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Messages - Areyar

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1036
Other Games / Re: Planet M.U.L.E
« on: December 23, 2009, 02:21:53 pm »
Replying to preserve this topic for posterior.

Does it have the same music as the original?

Had a C64, but never played this game untill I saw it listed on a greatest games evah list and then played it on an emulator. Pretty fun, but not so much vs the computer opponents.

I'll sign in and play as Areyar...maybe Arexack when I get bored of Warhammer again.
More likely I'll retry to adapt my DF settings to display properly on my netbook though. :)

Certainly good to see this classic remade.

1037
DF General Discussion / Re: Future of the Fortress: List of Remaining Items
« on: December 23, 2009, 11:42:53 am »
Hmm.
I'm not sure, but I seem to remember hearing (or reading) that some goblin civs could be living underground.
In any case, I figure goblins are a viable option for a 'layer's inhabitants' and thus unending in their assaults. :)

1038
My local game/hobbystore has put all warhammer stuff on sale 40% off.
That made me doubly happy I forgot my wallet last week, when I was there last.
Spent 120EU in a wargasm. :D
Spent half as much as I would have last week, but now I gotz me a rulez book and a box of skavenz too. Sadly the new doombell and wheel were sold out already.

WTF?! There are NO flamers in the greyhunters box...this sux. The codex gives me 2 free flamers per pack of claws and one free per pack of hunters. :S no seperate flamer marine models available either. or flamer sprues. or whatever. :(

1039
DF General Discussion / Re: Future of the Fortress: List of Remaining Items
« on: December 22, 2009, 07:25:26 pm »
my vision on the matter is:
elemental spirits are sapient/animalistic manifestations of a magical sphere,
elemental men are like golem - created by magic rather than built though.

a spirit can take any shape it wishes, while the artificial versions are stuck in the form dictated at their creation.
I'd say powerlevel/size would also be an issue in the shape/size it could take.

Well that is my vision, in DF shape and size are fixed in the RAWs. :)

1040
Other Games / Re: Here's a neat game i came upon( check last post first)
« on: December 22, 2009, 11:07:10 am »
I've been looking for the 'DragonDeck' cardgame/tarot from AD&D.
Rules and cards (images of).
In order to make my own as a creative project.

Another cardgame that is mining/dwarf based is Saboteur, it is quite easy to learn but only fun with three or more dwarves. If you are expecting something to get your friends to get a taste for DF, think again, the game is far along the simple-scale as DF is along the complex-gradient. Copious amounts of beer helps get into the spirit of the game and turns the simplicity into an asset instead.
The perfect drinking game! (can improvise wagers for added greed too)

1041
DF General Discussion / Re: Future of the Fortress: List of Remaining Items
« on: December 22, 2009, 05:05:57 am »
What part of your code for the upcoming release are you most proud of?
hehe, a snippet of out of context code would be awesome! :D

1042
Other Games / Re: Warhammer 40k
« on: December 17, 2009, 10:25:57 pm »
Thought the Fists, be they imperial or Crimson were pretty generic too.

Fanboys should be banned from writing rulebooks.

I got a box of chaos marauders recently. I'll go get that box of scouts (forgot to bring $$ last time) next week probably.
Then I can start modding some nice barbaric killers. . .X-mas is supposed to yield some 40k shit too.
Good thing I didnt spend my cash last week, bankaccount is down to two cypher numbers...

 

1043
DF General Discussion / Re: Future of the Fortress: List of Remaining Items
« on: December 17, 2009, 10:49:43 am »
Don't make the mistake of thinking that evolution has a direction or goal, certainly assuming that human evolution can be predicted by extrapolating the 'recent' trend is wishfull at best.
It is far more likely that humanity will devolve into a slackjawed, lazy, ultimate consumer of the matrix movies, rather than the hyperintelligent 'grey' everyone assumes is the logical endpoint.
 
Besides endpoints in evolution are equal to deadends, extinction is always lurking nearby for hyperspecialized (eg ultimately evolved) species.
Offcourse, near-extinction events function like evolutionary bottlenecks or rapids if you will. But then the changed conditions that caused the extinction will put a different set of evolutionary stresses on the species, evolving it into something else.

My on-topic point is: evolution has no role in magically created fantasy critters, besides selecting for survival/growth of populations in the emergent ecologies.
Depending on how/if randomised mythical species are generated, they can be generated in-vitro-sillico as complete species before worldgen or have a pre-worldgen-history evolutionary phase where species are planted (by the devine Toad of Creation) and strife to outcompete eventual competitors.
Successful populations can spread and/or diversify into subspecies unsuccessful ones can dieoff or spontaneously mutate to attempt survival/mimic bottleneck evolution.
I'm not sure on the wisdom of in effect adding an entire new layer of history to worldgen and a tracking layer for n populations of m species with p subspecies.
I think in general evolution is unnessesary, however a short period of titan and overall HFS history/evolution would be good for the continuity of the universal timeline.
It is engraved, that the HFS was driven/locked away by the elder gods, well .... that sounds like fun to emulate.
(heh. Also sounds like a plausible game concept: SlavestoArmok, Prequel. Titanquest. As a Deity of [insert + spheres here], draw species to your cause, grant them mythical powers and defeat Armok and the enslaving deamons so that your chosen people can be free.)

1044
DF General Discussion / Re: Future of the Fortress: List of Remaining Items
« on: December 17, 2009, 07:08:49 am »
If certain inputs into a function yield nonsense results, clearly the function is poorly defined. :/

Some of you want to include human as a maximum, so alter the function to take this as such. The hybridization function is a step in the right direction.
We need several functions to create various blend-forms/ hybrids.
(I tried to write a function that follows an asymptotic curve here, but ended up confused with a non-species.)
We need: animal anthropomorph/civilization function, hybrid function, man animalistication/feralization function.
Giving man animalistic features seems to me a more reliable method of creating animalmen than the reverse, mainly due to the hands thing. a 10%anthropomorphised fish is no fishman in my book but rather a facefish or walkingfish. In order to earn the title animal-man, the creature needs to be more man than an ape. And apes are 99% like human already!
 
Also fantasy hybridisation works by magic and not 100% realworld genetics, so we need to add a bit of that too. Randomised creature gen we have, combining various Body parts from various creatures (and other stuff).
Centaurisation function, faunisation function, mermanisation function, demonification functions, etc., generally are similar grafting functions, but more specific. eg Take humanoid, replace legs with a quadruped, equine creature or fish tail, or snaketail. Faun and demon are more anthropomorphic though, but with altered legs, added horns, tusks, wings, fur, scales, etc

Possibly the method could
evaluate the bodytemplate of the target creature and take (predefined ?) characteristics from it, such as skintype, horns, tails, etc and just add/replace those to the basic human bodyplan. Add some randomized wholly transplanted bodyparts, head, or just the eyes, ears, teeth, nails/claws.
Tags such as [breathwater] [intelligent] [grasping] and whatnot are linked to bodyparts? (gills, brain, hands/teeth)
Taking up the f(elf,-0.5)=orc ,f(hobbit,-0.5)=gollum, etc argument:
this is more an allignment function, though the evil one did only ever detract from the originals.
This argument allows for: f(human, human)=highmen of Beleriand, who were stronger of will and body and lived much longer than the men in the time of the Fellowship.

[/rant]


1045
DF General Discussion / Re: Future of the Fortress: List of Remaining Items
« on: December 16, 2009, 11:08:13 am »
should be possible to make some microcline with some raw html-code -as in not pulled from a menu.

Also more donations for Toady! :D

edit: actually BBC code and here can be found a table of hex-colourcode.
edit2: hmm. just guessing a color is easier than finding a hex-code that works. ;P
eg
Code: [Select]
[color=cyan]text[/color]#00CCFF should work too... cyanish :) yep.

1046
DF General Discussion / Re: Future of the Fortress: List of Remaining Items
« on: December 16, 2009, 10:52:37 am »
Seven items seems like a breeze.... probably totally underestimating the amount of work involved though. :)
So, what happens if Toady1 finishes all of the listed items before the tentative release date?
Does it mean early release or extra time for some extra menacing spikes of code and other details and bugsquashing?

edit: My vote goes to some Adams free-time, he deserves some days of rest after such a tour-de-force of creation. :)

 

1047
Other Games / Re: Warhammer 40k
« on: December 11, 2009, 08:49:01 am »
Use the blood of your enemies!
Take note: most xeno's don't have red blood, so go fer humies.

1048
Other Games / Re: Warhammer 40k
« on: December 11, 2009, 07:50:07 am »
What a silly question...
Make it red too!  go fasta! Waagh!

1049
Other Games / Re: Warhammer 40k
« on: December 11, 2009, 02:05:43 am »
Wif defroller pleez.

1050
Other Games / Re: Warhammer 40k
« on: December 10, 2009, 10:00:27 pm »
Opentoppe, when it blows they all fall out! ;)

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