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Messages - Tentacle Demon

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16
DF Suggestions / Re: Recreational Drugs
« on: November 17, 2019, 07:31:34 am »
I think, adding just one activity of smoking cigars and one activity for snuff will be simple, good even for current update and add a lot of modding potential. Cigars may be added as special tools made of leaf in craftdwarf workshop. Snuff will be just POWDER_MISC. Activity of consuming this drugs will be coded like eating or drinking alcohol but with small priority, like socialize. For effects this drugs will use INHALED syndromes, cigars will make smoke, but powder drugs will not.

17
DF General Discussion / Re: Future of the Fortress
« on: November 17, 2019, 07:17:52 am »
(ban dodge and replies removed)

18
Mod Releases / Re: Peasant and Forester's Mod for Adv Mode (discontinued)
« on: November 17, 2019, 07:05:42 am »
This mod is awesome! More detailed than need, but useful and interesting.

19
DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: November 17, 2019, 07:03:01 am »
If creature has CAN_SPEAK, but lack CAN_LEARN, they're body parts will be dead_dwarf? If add to entity ITEM_TOOL as weapon type, will they use this tool as weapon?

20
How make syndrome that immediately kill a creature? This also must work with zombies.

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