Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - muffinsofjoy

Pages: [1] 2
1
DF Modding / Re: What's going on in your modding?
« on: October 25, 2021, 02:55:15 pm »
I'm forcing myself to learn new things.  I might do reactions next?

2
DF General Discussion / Re: Linux DF delayed / Computer death thread
« on: February 20, 2020, 12:51:49 pm »
The original issue's been long solved, AFAIK, as we've been reliably getting Linux builds for quite some time.

But the bundled libraries are still annoying. We could probably stand to see this topic unpinned.

Interesting that relates to a new comment below yours about having to delete a library in the DF folder after installing the ttf library.  Which libraries are you referring to and is it because they aren't needed or outdated or...? Curious for the future as I try to help people fix their Linux distro's/DF on Linux lots and would love to know more about this.

3
DF General Discussion / Re: Linux DF delayed / Computer death thread
« on: February 20, 2020, 12:49:26 pm »
That sounds strange. The error was because of a missing truetype font library and shouldn't require you to delete anything in DF to get it to run.  I have ran it via Arch, Ubuntu, Mint(basically Ubuntu), Raspbian on my RP3+, and tails and never had to do that.

What distro are you using? What DF library did you delete?

4
Well the time has come for yet another succession fort - except this time it is different in a big way (because we want AS MANY PEOPLE AS POSSIBLE!).

Myself and 10 others on the Dwarf Fortress discord server have started a succession fort mega-project. We're on year 3 and going strong with many - many more years to come.

You're a good fit if:

    You want to play - nobody is turned away, even if you aren't skilled at DF. We have fail safes set up to prevent the fort from ending prematurely and to allow for everybody to have a good time.

    You have played prior succession forts OR you have not played prior succession forts.

    You want to experience DF through various phases of the game - from the "boring" start to constant warfare to collecting artifacts and animals.

    You have discord (it's just too hard to coordinate without it)

The fort is democratic and the people playing decide on additional rules/taking away rules. No one person gets to decide on specific rules without at least a majority vote.

We have only 3, simple, goals.

    Declare war on everybody, because what succession fort can be done without that happening at some point?

    Gather every artifact in the world for our artifact museum.

    Gather unique and interesting creatures for the creature room.


We would like to invite you to join us! Message me, comment, or come on discord and message or ping me via the same username. All current guidelines are pinned for ease of access on the Discord channel.

5
DF Adventure Mode Discussion / My first 0.47.02 megaworld
« on: February 09, 2020, 10:50:15 pm »
https://cdn.discordapp.com/attachments/245937631848824833/676271831195320334/SPOILER_region3-00994-01-01-world_map.png

As you can see by the map, this world is big.  There is an evil island to the northwest and many cool geographical features to explore.  Adventure awaits!

6
DF Suggestions / Re: Terrible Suggestions Thread
« on: February 09, 2020, 06:08:21 pm »
My feature idea: Update Dwarf Fortress using the unity engine and abandon the complex world in favor of a generic fantasy world to appeal to the mainstream gamers and make money instead of permanent fans.

7
Perfectly put adseaghtrnjty!

It never stops amazing me how many ways people play.  I love stories of people playing peacefully as an adventurer in their world as well as stories of conquest and domination.  One time I just went around lieing to every civilization I could trying to stir the pot and another time I was a brown recluse man with eight shields going around decimating entire cities. Yet another time - I was a human living in a field crafting items for a living. 

It's astounding.

8
DF General Discussion / Re: Linux DF delayed / Computer death thread
« on: February 09, 2020, 01:45:07 am »
Toady I sent you a message with a solution to your Linux problem but I can't see it in my sent folder. If you didn't get it can you let me know? =)

9
Thank you as well for being a part of the community!

I've played a lot of Aardwolf as and Materia Magica as far as mainstream MUD's go but in terms of general MUD's I basically delved into everything I could find for at least a minute!  What about yourself, which MUD's did you find yourself playing?

10
This topic has been moved to DF General Discussion.  It was more sufitting I decided.

http://www.bay12forums.com/smf/index.php?topic=175573.0

11
As I strike the earth in the month of Granite for possibly the umpteenth time, satisfaction sets in....

What is it about this experience that draws me in?

I enjoy the creativity that Dwarf Fortress permits.  Whether it's a giant feathered wasp breathing acid at my goats or a Urist going mad because they couldn't create that one masterpiece they needed to.  It's a fantasy world for me to explore to my hearts content without (many) restriction(s).  The world doesn't worship me unless I've earned it and I'm never the most powerful entity alive.  The entire atmosphere bleeds creativity into its user like a sharpie to wet tissue.

"I was caught in the rain" a phrase I've learned to dread.  I mean come on Urist, it's just rain.  But the psychological dwelling upon the weather, friendships, enemies, and all manner of events gives each Urist personality in a way that almost feels life-like.  It adds a level of depth that I have yet to find elsewhere.

What about the community, does it matter to me?

I've been active on Minecraft, Starbound, Terraria, more MUD's than I'll admit and the community either drove my passion or created walls against my enjoyment.  Community is everything - it is the life blood of any project.  The community around Dwarf Fortress is varied but generally I've met friendly people with great passion for the experience that is Dwarf Fortress.  In my university life as a communications specialist and journalist I learned a lot about community and how it impacts our perceived self.  We create significant others within our community in the form of people we look towards for ideals.  The fact that the community is so welcoming and share such a unique experience allows for us to form healthy reflected appraisals for people forming their self image while participating in the Dwarf Fortress experience. On the journalist side of things I am never ceased to be amazed how high quality the content that comes out of Reddit and Bay12 is and that doesn't even touch on people like Kruggsmash.

Did you know community is a primal requirement? Human beings CAN'T live without it.  We need community whether it is at school, work, strangers passing by as we stare out our windows, a dog/cat/animal/insect/entity or even simply people who share a similar hobby or Dwarf Fortress addiction.  Community lets you feel a sense of belonging when it's a health community; however, a bad community can dry up any experience regardless of how addictive or catered to your needs it is.  Yet here we are, a thriving community in a niche discourse group of our own.

The Dwarf Fortress community on Reddit has given me many great reading experiences and ideas.  The people I've had a chance to chat with are always a pleasure to hear from.  Better yet, the moderation within the community is power-trip free and uses their time to encourage and interact with the community.

The people creating Dwarf Fortress probably mean something?

Tarn and Zach Adams are two people I've never met and likely never will.  I am a Canadian, a father, and a busy man building fortresses in my free time and I live nowhere near them.  Yet somehow I feel a close near-friendship with these two people because of their active and constant work on the game.  It drives my desire to contribute in any way I can and to feel purpose in doing so.

What about the future of Dwarf Forterss?

With the experience coming to Steam soon there will be an influx of new users of all types - and we need to welcome them warmly.  There will be a huge increase in newbie questions and a stronger need than ever for our patience.  We have an opportunity to welcome so many potentially long term people into our community but we can also drive them away if we're not accepting.  With them will come trolls and all manner of them at that, but we can't let that deter our community spirits.  Dwarf Fortress gives me a chance to explore a world of my own in a way that invokes imagination and every person who delves into it deserves that same experience.  The way we interact with these new users will determine a LOT about their experience and potential to continue learning the game.

Significantly few games can provide for its users immersive detail while also remaining abstract enough to let you decide on a lot of visuals.  People like Kruggsmash are living examples of the vast possibilities for creativity in the game.  With every new user we receive, we have the potential for more creativity within the community and more contributions towards the DF experience.  If I could ask the community to do any one thing in particular - I would ask it to continue warmly welcoming all newcomers far into the future.  It is one of the things that sets us so much apart and one of the things we need to continue to demonstrate.

TL;DR why does Dwarf Fortress matter to me?

Because the community involved in the experience is unlike any other available online, because the creators are active members within their community, and because no other experience allows for such unique opportunity for creativity.

Thanks for taking the time to read about why Dwarf Fortress matters to me,

Strike the earth!

12
DF Announcements / Re: Dwarf Fortress 0.47.02 Released
« on: February 09, 2020, 12:13:56 am »
Alright fair enough! Sadly I have no Windows machines to test on =( Best of luck with your fixes and thank you for your diligence with DF!

13
DF Announcements / Re: Dwarf Fortress 0.47.02 Released
« on: February 08, 2020, 11:56:48 pm »
So just in case these Segmentation Fault(Core Dump) is caused by Ryzen CPU's running single cores across multiple CCX's I turned off SMT in my bios.  I'll continue running tests and posting crash reports until somebody tells me to stop! LOL (Seriously, I really want to contribute to this game and this is a great time for me to do so.)

Another measure I took is running DF via HDD rather than my SSD. First note is that crashes appear less frequent which points to newer CPU's perhaps causing Segmentation Faults in worldgen, maybe because the Core being used has multiple CCX in play causing it to dump memory from one when it goes to the other resulting in it trying to read memory that doesn't belong to it on the CCX no longer in play.

Every post will be just seeds from me now as I know this isn't a bug report area but it seemed relevant to post this information?

14
DF Announcements / Re: Dwarf Fortress 0.47.02 Released
« on: February 08, 2020, 11:35:55 pm »
Here is some more ran from an independent terminel (if you run it via "Run with terminal" the terminal will close with the crash whereas running it via a terminal and "./DF" lets the terminal remain open after).

1) Crashed due to Segmentation fault (core dumped)
 Generating world using parameter set LETSHELPTOADYANDTARN, crashed around year 500
 Seed: 0bfqBzEALVklVc9xT7eG
 History Seed: Zx2zQupMoRMaqnErBGnO
 Name Seed: XNxojw8fpafEN81ZqglS
 Creature Seed: vUsb5qE8wSIsZeQlQQEc
2) Crashed due to Segmentation fault (core dumped)
Generating world using parameter set LETSHELPTOADYANDTARN, Crashed around year 400
 Seed: 4gGiiAswAKGEyecqU4e2
 History Seed: KGMoCUO6uKicmo6KYo6Y
 Name Seed: yCQeUsGoikcgegGcwUUU
 Creature Seed: a2w0UsAsKuC4sOYC6SqS

Params for both are -
Advanced parameters set from smaller region. Set year end to 10000, megabeast check 2, megabeasts dead to stop set to ignore, population cap 8000, number of civs 25, number of site cap 50, megabeasts turned off, titans turned off,  semimegabeasts turned off, mineral scarcity set to 100, playable civs required set to no.

15
DF Announcements / Re: Dwarf Fortress 0.47.02 Released
« on: February 08, 2020, 11:14:12 pm »
I'd love to keep making more but if none of my crashes are repeatable I won't bother with the spam.  Running via Linux Mint 19.3 on 5.30 generic kernel and there is definitely no hardware faults causing it as I've recently ran a four pass memtest86 via USB from the BIOS as well as checked HDD/SDD health.

Pages: [1] 2