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DF Dwarf Mode Discussion / Re: Is beekeeping as bad as it looks?
« on: February 01, 2020, 04:40:54 pm »
Wait do bees sting? Guard bees? I'd love a bees defense tunnel. If not I need to mod it
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I recall reading previously that a silver warhammer could outdo steel axes, but don't recall seeing actual science behind it. This thread has gotten me interested in testing that out again. I also vaguely recall seeing a test where someone tested axes vs swords and came to the conclusion that battle axes were better.
DoubleG already found the problem, i.e. items on top of the walls falling when the walls were removed. The solution to that problem is to remove those items before deconstructing the wall (or make somewhat sure the dodging dorfs would end up on a surface, as DoubleG seems to have done). Deconstructing the wall one element at a time without removing the items will just make the work slower, but won't reduce the amount of dodging.
If the wall items were suspended only by their neighboring wall elements and the deconstructing dorfs stood on a bridge (that doesn't support walls) rather than a floor of some kind, deconstruction of the wall would have to be done in the right order, typically starting in the middle and then proceeding one block at a time in each direction, but that's a different problem.
Be your gods of the sacrificial variety, or otherwise, there is but one standard. For any ritual involving the nobility, magma is the key ingredient.
Started testing out the newest version (0.44.12) after a long break. So this relatively young fort (125-127) got a migrant wave recently. Soon after I started getting announcements of dorfs being found dead.
It appears non-berserk dorfs are killing each other. I've tried to investigate and the only similarity seems to be that the other combatant is a fresh migrant who has arrived in my fort in the year 127.
I hastily created a jail and assigned a hammerer but these fights dont seem to be registering as murders. I also cant put down these fights with squads because I cant target the brawlers with the kill command.
About 14 dead dorfs later this stopped and I have no idea what the cause was. Has this happened to anyone else? Is this a bug or a feature?
Save is shared in my google drive: https://drive.google.com/open?id=11Ga4lUwmh1nJ8l9XDT3lJcNQlfdtyStE
Little Tun was quite fortunate it seems. I do wish he'd got baby 2's name though: Moses. That would have been too perfect. Anyway idk why 1 not other got rekt. Udil is devistated. I hope no more babies