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« on: March 20, 2009, 10:19:33 pm »
I think simply reducing the kill gains would be a perfect idea. The cap seems more like a stop gap measure to stop the total unbalance that occurs without it, you don't need that if you simply reduce the juice per kill.
A gain cap doesn't really make sense. Juice is essentially this games experience, though that's not really what it represents. Having a cap at all just hurts the fun factor of doing site actions. While it makes more sense, I don't want to go somewhere, kill a few people, then think "hey, I've hit my juice limit, time to make my exit". It hurts the game experience in general to have to think like that, and the ease with which permanent injury occurs pushes me into playing like that.
But take that cap away and suddenly I've got a reason to push a little deeper instead of just hitting and running. Then you've got a different problem, the problem of doing one site action and having maxed characters if you play your cards right (like seriously arming up and then fighting a horde of hicks at the radio station). The easy solution is to take out the cap and then reduce juice gain from kills.
Of course, this introduces another problem. No matter what your game style, juice gain is incredibly slow unless your killing people. A lengthy site action can net you a violence free 10 points, but it's generally a lot of work. I think this can only really be remedied with a larger range of special locations on sites. Of course, I think that's what the game needs the most, more different things you can do at each place.
Removing the cap presents a second problem, which is graffiti. The ability to tag endlessly could certainly cause problems. Tag 500 spots, bam, badass liberal. Easy enough to fix though. Personally I think each "room" (area sealed from the rest of the map by doors) created when the map is generated should be taggable once for a graffiti bonus, and further tags in that "room" shouldn't count. By this method you could limit gain from tagging too, even if someone tags every room, it's not going to be more than 30 juice, and even then it would take serious effort. It would also make playing a team of artists super cool.
Sorry bout the lengthy rant. I love the game and when I play it I get these ideas about what should be tweaked and what should be added.