Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Mohreb el Yasim

Pages: 1 ... 66 67 [68] 69 70 ... 81
1006
No way yet, at least no modbase-specific way. I didn't get around to adding graphic packs support yet. You can add tilesets, but you'll need to set up graphic tiles the old manual way.
i dont know what i am doing wrong, i copied all the bmp and the graphics_example.txt and it still don't work ...

1007
DF General Discussion / Re: New Core items!
« on: August 18, 2008, 11:22:51 am »
these are even better idees we migth imagine

1008
DF Suggestions / Re: ethics
« on: August 18, 2008, 10:50:03 am »
the thing i tougth in this subject is that even same races don't have the same ethics all the time, there should be {migth have} ethics ...

1009
DF Dwarf Mode Discussion / Re: So I got a new pet...
« on: August 18, 2008, 10:42:34 am »
Catch another one and breed them.

:)

Bill

You can do that?

Yes. You know that. You've mentioned breeding fireimps.
Why are you so dumb?

i think by changing raws you can ... but haven't verified jet ...

1010
DF Gameplay Questions / Re: Silk from Dwarf-made areas?
« on: August 18, 2008, 09:40:24 am »
just keep some in stock so you wont get this problem, if you don't use it one bin of cave spider silk should be enougth and if someone use it you can just rebuy some (so even you can have just giant cave spider silk and so you will have better artifacts ;) if your dwarf civ has giant cave spider silk ...)

1011
DF Suggestions / Re: Worn clothes
« on: August 18, 2008, 09:20:37 am »
i would like this

1012
DF Gameplay Questions / Re: the elves brought vermin
« on: August 18, 2008, 09:00:54 am »
some other dwarfs migth hate that type of vermin (all vermin can be hated by some, even birds i think) so it migth be a bad idee ... but puting it in a room owned by a dwarf loving this pet works well

1013
DF Gameplay Questions / Re: Decorating clothes
« on: August 18, 2008, 08:58:34 am »
i think you cant dump a dwarfs stuff ... they wont let it ...(anyway it is he how owns that rotten tunic and no one can try to take it off (and anyway how could you force some dwarf to take off other dwarf's 5 years old worn clothes?))

1014
DF Gameplay Questions / Re: Can creatures in built cages become pets?
« on: August 18, 2008, 07:47:37 am »
your are not obliged, for an animal  to get adopted (if it is not a cat) you must say that he can become adopted vie the menue, or if it is a trained animal you can assign him to someone.

1015
DF Dwarf Mode Discussion / Re: So I got a new pet...
« on: August 18, 2008, 07:35:14 am »
make an arena for him and sacrifice goblins to his honor

1016
DF Dwarf Mode Discussion / Re: Engraved Walls/Floors SUCK!
« on: August 18, 2008, 06:04:43 am »
i like engraving graveyards and some images in public areas ore richer rooms, but the graveyard is fun becouse it makes the history of the fortress (once i had an image of a monster strucking down one of my dwarf in the graveyard, i will maybe move his tomb on that squere ...)

1017
DF Gameplay Questions / Re: Decorating clothes
« on: August 18, 2008, 06:02:16 am »
i like images becouse they put a bit of originalite in things ... it is nice to read on the bag there is an image of raw hide by Urist McDwarf

1018
DF General Discussion / Re: I think i speak for everyone when i say
« on: August 18, 2008, 05:56:10 am »
There is nothing preventing someone to build on one level. That being said, I still wish there was a possibility to limit z levels.
Example: I want level -2 to 2 and the game would eliminate the rest, giving more speed, and the possibility to embark to a larger area.
this would be great ...

1019
DF Dwarf Mode Discussion / Re: Creating cave-ins
« on: August 18, 2008, 05:43:47 am »
it shouldn't be connected from upwards neither ... however it wont solve your flood problem becous rock's wich fall from cave-in wont block flow they are in a mined out form after the colision

1020
DF Modding / Re: MODVALUE: Clarification.
« on: August 18, 2008, 05:42:03 am »
for your race, you will replace dwarfs with; it wont affect many things. they use themselfs as materials just rarly (fell moods)

Pages: 1 ... 66 67 [68] 69 70 ... 81