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Messages - Areyar

Pages: 1 ... 17 18 [19] 20 21 ... 184
271
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: July 03, 2011, 12:48:16 pm »
Going mad from buzzard invasions....annoying creatures!

272
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: July 01, 2011, 02:51:25 am »
You can also smooth it, then carvify it into a pictureswall and create a dininghall around it. :p

273
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: June 29, 2011, 07:10:26 am »
After seeing yet another "Why Can'T I find any Iron" thread, I've decided that my monstrous machine fort will not use any iron, even though I think I have some, simply out of spite.

Building everything out of brass then?
Using just stone and wood seems just a bit .... dunno....trogloditic?

274
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: June 29, 2011, 04:36:15 am »
My dwarves flee the caverns when the giant glass humanoid Vucar the Urn of Cleaning appears.   :o
Apparently his poison spittle is actually liquid soap and it threatens the Urist with actually being cleansed!   ;)
This could be one of those French (READ: AWFUL)commercials....

275
*checks list* Oh good, puffins are in.

So eventually we'll be able to ask villagers if they know the puffin man.
oh, my...  ::)

276
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: June 27, 2011, 01:13:42 pm »
That is why I always dig ramps (into it) as soon as I embark in an area with open water.

277
Other Games / Re: Perpetuum - "Like EvE But With Mechs"
« on: June 27, 2011, 10:15:05 am »
I wonder if there are still people playing mech commander online...

278
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: June 27, 2011, 05:57:57 am »
You can load the excess into ships, while loaded, they won't breed.
However they won't work or create commerce either.

You may design orbital barges... ships with only minimal hull, drive and loaded with holds. or orbital cities.

279
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: June 24, 2011, 04:34:08 pm »
pit:
-have a pit.
-designate a zone over an edge.
-change the zone to [p]ond/pit
-then investigate pit settings with [P]
full will be filled with buckets of water,
empty can be used to dump animals, like in a cage or more like the new pasture zones.

edit: but you want Pits... that probably involves upright spikes.

280
DF General Discussion / Re: Future of the Fortress
« on: June 24, 2011, 09:42:38 am »
Well, corpses decay after a time.
corpses do, yes, but do skelletons do so when underground?

281
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: June 24, 2011, 05:58:30 am »
Blowing up people
;)

282
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: June 24, 2011, 05:56:58 am »
Almost exactly after i made the goblet immagrants came, also, how do I burry bodys, I have there corpes stockpiled. Lol. Ive actually for the love of me get my militia commander to equip the sword or any of the armor i made him. Somehow I guess he survived still.

make coffins (carpenter/mason/smith:kasket/coffin/sarcofagus), build them (underground), 'q'uerry them and activate the 'use for burial' option. dwarves that have burial activated will carry your dead to their new homes.

you can specify specifically what items a position in a squad uses, n.b. not just metal armour, but -=steel chainmail=- ...getting the dwarf to pick it up is another issue.

283
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: June 24, 2011, 04:42:09 am »
go on!

The Goblet will not only attract elves, but also immigrants ! .... despite the danger.

Your biggest worries should be:
-1- Preventing murders from tantrums.
-2- Getting those dwarves burried before they start stinking/ghosting your survivors, which only brings them down.
-3- The inevitable goblin ambush that is due in less than a month.

284
DF General Discussion / Re: Future of the Fortress
« on: June 24, 2011, 02:59:34 am »
Sorry, I'm going to ask a question pertaining to the devlog...
;)

About this dead-popcap, if unlikely, I can imagine it could become a problem if someone wishes to run history for 10000 years or so.

When a site reaches this cap, how will the dead be culled?
Will it simply not add new corpses, or will it use the FIFO-system removing an old corpse for each new entry?
Will there be some sort of weighing? (Not realistic maybe, but heck)
e.g. corpses of important figures last longer than 'generic cheesemaker's corpse'.

You will likely have very extensive catacombs when the mentioned cap is reached though....possibly nobody will notice anymore at some point. But might for historical figures sooner than for peasants.

285
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: June 23, 2011, 09:19:51 am »
My stael industry has been beaten to death by dwarves that were unhappy about the lack of steel armour for their friends.... surely they could have found a chair to destroy ar something.
No lack of migrants -despite the danger- nor fur loincloths though.

I've opened up the cavern access, so now we get occasional visits by dirty cavedwellers and horned avians, they are jummy...better than the beetles I had yesterday anyhow.

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