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Messages - ChaosPotato

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166
DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: May 27, 2020, 09:24:16 am »
So I'm gonna make another addition to my ADOM mod, how ever one of the spells in game is called Death Ray, (posted link to article describing spell below)


How should I add this into my game?

Also the creature I'm adding is represented by an @ in ADOM, how could I make that the creatures symbol in game?

I also want to add dragons with elemental breath attacks (such as frost,acid,lightning, and water) how should I add those?
For lightning, make an incredibly hot gas and just call it lightning. Maybe also make it cause paralysis.
For acid, make a liquid that causes necrosis, bleeding, and bruising.
For frost, make a material with a very low fixed temperature.
For water... I dunno.

167
DF Suggestions / Re: Terrible Suggestions Thread
« on: April 17, 2020, 04:48:56 pm »
.niap ot ni evig ot meht sesuac dna enob eht skaerb yllacitamotua ti ,t'nsi gel rewol s'tegrat eht dna deromra si toof ruoy fi ;tabmoc ni sgel gnitegrat nehw noitpo "nihs kcik" a

168
DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: April 04, 2020, 10:20:40 am »
Spoiler (click to show/hide)
The defiler caste is not available in arena mode for some reason. The error log doesn't mention it.
Here's the error:
Spoiler (click to show/hide)
I assume the bit after the empty space is meant to be another caste, but the game thinks it's all part of the same one. The second CASTE_NAME is probably overwriting the first one
...how did I not notice that I put the defiler inside of another caste?

169
DF Suggestions / Re: Terrible Suggestions Thread
« on: April 03, 2020, 05:17:32 pm »
Quote
Quote
Quote
Quote
Quote
Quote
Quote
Add quote pyramids
Add quote pyramids.
Add quote pyramids
Add quote pyramids.
Add quote pyramids
Add quote pyramids
Add quote pyramids

If you make this pyramid any bigger I will smite you with my meme magic.

170
DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: April 03, 2020, 05:13:56 pm »
Spoiler (click to show/hide)
The defiler caste is not available in arena mode for some reason. The error log doesn't mention it.

171
whoops

172
DF Suggestions / Re: Terrible Suggestions Thread
« on: March 27, 2020, 09:31:58 pm »
Tulpa a pancake into existence by engraving pancakes on all the walls.
Fixed it for you.

173
Right now the most difficult outstanding bug not addressed by 47.01 (and no queued up plans to immediately address as of writing this in 47.xx) is how difficult it is to fufill the needs of dwarves most closely tied with their stomachs, along with the general little bit of sidelined progress in implementing the tavern's arc's long standing objectives. Which is why this thread is made to address both of these.

The new feature being proposed is 'cultural dishes' not dissimilar to cultural instruments in thier entity generation along broad lines, and with the intent of them being fully mod-customizable will become the new interest of dwarves's need for fine food. Holding ingredients and dishes seperately will mean they can fufill their need on 'types' of fine cuisine, but will instead have two fields; one of favorite ingredients, and a core favorite dish, combining both being the ideal eating experience but not nessecity.

Some tags to be proposed include:
Quote from: cuisine code tokens
Code: ("list for entity.txt) [Select]
[GENERATE_CUISINE] ## Used as a parent token for arguements about cuisine food items being generated in a randomized array of ingredients rather than structure.
     [CUISINE:FOOD:ITEM_FOOD_DESSERT] ##like a variety of dwarven and regular sugar required in a dish if both ingredients are tokened in and availible.

[FOOD:ITEM_FOOD_BISCUIT] ## Biscuits can still be returned to file and generic hardcoded foods added, but may have limitations or none at all. Biscuits will instead constitute a dwarf's possible favorite cultural food, seperate to favorite ingredient.

[CAVERN_CUISINE] ## Found amongst dwarves & extent goblins, lists exotic underground ingredients like mog hopper juice, underground plants, meats & purring maggots milk.

[DISGUSTING_CUISINE] ## This food will often outsource live vermin creatures, and unusual body parts like eyeballs, creates apprehension upon eating if not used to it.
##Akin to the monkey brain soup in Indiana Jones:Temple of Doom though hopefully not nessecitating a head, skullcup optional.

[LOCAL_CUISINE] ## This outstreches to all kinds of food found locally rather than direct weekly background food production to contribute towards dishes, creating sometimes hard to attain in fortress mode variety depending on how many dishes are made.

[VEGETARIAN_CUISINE]##Mostly for elves, food generated will not have meat included within it, popular sorts may be considered vegan or have accompanyment of honey/eggs, a distinction can be made at the players whim.
##Boiled Brocolli anyone? Carnivorous races and cuisine eaters find this disgusting.

[CARNIVORE_CUISINE]##Mostly for goblins as a nessecity, the antithesis to vegetarian cuisine that forces all dishes to be meat orientated.
##Boiled Liver anyone? Grazer Herbivore races & vegetarian cuisine eaters find this disgusting.

Taverns

Not content to gloss over my point previously on slightly stalled Tavern arc goals, one large implementation of this is that taverns can have food delivered directly to be placed upon tables on request given the identifiable nature of the cultural dishes meaning that different taverns serve different food. By having dwarves queue up at tables and thrones to eat for pleasure when they call for the tavern keeper to bring the meal to them.

This is to be carried over to adventure mode from fortress mode (or vice versa), as if you can find a seat, the tavern keeper will listen or mark out a table for you to wait at after paying and bring you out a meal to eat. Helping keep your own adventurer's morale up after choosing a cuisine choice and hopefully focused and sharp.
  • If so inclined, you may wish to cook your own cuisine instead if you know anything about it by collecting ingredients in the wild, selling them on may be profitable.

This is more a address to the many - many threads surrounding like a quick enclosed bibliography below about cooked food and food functions.
Quote from: biblography
#1: There should be procedurally generated food recipes.  (Read 625 times) :: And replies of interest, complimenting the function of merchant companies pushing ingredients around
#2: New appointed noble: Chef  (Read 958 times):: and a interesting reply about scheduled and serving meals, to add my own input maybe a 'Head Chef' could front the UI menus & creative process of new cultural recipies too (see rest of post above for detail)

#3: More reasonable food system (aka Down with prepared meals!)  (Read 19988 times): Has some interesting thoughts on current attitude to mass production of dishes and storage, quite complex for basic barrellng but a worthwhile read
#4: Food need preferences now too strong  (Read 9480 times):: A more objective look at the dwarf science around the current system of food

Thanks for reading
Elves are not vegetarian. They literally eat everyone they kill.

174
DF Suggestions / Hereditary syndromes
« on: March 01, 2020, 09:26:39 pm »
I want a syndrome token that makes the syndrome be passed down to the afflicted creature's offspring. That's it. Nothing else to it.

175
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: February 27, 2020, 07:25:14 pm »
A night creature stole my pants.
Did it kill you with them?
No but it definitely tried to.

176
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: February 27, 2020, 06:42:42 pm »
A night creature stole my pants.

177
DF Suggestions / Re: Terrible Suggestions Thread
« on: February 19, 2020, 08:23:37 pm »
Dwarf beards are now similar to armpits, and as such, dwarves generate miasma if they have not washed their beard in too long.

178
DF Suggestions / Re: Terrible Suggestions Thread
« on: February 16, 2020, 09:57:09 pm »
add big tiddy kobold gf
you can already do that

179
DF Adventure Mode Discussion / Re: Adventure Mode Little Questions Thread
« on: February 16, 2020, 09:49:28 pm »
What is a dean? A vampire showed up as one in my game for some reason. I also can't ask where the aforementioned vampire is.

180
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: February 16, 2020, 09:35:50 pm »
A vampire is "dean" of... somewhere. I dunno what a dean is.

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