Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Martin

Pages: 1 ... 14 15 [16] 17 18 ... 107
226
Martin: Does the no turtling include having a trap that destroys my entrance... and the surrounding area, or is that allowed?


You'll need to have another entrance open almost immediately. I'd advise the same approach as Kipi with his drowning chamber.

227
DF General Discussion / Re: The DF 0.31.04 Work-In-Progress Thread
« on: May 18, 2010, 12:50:38 am »
Right.. sorry, GRAPHICS:ON is not going to work. I wrote the code without reference to an actual working DF, and the graphical output was one thing I couldn't replicate.

I'll get it fixed though, probably on Wednesday, so for now just keep it off?

There you go Martin.


Sweeeet. Its funny, as a programmer, I care less about when the fix will arrive and more relieved that someone knows the source of the bug. Chasing bugs can suuuuuck.

228
Resources shouldn't be an issue at all on this map, even at embark.

229
DF General Discussion / Re: The DF 0.31.04 Work-In-Progress Thread
« on: May 17, 2010, 06:03:55 pm »
Getting exactly the same problem here. Launch the game with graphics on = crashes as soon as I try loading/creating a world/entering the arena. Launch it with graphics off = no problem at all.

Screenshot of what terminal showed within:


Precisely the same error on mine. MacBook Pro, Core 2 Duo, 4GB RAM, GeForce 9400M. Hmm, maybe I should try switching over to the 9400M GT and see if have the same problem. I'll try that a bit later. Envious of the dynamic switching on the new MBPs...

230
Yeah, the profile is altered a bit as there were some items in the last one that weren't terribly useful. People will still hate it, but if there's anything that's clear from reading the forums the last few years it's that there is nothing resembling consensus on embark profiles.

231
The carp aren't so bad any more, but that doesn't mean some of the other things living down there aren't. One of my early attempts at this map was going to have an entrance down at water level and while I wasn't looking 5 of the starting 7 were dragged down to their death.

232
Drowning chambers are fine so long as there's no extended path blocking to the fortress. Your design sounds fine.

233
DF General Discussion / Re: The DF 0.31.04 Work-In-Progress Thread
« on: May 17, 2010, 12:14:13 am »
Can't seem to get graphics working on my Mac - it crashes as soon as I try to load a map. Turning graphics off works fine.


The only nit I can pick other than that is that the framerate covers up the year in the Status screen.

234
Yes, no other changes to the rules or projects.

235
It might be similar, but I genned it from a random seed and have not uploaded it prior to just now.

236

DFM3 Map #2 is now available here: http://dffd.wimbli.com/file.php?id=2361


No undead and some nice new features. I think people will like this map a lot.

Main post updated.

237
Oh, I'm still here. Been checking the devlog at least twice a day. I only just noticed that I got logged out of the forums somehow. I'm coming off a particularly busy two weeks, but everything is ready to go once .04 drops and I'm carving out a little extra free time to oversee things now that it looks like we're very close.

238
DF General Discussion / Re: DF causing new MacBook Pros to overheat?
« on: April 29, 2010, 02:11:04 pm »
Hehe did he forget who I am?  :'(


I did. My apologies.  :-[

239
DF General Discussion / Re: DF causing new MacBook Pros to overheat?
« on: April 28, 2010, 02:51:39 pm »
I have one issue. I don't know what causes it but that's like saying the issue with "The saboteur". What happened was the game wasn't running well or at all for the majority of people which had ATI cards and some on others..but majority on ATI. Should you blame ATI because someone made a game which doesn't work on their hardware?


No, I'm saying IE is a terrible browser by almost any measure, and unlike ATI cards, there's no cost to having two browsers on your computer, so why wasn't he using Firefox or Chrome rather than suffer through an IE incompatibility. That he toughed it out with IE suggests that his tolerance for poor functionality makes him a bad judge of what good functionality would look like. He seems to mistake good functional design as just being 'looks'.

240
DF General Discussion / Re: DF causing new MacBook Pros to overheat?
« on: April 27, 2010, 09:04:41 pm »
I'm no expert, but wouldn't it be a semi-bad idea (from a consumer standpoint) to make most of your heat dissipate through the most important part of single-piece product?

Although not extensively, that sounds like it would significantly shorten the life span of the product.  Not the internal parts that cause the gadget to function, maybe, but the only actual part that the user ever interacts with...

Of course, it's very likely that I'm wrong and there could be no problem whatsoever, but one of the basic things I know about computer parts, is that higher heat in a part means several different things that all end up pointing in the direction of a shorter lifespan on the specific part, and I don't know why this would be any different.


The MacBook Pros are milled from a solid hunk of aluminum. The heat is vented along a 10" or so long section where the screen hinge is (the hinge is very long). The heat is sufficiently dispersed that it's not hot, just a little warm, and the product is really a very impressive hunk of engineering. Remember that the way that Macs are designed, there are far fewer independent and moving parts than in most laptops, which means there's a lot less to wear down, misalign, etc. That gives them quite a bit of room to engineering around a little added heat.

Pages: 1 ... 14 15 [16] 17 18 ... 107