
1. Most of us have the same role but some of us are lying because they have a different win condition.
2. All of us have the same role but there's a hidden mechanic going on because bastard.

4722
Mafia / Re: Bastard Paranormal 3 - Day 1 Sounds the Alarm
« on: November 21, 2020, 04:13:36 am »
Glancing over the past two games:

In Bastard Paranormal 1:
I was a Spore Spreader and didn't understand my role so I lost after surviving the game and not getting Zathras. I think everybody lost in that game except Zathras who kept his true identity as a dopp a secret. The town hunted dopps the entire game and still lost because they were fake. We were being misled by the mod.

In Bastard Paranormal 2:
I was a Tough Doppelganger, most people wanted to either escape the spaceship or have at least one person escape the spaceship. The "mafia" team was two traitors who didn't know who the other was and were trying to prevent everyone from escaping on the spaceship. Town almost won but IronyOwl and Jim resonated with each other and secured their traitor victory.

That does mean I have a stellar 0-2 win record so far, but I'm here to change that around!

4723
Mafia / Re: Bastard Paranormal 3 - Day 1 Sounds the Alarm
« on: November 21, 2020, 03:50:16 am »
@Maphansteras:
Spoiler (click to show/hide)
So are you going by Maph in this game?



@Webadict:
Anyway, ToonyMan, wanna do that thing where we waste time trying to decipher the hidden meaning behind all the things we say?
Besides the fact you're probably dead already, I think the hidden meaning in the game text will be useful. My wild guess is going to be hidden win conditions.



@Jim:
ToonyMan, you were in the previous two Bastard Paranormals and since they were ten and eight years ago I'm sure you have a perfect recollection of them. What clues about the bastardness of this game might those two games suggest?
I don't remember the details anymore. I should read them again for fun (and clues??). From my vague recollection we're going to be facing something that hasn't appeared in a Paranormal before and the actual game is going to be figuring out what exactly that is, and also winning, winning is good. Killing yourself and leaving it in the hands of everyone else less than 12 hours into the game, not good.



@IcyTea31:
What do you find important about psychics?

4724
Mafia / Re: Bastard Paranormal 3 - Day 1 Sounds the Alarm
« on: November 21, 2020, 03:23:07 am »
I don't even get to post and webadict kills himself. Oh well.

4725
Mafia / Re: Bastard Paranormal 3 - In Signups! [10/9+]
« on: November 16, 2020, 03:58:28 pm »
Well, we got one person saying to keep going two people saying it'd work better if we delayed it a week.

Everyone else? Preferences?
I'm fine with anything.

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