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Mafia / Re: Prince's Guard - Blood in the Mists - Turn 3
« on: October 31, 2012, 10:07:53 am »I'm anticipating being busy today and tomorrow. I don't expect that I'll be able to post until sometime Thursday.I don't like how you're avoiding the game so much.
If I can't get in a post sometime sooner, I'll pass. If I do get a chance to post, it will not be very significant.
They don't understand the favorable situation they're in.Define the situation where 'stupid' happens.Uh, traitor guards would outnumber loyal guards 2 to 1? It would be reaching the point where the traitors could come out and win the ensuing battles with high probability. Four traitors 2 loyals and the prince. Unless the loyals had better roles we'd most likely lose right then. The only saving grace we would have is if one or more of the traitors decided to stay "loyal" which would be pretty stupid.Well, two loyal flips would have been extremely worrisome. I meant the situation in the second quote, not the flip which you seem to be inferring incorrectly.And how would 'worrisome' flip influence your play, scum?
When does it stop being (fairly obvious) targets? Your argument here is that I'm doing well.For your response I'm going to argue that you're wrong. I attacked Deathsword for suspicions and I was right. If Dariush doesn't show up to at least say something I'm definitely going to attack him soon.Yeah, but those are both pretty easy targets. You haven't had much to say on anyone who isn't your (fairly obvious) target until prompted.
No. I didn't even realize Toaster had landed a killing blow on Caz until my next post when I checked the count....so you're admitting that your interest in Deathsword's flip was because you want to know if you could drop the act?Uh, traitor guards would outnumber loyal guards 2 to 1? It would be reaching the point where the traitors could come out and win the ensuing battles with high probability. Four traitors 2 loyals and the prince. Unless the loyals had better roles we'd most likely lose right then. The only saving grace we would have is if one or more of the traitors decided to stay "loyal" which would be pretty stupid.Well, two loyal flips would have been extremely worrisome. I meant the situation in the second quote, not the flip which you seem to be inferring incorrectly.And how would 'worrisome' flip influence your play, scum?
In related news, do you think I should be more aggressive in attacking people I think are scum?You don't sound very confident. You say it's because you want to avoid giving an "authoritative" influence, but wouldn't at least attacking people for good reasons grant the best outcome? To withhold your attack is only better than attacking people for very stupid reasons.





