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Messages - Mohreb el Yasim

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226
DF Dwarf Mode Discussion / Re: Evolution of the Anvil
« on: August 20, 2013, 07:17:45 pm »
To Repost:

In the Zero'th Year:

Armok gave Man great stature, but took from them a Long Life.
Armok gave Elves the trees, but took from them their Brains.
Armok gave Goblins rage, but took from them their Dignity.
Armok gave Kobolds cuteness, and took from them Everything Else.
Armok gave Dwarves the anvil, but took from them their Sobriety.

We know who got the best deal.
of course
kobolds are cute ...

228
DF Dwarf Mode Discussion / Re: killing off forgotten beasts
« on: July 31, 2013, 06:34:34 pm »
I think you can set the number of FBs + Titans in advanced worldgen. So if you set it to a low number like 5, you should be able to kill them all.
i know about Titans but how do you set the number of FBs? i always wondered ...

229
DF Dwarf Mode Discussion / Re: Sure, it's Dwarven enough, but...
« on: July 30, 2013, 12:38:15 am »
you gave me an idea:

-=Side view=-

 ║


with water upside and magma down (in a diagonal way),
once the dig througth the magma flows, the water too, and the wall regenerate

230
DF Dwarf Mode Discussion / Re: My current artifact list
« on: July 29, 2013, 12:39:08 pm »
i think you can get around pig iron if your supposition is correct by never ever smelting it (take one in embark so you can smelt a steel bar then never smelt anything else, duplicate them by forging / melting items (there is at least one wich is making bars in each category so you can fast train up skills  and have bars)

231
Utilities and 3rd Party Applications / Re: DFHack 0.34.11 r3
« on: July 25, 2013, 05:41:49 pm »
i think i found an error in prospect command:
it says:

[DFHack]# prospect
Could not find magma sea.


when i am in the before embark screen.
the particularity of this world is that there is no magma sea (but i do not see the need of a magma see for the command can give me the layer types.)

232
DF Dwarf Mode Discussion / Re: Magma 145 tiles down
« on: July 24, 2013, 02:14:25 pm »
If you don't want to bring magma to your fort, bring your fort to the magma.
hmm looks like a good idee but will dwarfs survive the fall?
worth a try thougth ..

233
DF Dwarf Mode Discussion / Re: Here lies Wagon: may he rest in peace
« on: July 24, 2013, 01:59:34 pm »
Now I want to see if there is any way to use the were-curse mechanism to transform dwarves into Fish Dissectors every full moon.
you made me ralise that cheesemakers become a usefull member of dwarfkind
  :[ 
i am getting old
  :[ 

234


Mainstream: i am a good player at this game you see i've passed 1000hours and now i have the ultra/uber/hyper leveled warior/mage character, of course i also have all the maximised gear ...
DF Fortress: ... (who cares, make your goals) ...

Mainstream: You need a magical weapon to harm that creature.
DF Fortress: You need that the armor material of the targe is made from a material wich has less solidity and rigidness then the weapon if it is an edged one or armor needs to be not rigid if it is a blunt one, and then you can see that in an avarage rate the penetration value of said attack will be 60-80% but of course it depends also of the coverage of the above said armor, and ....

235
will this let to pasture animals by type / race / age as for auto butcher (like keep 5 female dog and 2 male dog in this zone, instead of this dog that dog and that one too) ?
if it would it would make an excelent synergie with autobutcher and autonest i think as you would not anymore make an impact on animals even without modding them.

236
DF Dwarf Mode Discussion / Re: The Dojo!
« on: July 16, 2013, 04:59:18 pm »
Go Chuck Urist! Go!
All goblins will be ‼roundkicked‼

237
Utilities and 3rd Party Applications / Re: DFHack 0.34.11 r3
« on: July 16, 2013, 04:34:42 pm »
i got the latest DFHack and i would like to ask if scripts like falconne's and age/size bugfix are in the package or we need to add them?
>also if i activeate a plugin (workflow for example) do i need to reactivate every time i play or is there a way to make it par default?
>in the readme there are activity management examples but i do not see how to set zone command on automated execution (for keeping animal population in a pasture for example with auto butcher and auto nestbox together it should work well but i do not see a way to automatize)

238
DF Dwarf Mode Discussion / Re: I hate this game
« on: July 15, 2013, 02:37:27 pm »
and as you can explicitly choose material for most of the workshop with DFHack, you can also make it sure you have all kind of ingreediens, colors flawors to maximise happines for dwarves. (there is a very good faq for DFHack that is why i haven't explained ... you can almost understand it if you know somewhat programming :D )

239
DF Suggestions / Re: Libraries in cities.
« on: July 15, 2013, 02:33:56 pm »
Except guns and steam power.  :P
As that has nothing to do in a propper fantasy setting.

240
DF Dwarf Mode Discussion / Re: I hate this game
« on: July 15, 2013, 01:20:12 am »
For the OP, let me suggest DwarfHack, it can be used for cheatin' but if you can restrain from that it is a brilliant way to automatize some of the indurstries, so you can focalise on other more interesting ones.

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