
Burt spends a few minutes looking over the different types of magic books before stopping on gunmagic and mechmagic, the names alone peaked his interest quite a bit.
"Can you tell me about gunmagic and mechmagic, because both of those sound interesting to me, here's hoping gunmagic makes guns more powerful."
"
Well yes, that's pretty much what gunmagic is. Enchantments that fortify the strengths of guns, spells which increase accuracy, and so on. However this magic does carry some risks. Magic has traditionally been used in conjunction with very simple equipment, such as wooden staffs, wands, robes and so on. Trying to adapt arcane energies for complex piece of machinery, like a gun, requires a lot of finesse and not a lot of magicians can handle channeling magic into a gun's delicate moving parts. Not to mention putting magic next to something that requires a mini-explosion to fulfil its base function is asking for trouble. However gunmagic comes a lot easier to to magic users who already have experience with guns, it might even be effortless if you're adept with such weapons."
"
As for mechamancy, it's somewhat similar. You basically put a machine together, then enchant it with magic to, well, bring it to life is one way of putting it. It has many of the same pitfalls as gunmagic, as I mentioned earlier. But someone who is already good with machines has an obvious edge. A watchmaker can create a delicate watch, a watchmaker-turned-mechamancer can create a watch which can shoot fireballs. Or you can make an automaton summon. Clockwork Golems are fairly popular among mechamancers but there's basically no limit to what you can summon or enchant, as long as you can put it together and break it down with your hands."
A short, nondescript boy walks up to One Eye'd Jack, holding out a letter in both hands with his arms outstretched.
Jack looks up dreamily from his spot under the big pine tree, and eyes the boy curiously, before accepting the note.
The text was written in very pretty, and clearly very girly (as all the dots on Is, and all the periods were replaced with insufferably cute heart shapes, amidst other very obvious clues) hand writing.
------------------
Mr Jack,
I have recently discovered some new findings concerning the test results of your bear friend earlier today. I would very much like for you to come see me again today so that we may discuss the matter further.
I hope you are having a pleasant stay in our little village, and find the books you borrowed to be in order.
---Flo
-------------------
He sighed, then thanked the boy politely. Mama had wandered a bit deeper into the underbrush, and was still giving him the cold shoulder after not getting any delicious food from the prior visit to the inn. Dragging her all over the damn place all the time was really not good for her anyway. He figured she would be fine for a short trip away at least.
A'right boy-- Let's go see 'er 'en-- he gruffed, before dusting off his trousers, and following the boy back to the library.
Rather than knock, since he was clearly expected, he simply entered through the magic shop, walked past the desk, and entered the adjoining library without announcing or calling on the rather clownish and garishly dressed gentleman.
He walked up quietly to the circulation desk of the library, and rang the bell.
A'right, I'm here-- Wha's 'is about test results?
Flo looks up from actively recounting the history of gunmages who appeared after the original gunslingers, who had tamed the great Western Norosan Desert with the bullet long before any magic had entered the region.
"
Oh, um yes one moment."
Flo walks over to Jack, clutching a circular pendant with a large purple gem affixed to the center of it.
"
I've been going over the books, I've figured out a way we can make use of Mama bear's magic energies. In short, I can recalibrate her energies with this-"
Flo holds up the pendant for Jack to observe.
"
-and she will be able to manifest the magic potential inside her in a way benefiting her, and her companions. However, I recommend only doing this once every every few days, any time all of you return from adventuring in the forest. It might not be a good idea to use a bunch of these in a go, it could cause her irreparable harm so we'll take it slowly. You need not worry about this procedure, I'm fully qualified to perform an enchantment like this one."
Flo looks confident for once, instead of harried, bookish or aloof.
"
Here's how her magic abilities might manifest, you should take a look."
Flo hands some magical notations (in her usual sickeningly-cute cursive handwriting) to Jack, describing various magical abilities that could manifest in a bear, with some abilities referencing the title and page number of a book where such magic was previously carried out in a wizard's familiar, or else observed in bears both domesticated and wild.
((Jack can now select an upgrade for Mama, one for each level [she is now level 1]. Choosing an upgrade in a tier for the first time unlocks a permanent bonus upgrade for that tier. Higher-tier upgrades require having selected an upgrade underneath it first. Please be forewarned, some of the higher tier upgrades may be subject to change or modification by GM in the future.))
Link- Paw Bash: Stuns an enemy target, usable once per combat.
- Bristle Skin: Deals damage to attacker on receiving melee hit.
- Hibernate: Becomes inactive for 2 turns, but reduces incoming damage and recovers massive health.
- Sniff: Gains chance to detect hidden enemies, traps, items, secrets etc. Can also detect some poisons and track scents.
- Body Check: Knocks back target by one tile.
- Battle Roar: Increases damage and accuracy for allies around the caster.
- Rabid Healing: Passively recovers health every round.
- Sinister Growl: Induces fright in enemy, causing different debuffs ranging from decreasing accuracy to retreating away from the caster.
- Bear Swap: Instantly swaps position with an ally.
- Titan Roll: Rolls forward, dealing massive damage and knockback to enemies in caster's path.
- Whirlwind Swipes: Deals damage to all targets in tiles surrounding the caster.
- Dig: Can quickly dig a large amount of earth, creating fortification or barriers. Can also hide underground this way, or create a tunnel.
- Intimidation Aura: Passively reduces combat effectiveness of animals in adjacent tiles.
- Double Attack: Attacks twice every turn.
- Elemental Claw: Her claws can deal elemental damage on command (fire, ice, electric, holy etc.
- Ursine Bond: Casts an enchantment on an ally, allowing her to receive damage being dealt to that ally for a few turns.
- Shapeshift: Transforms into an Elder Bear. Massively improves stats, abilities and custom action effectiveness, but overuse (or staying in this form) can have dire repercussions.
- Simian Adaptation: Allows the bear to use some regular equipment and items.
Laemmle proceed on the next Side Quest. She ask the quest giver how is the child look like and where is the last scene of him as he known.
Through the wails of the weeping Mrs Oltwell and the grave, exaggerated gestures of Mr Oltwell, the missing son Torren Oltwell is determined to be a boy in his middle-teens, with ginger hair, a lanky appearance, last spotted wearing a white-shirt, tanned trousers and a bright orange kerchief. He was working as an accountant under the tutelage of his father, and out running errands when he suddenly disappeared. He is believed to have been taken from the village, for there was no trace of his person or belongings spotted anywhere inside the village.