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« on: September 11, 2008, 01:15:38 pm »
I agree that magic would be best if its kept rare and powerful.
One idea would be to have God-magic - you build a temple, and conduct rituals and sacrifice items (or animals) for a particular and subtle effect, like increased combat prowess, better trading acumen, bountiful harvets, etc. Sorta like King of Dragon Pass, in a way. It could require a priest noble, sorta like the wizard noble suggested earlier. Or, one of your ordinary dwarves have their god "speak" to them, like a strange mood - build a temple for them, and they'll dedicate it to their god and become a priest of that god.
Wizard magic could work the same way, but with different effects, and its conducted by the wizard himself; you're not asking a god to do it for you. Wizards should be very rare.
Alchemy could be tied to wizardry and to god-magic. It could also cover transfiguration of minerals and metals - iron into gold and all that. It should be more common than the other forms, but its effects are fairly limited - you're just transforming one bar at a time, or making one potion at a time, etc., like any other workshop.