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Messages - Ruttiger

Pages: 1 ... 9 10 [11] 12 13 ... 15
151
DF Dwarf Mode Discussion / Re: Bedroom Designs...
« on: March 22, 2008, 01:33:00 pm »
I go for less economical 5x6 rooms.  Each dwarf gets a table and chair, a bed, a cabinet, a chest, and once I've smoothed the corners of the room, 2 statues.  

I like pimping my dwarves rooms.


152
I had a similar idea recently, but with the pressure plates in series rather than adjacent to each other. Your idea works much better.  

The problem is how to use it.  I thought about making a line of bridges that constantly would be raised/lowered. The bridges wouldn't be particularly useful for defense, and would be a serious hazard to your dwarves,  but it would automate them in way they'd continue to run without dwarven interference, which means it'd make a keen trap for adventurer mode.  I've got a few ideas for an Indiana Jones-esque location that adventurers could visit, and this would be one of the traps they'd have to get by.  I'd also have some sort of lever puzzle, as well as a few spots where you'd have to jump off something to get where you need to go.  It'd have a big ending too.  There'd be a treasure room with one exit that you get dumped into the middle of.  The exit would have a pressure plate that you can't get around, which when stepped on opens an unseen gate holding back magma.  You aren't running from the magma though, it'd be running through a massive underground cavern, that has structural supports that hold up the various parts off the fort, which would be seperated by bridges.  The supports would burn up, causing entire sections of the fort to collapse.  

I'd be building it right now, if my computer weren't so atrociously slow playing DF.


153
DF Dwarf Mode Discussion / Infanticide
« on: June 10, 2008, 02:03:00 pm »
One of my farmers who'd been walking about with a mangled lung for literally years finally decided to rest his injuries when he sprains his ankle.  

I check on him every now and then, he's been one of the few notable dwarves in my fort, and he seems fine.  Then one day I get the message that he's gone berserk.  Now, being a family man (he's got three kids and worships a deity of family), he's got his little baby with him.  My small army moves to put him down, but they aren't armed (they were training wrestling).  Several days of struggle later I check up, and see that Sigun has torn his baby's left arm off, and is still fighting my military.  Half a month later he finally succumbs (incredible, since he started with a mangled lung and a broken leg).  The rest of his kids aren't too worried though, in fact, despite the loss of a father and a sibling they are both ecstatic.


154
DF Dwarf Mode Discussion / Re: My current project
« on: June 12, 2008, 01:11:00 am »
For a graveyard, why not channel a hole, put coffins in them, and then cover them with stone floor?

155
DF Dwarf Mode Discussion / Mayor mandates...
« on: April 09, 2008, 01:23:00 pm »
the creation of pig iron items.  

Yeah, this is why I hate it when my military dwarves get elected.  Too many blows to the head.  

Maybe it's about time he had an "accident".


156
DF Dwarf Mode Discussion / How can you have
« on: March 28, 2008, 11:01:00 am »
An exceptionally designed image of a square?  Is it a perfect square?

Looking at engravings makes me chuckle.


157
On the upside, one of my casualties was my mayor.

Yay, I can trade bracelets again!


158
Three squads of ranged goblins in a row, in one friggen year.  

Someone hates me.


159
DF Dwarf Mode Discussion / Sometimes I love these artifcats
« on: March 27, 2008, 02:09:00 pm »
Dibeshlisid, "Crazyclash", A cave crocodile leather short skirt

This is a cave crocodile short leather skirt. All craftdwarfship is of the highest  quality. It is encrusted with rock salt, studded with bronze, decorated with giant cave spider silk and encircled with bands of clear glass and green glass.  This object menaces with spikes of cave spider silk and turtle shell.  On the item is an image of squares in cave crocodile leather.

Aptly named, I think.  I can't think of any clothing this wouldn't clash with.  Hell, it clashes with itself.

How would attach that much stuff to a Dwarf sized short skirt?


160
DF Dwarf Mode Discussion / Re: Just lost my first fortress
« on: March 22, 2008, 01:05:00 pm »
Not everyone died, I had a good 20 dwarves left, out of an original 60.  I'm suprised it went so badly, last time I took a major hit, the goblins just passed by.  I could have kept going, but losing most of my dwarves with legendary status just took the fight out of me.  I've started anew in another place.  This one is interesting, the biome reads as serene, but half the map is a black sand obsidian mix, which looks kind of like a blasted wasteland.

161
DF Dwarf Mode Discussion / Just lost my first fortress
« on: March 22, 2008, 11:41:00 am »
Four goblin ambushes in a row when most of my military was still recovering from the last wave.  One of them was a group of marksmen.  

My Mayor fought bravely though, he was unarmed and outside the castle, and surrounded, so I thought, what the hell, and made him his own squad.  He took down an entire squad of swordsman, and then some other goblins chased him half way across the map.  I'm going to start a new Fort as soon as one of them finishes him off.


162
DF Dwarf Mode Discussion / Siege engines and defense
« on: March 21, 2008, 04:00:00 pm »
I'm still pretty new to Dwarf Fortress, and for the first time today I was ambushed by goblins.  Now, my only squad was asleep and I lost a couple of good dwarves before they woke up.  So of course, I make a second squad as soon as a new group of immigrants show up.  Now, this works for a little while, a few little groups show up, and get slaughtered with minimal injuries on my side (I love crossbows), but suddenly two groups show up at once and slaughter an entire squad.   Then, a third group shows.  A group of marksmen. I lost more than 10 dwarves to them, we didn't kill a single one either.  If they hadn't simply passed by they would've killed everyone.  

Now I want to be prepared.  I built a wall around my surface entrances.  It'll have two floors (I'm right next to a hill so I want one entrance leading out there, and one on the ground floor).  I dug a pit which I'm going to place a retracting bridge over, and on the second floor another bridge the leads to the hill.  

Now with the siege engines, I want to place a ballista at each of the two entrances.  The wiki article suggested it's hard to get enemies in the sights of a ballista, so I figure placing them at the two choke points are going to be the most likely means of getting them to actually hit enemies.  This may be a bad idea, it might get my dwarves killed for all I know.  On the second floor, I want to place a Catapult on each corner, but this would be useless if Catapults cannot aim across the Z axis, so I want to be sure I'm not going to be wasting my time.  Also, I've placed fortifications every few spaces on the first floor, and I'll be placing them all over the place on the second.  I'm not sure if this is smart, should I have very few of them or should I forgo walls in favor of fortifications?


163
DF Dwarf Mode Discussion / Re: I declare a competition!
« on: March 22, 2008, 08:02:00 am »
Only three for me, but I was unprepared and it was really costly.  The Group of marksmen must have cost me at least a dozen dwarves by themselves.

164
DF Gameplay Questions / Reclaiming Fortresses
« on: March 13, 2008, 01:02:00 pm »
I recently came across the perfect site for a fortress, it had everything I wanted, but during my first year 4 of my dwarves were killed by carp.  I don't want to ditch this perfect site, so I abandoned the fortress and reclaimed it instead.  Now, I don't really want 35 dwarves but that I can put up with, but all the furniture and items I wasn't using a scattered all over the place and the new dwarves absolutely refuse to touch any of it.  This wouldn't be a big deal, it's a bit of mess but who cares, but some of the rooms in the fort are now covered in a mess of unusable stone, which is causing me problems, and my dwarves flat out refuse to use any of the existing workshops.  Do I need to do anything to make them use this stuff?

165
DF Gameplay Questions / Re: Milking
« on: March 10, 2008, 12:16:00 pm »
Ewwwww!

That's disgusting.


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