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Messages - Evilguards

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1
Does anyone know how to change the two weeks before adventure start in like, 10 years ? Would be interesting for fast forwarding

2
It's a dfhack script to spawn a necro book (not from me, manage to got a slab but dorf couldn't read it) didn't know it could corrupt the thingy, reloading a backup should fix it then thanks !
EDIT : just saw the changelog

3
Hello Failed to load world for the first time(launched it for about ten years every years or so), playing stable LNP 44.12 r08
Code: [Select]
************** Texte de l'exception **************
System.NullReferenceException: La référence d'objet n'est pas définie à une instance d'un objet.
   à LegendsViewer.Legends.WorldObjects.Artifact..ctor(List`1 properties, World world) dans C:\Users\Thomas Svoboda\source\repos\Kromtec\LegendsViewer\LegendsViewer\Legends\WorldObjects\Artifact.cs:ligne 44
   à LegendsViewer.Legends.Parser.XmlParser.AddFromXmlSection(Section section, List`1 properties) dans C:\Users\Thomas Svoboda\source\repos\Kromtec\LegendsViewer\LegendsViewer\Legends\Parser\XMLParser.cs:ligne 282
   à LegendsViewer.Legends.Parser.XmlParser.AddItemToWorld(List`1 properties) dans C:\Users\Thomas Svoboda\source\repos\Kromtec\LegendsViewer\LegendsViewer\Legends\Parser\XMLParser.cs:ligne 221
   à LegendsViewer.Legends.Parser.XmlParser.ParseSection() dans C:\Users\Thomas Svoboda\source\repos\Kromtec\LegendsViewer\LegendsViewer\Legends\Parser\XMLParser.cs:ligne 139
   à LegendsViewer.Legends.Parser.XmlParser.Parse() dans C:\Users\Thomas Svoboda\source\repos\Kromtec\LegendsViewer\LegendsViewer\Legends\Parser\XMLParser.cs:ligne 69
   à LegendsViewer.Legends.World..ctor(BackgroundWorker worker, String xmlFile, String historyFile, String sitesAndPopulationsFile, String mapFile, String xmlPlusFile) dans C:\Users\Thomas Svoboda\source\repos\Kromtec\LegendsViewer\LegendsViewer\Legends\World.cs:ligne 93
   à LegendsViewer.FileLoader.BackgroundWorkerOnDoWork(Object sender, DoWorkEventArgs e) dans C:\Users\Thomas Svoboda\source\repos\Kromtec\LegendsViewer\LegendsViewer\FileLoader.cs:ligne 437
   à System.ComponentModel.BackgroundWorker.OnDoWork(DoWorkEventArgs e)
   à System.ComponentModel.BackgroundWorker.WorkerThreadStart(Object argument)
https://drive.google.com/open?id=1vb9CbD4S4D-0d0NGSP4Rv-jYK-GMTwY2
put some extra-files in case you needs them
EDIT : if that's any help, legend browser seem to work fine on the sames XMLs

4
Ok thank !

5
Hello so : I rely heavily on ballista for fortress defense cause the happen to be a lot of fun, but i find it annoying that, say, a 40 ft tall megabeast manage to dodge 75% of bolt in 1 tile wide and high tunnel, (L+5 operator + 3 masterpiece ballista part, 2 years of production going in that) so i would like to edit whathever to make ballista bolt harder to dodge, if that's possible ?

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