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DF Modding / Re: What's going on in your modding?
« on: December 01, 2020, 09:38:11 pm »Working on cleaned up appearances (dorf/hum/elf) mod for creature_standard.txt. Currently for default vanilla we have a jigsaw puzzle dump onto a table sort of affair.g i v e
Rorschach inkblot take aside (you see what you wanna see), removing dermatalogical (dry/oily hair)/dental issues and some end ranges for facial features results in less One Piece noble/Eldritch-abomination descriptions. A glut of detail produces a Gulliver in Brobdingnag effect.
For example, I made a Revolutionary Girl Utena type shoujo-pretty character:
Or it could be seen as such.
Also realized besides degree value (extremely/very vs. slightly/somewhat) and APP_MOD_IMPORTANCE, the order in which an entry appears governs it's placement in unit description.
The above example had a APP_MOD_IMPORTANCE:1000 for hair, and a 50 for degree (short).Code: [Select]TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:50:50:50:100:100:150:200Didn't muck about with entry placement here.
With the exception of dialed-in individualized creature text files, you still kinda have to sit on description rolls unless you want an everyone's become a clone effect in world gen.

