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Messages - Verdiumm

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DF Modding / Re: [MODDING] INTERACTION & SYNDROME QUESTIONS THREAD
« on: January 19, 2023, 04:37:23 am »
Syndrome buffs aren't stored in the body structure, they're separate, in the syndromes vector and such

Ah i see, so, it IS actually applying it then? what's the easiest way to verify this?
that would certainly explain why i was going crazy over it lol.

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DF Modding / Re: [MODDING] INTERACTION & SYNDROME QUESTIONS THREAD
« on: January 18, 2023, 08:40:38 am »
Hey, i'm trying to get a simple "Buff Self" interaction working using a Syndrome and the CE_PHYS_ATT_CHANGE

But no matter what i do, it doesn't seem to actually alter the Strength of the creature (Checking via DFhack gui/gm-unit)
Can anyone confirm it actually works? am i missing something?
Or does it just not work?

AFAIK it should be really simple, and what i've got below should multiply the creatures Stength stat by 200%.

Interaction:   
Spoiler (click to show/hide)

And the CDI:

Spoiler (click to show/hide)
   

It seems like either the wiki is missing crucial info on how this works, it doesn't work at all currently, or i've missed something obvious.
But i've gone over it so many times and i don't see how i could have missed something.

I'd really appreciate it if someone can confirm if this works or not.
Any help is greatly appreciated, going insane on this one.

3
It's probably part of the never ending chain of agents trying to steal your artifacts.
IDK about the steam version, but i doubt it was fixed.

Basicly, when an artifact is created in your fort, just about every Historical Figure who exists, "Claims it from afar" (seen in legends mode) and they send agents non-stop to get it.
It was so bad in my last fort, that 100% of all visitors were agents trying to steal one of the 3 artifacts i had.

Only time i ever had legit visitors was when i didn't have artifacts.
It causes loyalty cascades all the time, because of what you said. (In my case, werebeasts in the tavern)

They corrupt each other, and your dwarves while chilling in the tavern.  if some fight *any fight* starts nearby, they all turn on each other, and you'll have your dwarves defending them due to being corrupted and stuff.

It's really frustrating, and basically removes a mechanic from the game.

You remove visitors, or artifacts from your game. can't really have both atm.

I'd be interested if anyone has found a way around it.

4
DF Dwarf Mode Discussion / Re: "Claims from Afar" Artifact thieves
« on: May 26, 2022, 01:59:59 am »

 Only thing I can think of is don't display very valuable things in a publicly available room so that outsiders can not 'claim' it? If I ever get the desire to display artifacts, there are plenty of free artifact books at unoccupied monasteries around the world.

I don't think that matters, i think all HF's become aware of artifacts the moment they exist, and can claim it. But i'm not sure.

I display all my artifacts prominently in my public library, and things get stolen all the time, but sometimes I can intercept the thief before they run off with the artifact.

Honestly it's one of my most favorite interactions in the game, along with the interrogations. Sure, I lose a dwarf to zealous justice from time to time, but that's the price of being weak-willed and treasonous. I also get to interrogate ghosts, which is great.

Yeah, that's what i was doing. i'd Shut exterior gates every time i saw one, catch them, interrogate, then convict the villain visitor.
And i started just doing interrogations at random to visitors and having them confess.

Problem is, there is just SO MANY. it's a cool flavour event, but i miss when i had other kinds of visitors haha.

I mean, in theory i should be able to purge the world of all of the theives eventually...?
or does it actually generate new villains in the world post world-gen?
(Telling your military to attack them doesn't seem to have any consequences so far)

Not sure on that one.

I just find it an interesting problem to tackle, if only a little annoying.

5
DF Dwarf Mode Discussion / "Claims from Afar" Artifact thieves
« on: May 25, 2022, 12:27:34 am »
I assume this is just because the villains update wasn't fully done yet.

But i just wanted to check, has anyone else had the below scenario?

1. Make an artifact in Fort mode (Or name an item in Adventure mode, which counts as a new artifact)
2. Move time forwards a year or two.
3. Check legends for the artifact.
4. See LITERALLY HUNDREDS of Historical Figures "Claim from afar" this artifact.

This has some annoying, but not game breaking implications on fort mode.

Because half of everyone in the world is claiming your artifacts, 90% of any visitors are always thieves, convincing your dwarves to steal them!
It's amusing, but annoying.

When i open the vault, i get dozens of dwarves b-lineing to it to steal one, for one of the 20 odd visitors with claims in the tavern.

Lost many a dwarf to the hammerer, before he himself attempted to steal an artifact.
___

Highly amusing, just curious if anyone else has seen this?
And how they've dealt with/ignored it?
I've had some level of success with purging the visitors every once in a while.

And know i can just close the tavern, but that's boring!

6
Just wanted to take the time to say that i really appreciate the work yourself, and others have put into these 3rd party tools.
I think for me and a lot of new players, it would be a lot harder to enjoy the game without them!

I got into Dwarf fortress only 6 months ago and have used your tool a whole bunch already. one of the best parts of this game is the simulation, and it's SO hard to view that information normally.
(I like my eyes, thank you very much)

Anyways, seeing as i've had this forum account for a little while, figured i should use it for something worthwhile.


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