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DF Modding / Re: Problem adding custom creature to embark.
« on: July 16, 2021, 12:42:17 am »
You can find the seeds of an existing region by legend mode / export legends abd/or exporting images of an on going fort.
Also most changes require a world regen but not all.
Most often deleting/adding things require it, modifying something does not. The way to look at this is to remember that in dwarf fortress the world exist. And all regions civilisations and sites do too, with registered populations and knowledge of what they can do (reactions / buildings / clothes / domesticated animals...) so by adding to the raws, new civilisations would be able to have those things, but there won't be any new civilizations.
Also most changes require a world regen but not all.
Most often deleting/adding things require it, modifying something does not. The way to look at this is to remember that in dwarf fortress the world exist. And all regions civilisations and sites do too, with registered populations and knowledge of what they can do (reactions / buildings / clothes / domesticated animals...) so by adding to the raws, new civilisations would be able to have those things, but there won't be any new civilizations.