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Messages - Frank

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91
Forum Games and Roleplaying / Re: Corruption RPG (Registration)
« on: March 20, 2020, 01:39:54 pm »
What the GM is saying is that Frank did not post yet, and he has no intention of punishing a player for failing to post in a timely manner.

Hi I should have mentioned that I would be unavailable following the last action, something came up and I should've left character control to players. If I fail to post after whatever a reasonable amount of time would be anyone can feel free to control Bori, if GM allows it.

Really sorry once again!

92
Forum Games and Roleplaying / Re: Corruption RPG (IC Thread)
« on: March 20, 2020, 01:34:54 pm »
"Bori think big gun not help here. Difficult to fire big guns tomorrow if Bori die to own explosion today."

Bori takes out his 12-barrel revolver and unloads at the closest enemy.

93
Forum Games and Roleplaying / Re: Corruption RPG (IC Thread)
« on: March 18, 2020, 06:43:35 am »
Mona would tell Bori to "Mortar! That one!" and hold out both of her hands in the general direction of Lockjaw #1. She would use her telekinesis to hold Lockjaw #1 in place, making it extremely hard for it to get any closer or evade her allies' deadly explosives.

"Sure thing, Bori will fire gun, but shell go where it will, shells land somewhere Bori don't tell them to go, sometime."

Bori fires mortar at suspended Lockjaw #1.

94
Forum Games and Roleplaying / Re: The Blanked 2.0 (RPG 4/6)
« on: March 18, 2020, 03:51:38 am »
"We moi not leave the controil area for an extoinded period of toime. How woill we know if the poiwn shop is owtside of oit? Also... can we groib a sandwich or something on the way,  I goitsa eat."

95
Forum Games and Roleplaying / Re: Mystville [Game Thread]
« on: March 17, 2020, 04:35:00 pm »


Not as such, no. The forest to the northeast, however, was... well, I suppose corrupted would be the best word. There was a large patch of it that looked discolored and rotten from a room high up in the tower. Quite were it was and how big I’m not too sure.

"Then that is what needs investigating I'm sure. If you can find a clue about the corruption there, I could probably narrow down what this... seed is and why animals are attacking the village."

Doctor Doak chuckles softly.

I don’t think it’s possible that I could learn magic, I’m...” he ponders how to describe his situation, settling on vague, smiling to himself, “... foreign.

"Nonsense. Anyone can use magic, if that hare-brain can do it then-"

Flo grumbles to herself, then fires strands of web at various books, pulling them into her possession.

"You just have to decide what you want to do with magic. The rest comes naturally. Mages with affinity for destruction often veer towards fire magic for instance, and those who want to mend the wounds of flesh and earth are drawn to nature magic, and yet,"

A stack of books starts piling on a desk behind her, as she lassos in more and more, consulting them briefly before tossing them back (and somehow ending up in a neat pile).

"nature can be just as destructive as any offensive branch of magic, and even fire and ice can soothe wounds with the correct application. Ah, found it!"

Flo declares with an almost manic cry, holding up the book she had been searching for.

"We could always use tarot cards or Hexel dice to determine your magic affinity but where's the fun in that?"

Flo opens the book to a large spread with some kind of fancy large circle and runes drawn on it.

"Here, all you need to do is place your hand on it. Go ahead, try!"

Flo cajoles Doctor Doak, either not succeeding at (or not attempting to) hide a malicious smile spread wide on her face.

96
Forum Games and Roleplaying / Re: Meanwhile,
« on: March 17, 2020, 06:30:53 am »
Meanwhile, we'd like to show you a message from our sponsors.

97
For the recent changes implemented, I'll make note of a few important ones here, as well as others that are under consideration and will be finalized before next quest starts:

  • No more action points during battle, now you can perform upto 3 actions per turn (1 offense action, 1 movement, 1 misc).
  • Abilities, spells and techniques can fall under any of the 3 categories above.
  • If walking normally you can move 3 tiles per turn (more with greater AGI)
  • Up to 2 different armor pieces can be equipped. However it must be 2 armor of different types (LIGHT+MEDIUM, LIGHT+HEAVY, MEDIUM+HEAVY) and will have the drawback of increased stamina usage.
  • Spells and most ranged weapons used to have a base range of 6 tiles, from now on there will be an individual range value for ranged spells/weapons and mentioned in stats.
  • Weapons which use ammunition will have a max carry limit (which will be updated and mentioned in stats from now), if a character is carrying more than that they can store it in the village and retrieve it later.
  • During combat you can only select up to 3 weapons to fight with, and swap between those only. This does not limit you from carrying more weapons (e.g. from loot or mission rewards) but only 3 of them will be active during combat.
  • Quest structure has been changed slightly, and will continue to be adapted according to player feedback.
  • You may learn, and upgrade, spells and abilities from the newly opened magic shop. There is no set mechanic for how this can be done, it depends on the player character, their existing abilities and what they are trying to achieve. Ask the NPC ingame, or consult GM OOC for help if needed.

98
Forum Games and Roleplaying / Re: Mystville [Game Thread]
« on: March 17, 2020, 06:07:51 am »


I work for the adventurer’s guild; we were looking into the corrupted beasts recently and came across a mage’s tower. He appeared to be looking into something he called “the Seed”, which seems a likely suspect for the corruption, as well as mention of a nature mage, so I took it upon myself to look a bit further into the subject. I found the books in the tower. As you can see, the series the mage had is incomplete, which limits what I can do, really.

I’d appreciate your insight, and hopefully the missing books too, if you have them available.


"Yup yup, Aven mentioned the adventurers he brought in. Well let's take a look here."

She opens the first set of books and flips through all three simultaneously.

"Basic stuff, you are missing a few volumes, and these are outdated editions."

Flo clambers over the shelves skillfully and disappears into the upper reaches of the library, then returns with a full set of Elementary Nature Magic.

"There we are. I don't think these will help you much. Certain tomes aid in directly dilating magical reserves, make the reader more receptive to magic. Your books are mostly theory though, for classroom use."

Doctor Doak gains Elementary Nature Magic Volumes I-VI (10th Edition).

"The Seed... it may or may not have to do with any of the myths associated with the Forest of... well I'm not sure if the Forest has a name. We're far from the capital and not all places have been charted and named yet. I've heard it referred to as "Unknown Forest" by travellers and outside visitors but I digress."

Flo pulls out a book at random from a nearby shelf and starts flipping through the pages.

"Seed, seed... it could be anything. A forest deity, or old wives' tales about human-snaring trees, or rare yield-boosting forest seeds, ground up into mulch by farmers and scattered over their fields. I could help narrow it down if you can share more clues, did you notice any landmarks while you were in the tower? Oh also..."

Flo adjusts her glasses.

"If you are trying to learn magic maybe I can help you out?"

Flo attempts to smile but it comes out more as a smirk.

"You can check out anything you like in here, no charges. But unlocking magic potential, improving existing talents, the required training and practice to sustain learnt magic feats, I can help out with all of those!"

Flo leans in close to Doctor Doak with a wicked grin going almost from ear to ear.

"What do you say? It'll only cost a modest amount, just enough for the library's upkeep."

99
Forum Games and Roleplaying / Re: The Blanked 2.0 (RPG 4/6)
« on: March 16, 2020, 11:17:20 am »
"Oi hoird something all roight. How do I know you hoird the same thing?"

100
Forum Games and Roleplaying / Re: Mystville [Game Thread]
« on: March 16, 2020, 11:12:54 am »


Burt then buys a switchblade, a flintlock pistol, and 32 rounds for it.

Burt loses 10g, gains Switchblade, Flintlock Pistol and 32 Smoothbore Rounds.

-3g: 8 Smoothbore Rounds, Mace

Dixie Greene loses 3g, gains Smoothbore Rounds and Mace.

-25g: Firestone, Magiglass Lens, Fossilized Sea Star, Oaken Staff, Persistent Primate

Dixie Greene loses 25g, gains Firestone, Magiglass Lens, Fossilized Sea Star, Oaken Staff and Persistent Primate.

As Dixie makes the purchase the shopkeeper bounces around excitedly.

"Oh happy days! No more will I starve, my days of frugal subsistence ARE OVER!"

As he's shouting excitedly a curtain dividing the shop from the back room opens up, a woman walks out to the front desk and bonks him on the head.

Doctor Doak struggles in vain against the man, eventually giving up and being “guided” to the destination. The sooner he got this over with, the sooner he could get back to research.

Uh... the... uh... the Librarian? Can I speak to them? About nature magic?

"Nature magic? Whistling jays, you can talk to her about anything, about fire magic! Or ice magic! And hair mag- wait, maybe not hair magic, I keep telling her it'll be the deadliest arcane art this side of the capital but she doesn't understand my geni-"

The woman bonks him on the head again.

"I'm standing right here you friggin' failmage."

The woman comes out in full view. She has a regular human torso, clad in green dress and a green ribbon tying her blond hair into a ponytail, and her rear body is that of a large spider... though dissimilar to the monstrous proportions of Dularach.

"Pardon sir, ignore my idiot brother. He's a gifted mage, or would be if spent more time with his studies and the shop and less on wandering all over god knows where, concocting one hare-brained scheme or the other. Please follow me."

The woman leads him over to the other side of the huge building, a large set of doors opening into a library stacked from floor to roof with shelves and books, enough books to flood a small lake.

"My name's Flo, I'm the librarian here. My brother is Vanquis, he runs the shop... when he's capable of focusing his thoughts for more than 10 seconds that is. I heard you're interested in my services yes, something about needing help with nature mag-"

A thunderous bang interrupts her mid-sentence, with a loud "Magic fireworks will make me riiiiich!" following afterwards.

Flo hides her face in her hands for a few moments, before resuming.

"Yes I was saying... mind if I take a look at the books you're carrying?"

101
Forum Games and Roleplaying / Re: Corruption RPG (IC Thread)
« on: March 16, 2020, 10:41:51 am »
The camera is showing the door to the inn. It quckly pans to the side as a guy in a mecha suit just suddenly burst through the wall kool-aid man style, exposing everyone while they are eating. Everyone in the inn stare in confusion. One of the debris fall on top of durg's food.

"Bori very impress. Bori would like to try out shooting at suit with big gun... to help comrade test for strength of course!"

"Look at you with your fancy armour coming in here wrecking the place filling my lobster with drywall, you know your probably going to have to pay for the damages."
Durg then picks the bits of wall out of his food, +Next.

"Is maybe ok, we make 5-year strides to aid comrade premier and glorious nation to fight enemy yes? One wall should not discourage us so. Bori think more we destroy, more we progress."

Bori helps himself to some of Durg's lunch. +Next

102
Forum Games and Roleplaying / Re: The Blanked 2.0 (RPG 4/6)
« on: March 16, 2020, 09:54:42 am »
"Oight nobody move. I hoive a gun in moi hand. Oh woit, we're wearin' the same suit."

Mr Orange lowers his gun.

"What now? Do we woit... or... anybody goit cards?"

103
Forum Games and Roleplaying / Re: Mystville [Game Thread]
« on: March 16, 2020, 02:55:57 am »


Also, afterward, he will properly read the nature magic books, making notes, to see if he can learn how to deal with the corruption in the forest.[/b]

((And totes learn magic))

Doctor Doak settles down to learn what he can, trying to find a link between the forest's corruption and the contents of the books left behind in the tower.

A young man dressed in bright fuchsia robes passes by Doak, taking interest in him and trying to peek at the book's contents. After a few moments of tip-toeing around he loudly introduces himself to Doak.

"HULLO THERE! I see your book, learning magic huh? Did I hear you say MAGIC!? Did you know there is, in fact, a magic shop, right here in this village? Can I interest you in some magic stuff? You'll make a great wizard in no time, I guarantee it a hundred and eleventy percent! Here don't be SHY, I'll SHOW you the way."

The overexcited man jumps and twitches with excitement, forcefully pushing Doak all the way to an overlarge building, the sign proudly declaring it as the "Shoppe of Enchanted Accoutrements". The front window is tiny, some magic equipment can be seen on display behind the shelf. A small note (with supremely curly characters and tiny hearts dotting the i's) on the desk reads "Magic Instruction and Affinity Assessment Services Available, Ask For the Librarian".

(Magic Shop Vendor added to the Item Shop Spreadsheet)

Spoiler (click to show/hide)

104
Forum Games and Roleplaying / Re: The Blanked 2.0 (RPG 4/6)
« on: March 16, 2020, 01:58:27 am »
Say nothing, take out the gun and start loading ammo.

105
Yeah, I’m probably going to stop for now. I might return later, but currently, I’m a bit too busy. Apologies.

Yeah no worries, it was great to have you in the game. You are always welcome back, any time you're comfortable. Have fun!

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