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DF Suggestions / Re: Mulled Cider
« on: June 15, 2009, 06:31:43 am »
okay.
booze trap?
req: one barrel of booze, one gear (flint?).
does: explode when triggered
triggered by: linkage to pad or lever. enemy touch/contact, heat (such as exploding barrel)
explosion burns in expanding cloud, can destroy structures/rock/whatever in 1 range (allowing for demolition)
maybe expand with explosives or naphta. downgrading booze effects to fire in order to allow for material specific traps.
trowing barrels with catapult would be interesting. esp. if the content can be other than booze.
siege barrels: plant barrels on a parapet and drop onto siegers. sounds easy, probably hell to code AI for, unless automated as a trap.
booze trap?
req: one barrel of booze, one gear (flint?).
does: explode when triggered
triggered by: linkage to pad or lever. enemy touch/contact, heat (such as exploding barrel)
explosion burns in expanding cloud, can destroy structures/rock/whatever in 1 range (allowing for demolition)
maybe expand with explosives or naphta. downgrading booze effects to fire in order to allow for material specific traps.
trowing barrels with catapult would be interesting. esp. if the content can be other than booze.
siege barrels: plant barrels on a parapet and drop onto siegers. sounds easy, probably hell to code AI for, unless automated as a trap.
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As this is an online community, anyone can claim to be anything.
In a couple of years again maybe.