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Messages - gurthang

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DF General Discussion / Impressions from a beginning player
« on: December 26, 2020, 04:27:21 pm »
Hi everybody, hope the impressions of a beginner player are not too out of topic.

There are a couple facets of Dwarf Fortress that consistently spoil my identitification with the game.

First, there is the problem of female dwarves. In the Lord of the ring and in almost all fantasy literature, art and comics I have read dwarves are almost exclusively male. Dwarv-esses nearly are mytical beings, almost as rare to be seen in the light of the day as dragons and chimeras. In the game, not only the genres are equally represented, but there is no functional distinction amongst them! It is pretty ludicrous to imagine Gimli with breasts. I would rather imagine female dwarves to be confined in the most impenetrable recesses of the fortress, to be singly married to dwarf aristocrats or otherwise impregnated according to some caste order of priority. The pregnancy should be extremely long (9 years instead of 9 months?) and the children ought to be cherished and treasured above all richesses of the earth.

The second problem is the automatic way migrants arriving to a new fortress are accepted. Granted, the players’ fortresses mostly are of recent foundation and so they tend to welcome immigration, but the impossibility to discriminate among the arrivals clashes against the tradition of exclusivity and seclusiveness that should distinguish dwarf culture. After a fortress reaches a certain point of development, there should be a way to turn away undesidered migrants, and even to broadcast to the outside world requests for certain specializations.

The game is  great, but frankly, a military half-composed of women and fortresses swarming with irksome dwarf children spoil the mood somehow.

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DF Dwarf Mode Discussion / Re: Plump helmets
« on: December 15, 2020, 03:32:11 pm »
Hi guys,

I checked your suggestions. I finally realized it was a storage problem. My fortresses suffered from a penury of pots and barrels. Now I am freed from the necessity to sustain a large fishing industry  :D

3
DF Dwarf Mode Discussion / Plump helmets
« on: December 14, 2020, 01:28:35 am »
Hi there,

I am a beginner player. Each game, after the first wave of migrants stes in, my plump helmet plot starts withering and goes empty after a while  >:(

Does it happen because they eat the shrooms faster then my brewer can extract seeds, because I don't have bags to store the seeds, or else? Is there any possibility to prevent the dwarves from eating the helmets? I know it's possible to forbid them to cook the shrooms, but the problem happens even if I don't even set up a kitchen!

Suggestions appreciated  :)


4
DF Gameplay Questions / Re: No flux stone
« on: December 11, 2020, 06:58:56 pm »
The three stones you listed are iron ores, shown on pre-embark under the catch-all of Metals if present. Flux stones are calcite, chalk, dolomite, limestone, marble: if your site has any of those five, the indicator is working normally.

But I can't smelt calcite etc. into iron bars, can I?

I thought 'flux stone' meant I could start an independent metal industry...

5
DF Gameplay Questions / No flux stone
« on: December 11, 2020, 05:55:29 pm »
Even if I embarked in a square with flux stone present, there seems to be none of it - no hematite, magnetite or limonite. I explored my dungeon's underground till the 12th level and only found gold veins and commonplace minerals.

Is this possible or I am missing something?  ???

6
DF Gameplay Questions / Re: three questions
« on: January 16, 2020, 04:58:31 am »
1. What was the exact message?

Message was "Domas Nanirdishmab, planter, has been found dead". The red-blinking body is lying on a bed. So you are right, I don't even know weather he died of natural causes or was murdered. Should I simply bury him in a coffin or should I conduct an investigation, and how can I do it? I have a Captain of the guard and a Militia commander (but no Militia captain or Hammerer yet).

Thanks in advance for any help.

7
DF Gameplay Questions / three questions
« on: January 16, 2020, 03:12:18 am »
Hi, I am a newbye beleaguered by issues I don't understand and striving for some much-appreciated help  :)

Question 1: Murder. A dwarf has been murdered in his sleep. What should be done? Besides, a dwarf child had gone berserk and had been killed just a little time before the murder. Is there a connection?

Question 2: Fortifications. I need to extend a fortification along the slope of a hill through different x-levels. Do walls built straight on different x-levels automatically connect with each other?

Question 3: Criminal. I have a "criminal" in the latest batch of migrants. His icon is grayed out. I have enlisted him in the military and he is performing admirably. What should be done with him?

8
DF Gameplay Questions / Hunter not hunting at all
« on: December 28, 2019, 01:52:48 am »
Hi everybody, I have a hunter dwarf who consistently refuses to do his job. Hunting is activated and he already owns a crossbow. I have made a quiver for him and lots of bolts. However, he does not appropriate the items and does not set to hunting. Should I "assign" quiver and bolts to him somehow, or am I forgetting something he needs? Help appreciated!

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DF Gameplay Questions / Re: Dwarfs trapped underground?
« on: December 23, 2019, 03:32:23 pm »
Hi guys, thanks for the support. I would like to ask one last question since it keeps spoiling my games: if I want to dig deep (several x-levels), can I build a row of up/down starcases all in the same square, or do I need to change square for each new level?

I ask this because it seems that any attempt to build a down stairway in a square automatically and irrevocably destroys any already existing stairs in the same square.

10
DF Gameplay Questions / Re: Dwarfs trapped underground?
« on: December 22, 2019, 06:40:53 pm »
Thanks. I have another question: is there any way to refill with earth any passageway or ramp already dug out? Help appreciated.

11
DF Gameplay Questions / Dwarfs trapped underground?
« on: December 22, 2019, 04:55:47 am »
Hi everybody,

I am a newbye player and I am afraid I've trapped my dwarfs underground. I wanted to dig deeper in search of some rock and attempted to do so right under the existing upward stairway. Unfortunately, I channeled instead of building a down stairway and now it seems my up/down staircase doesn't exist any longer. All my dwarfs are underground and apparently unable to go up, and nobody is left above to dig a new down stairway.

Is there a way to solve this problem or is my dungeon (and its occupants) dead? Not a fun way to die or even to end a game  :(

12
DF Gameplay Questions / Deleting worlds
« on: December 20, 2019, 11:27:38 pm »
Hi there, how do I delete a world after creating it? I can't find any option  :(

13
DF Gameplay Questions / Marketplace
« on: December 12, 2019, 01:47:18 pm »
Hi everybody,

is there any guide teaching how the marketplace works? I am a beginning player and my first attempt at trading ended in total frustration.

First a black panel appeared where somebody - perhaps a caravan leader or the like - seemed to be talking to me. After a while he tired of our meaningless conversation (which doesn't surprise me) and he left muttering something about meeting next year. Thereafter, I suspect a caravan was located in my 5-tile marketplace building, but all my attempts to offer something for sale were vain, perhaps because the items I had ordered my dwarves to move in there were totally worthless.

The marketplace seems to be the only routine I can't figure out. Any samaritan out there willing to help a newbye?  :)

14
DF Gameplay Questions / Re: Changing keys for Z-levels
« on: November 21, 2019, 12:04:24 pm »
Also, in this case I'd use the in-game menu since that allows you press the keys you want to trigger, without needing to know what they're called.

That's why I asked what entry I must edit in order to change the keys. I fumbled half an hour in keybindings--General to no effect.

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DF Gameplay Questions / Re: Changing keys for Z-levels
« on: November 20, 2019, 02:39:19 pm »
Hi Fleeting frames, I located the entries in /data/init/interface.txt.

Since I am no computer wizard, can you explain me what text I should entry there in order to switch among T-levels with <ctrl> a and <ctrl> z ?

Help appreciated  :)

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