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Mafia / Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
« on: May 11, 2023, 11:33:26 am »@NQT: ...You beat me to this point.
Okay.
So in a game.
With Cults.
Your plan is to wait until Day 2 to explain your plan.
Good plan! I see no flaws!
Do you see flaws!?
I was also going to add that in the game me and 4mask were masons I figured a NQT scumtell was when he promised good stuff if he survived to D2 or D3, which is what he did. And was scum. I can even link actual proof when I'm at a computer.
Do you see why this looks bad NQT?
I can't argue Web's point he said before I could say it, it's a really good point.
Scenario BYour scenarios aren't accounting for the one where you're a cult leader.
1. I act a certain way during day 1
2. Day 2, converted to the cult, I explain what I was trying to do as a town player on D1
But OK I'm obviously not seeing what you're seeing, explain to me the flaws. Then, as an additional challenge, explain to me why me not seeing your bespoke flaws is somehow indicative that I'm a cult leader.
In addition, it you were recruited into a cult then Scenario B is bad because you can make up a new deductive reasoning to aid your new cause even if your D1 play was honest.
