Bay 12 Games Forum
- April 18, 2024, 08:51:20 am
- Welcome, Guest
News:
March 6, 2024: Dwarf Fortress 50.12 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
Forum Guidelines
Show Posts
DF Gameplay Questions / Magma buildings disabled in reclaim mode.
« on: August 08, 2008, 08:06:04 pm »DF Gameplay Questions / Unusual lack of immigrants?
« on: August 08, 2008, 08:33:05 am »The only thing that is a bit unusual is that I've only received the initial dwarven caravan and 2 elven caravans. No human caravan, and for some reason, the initial dwarven caravan is still sitting there. The liaison is nowhere to be seen, but the guard is dilligently standing at his post bashing any dark gnomes that come too close. Are immigrants related somehow, to the news that first caravan takes back to the mountainhomes? It's getting a bit frustrating, 7 dwarfs having to do everything.
DF Dwarf Mode Discussion / Wow! Working the mason workshop is hazardous these days.
« on: July 23, 2008, 08:12:01 am »So when it happened a second time (Sodel Blahblah, Bone Carver cancels Construct rock Throne: Unconcious.) I paused the game almost instantly and jumped to the poor dwarf. He was lying, slumped over his rock chisel and mallet, in a similar state to the first dreadful accident. In fact, to be precise...
Grey:
Lower body
Left upper arm
Right hand
Left upper leg
Left shoulder
Brown:
Left lower leg
Left kidney
Yellow:
Right upper arm
Right upper leg
Red:
Right lower arm
Right hip
So yes. As we can see, somehow while carving this throne, Sodel slipped with his mallet and chisel and really did a doozy on himself!
And I really have no idea how it happened. He was in mid work. Not moving, didnt set off any traps, didn't fall, no other dwarfs or nasties near him. Is this a bug perhaps? Anyone else had anything like this? Or are my dwarfs suicidal??
DF Bug Reports / [39c] Butchery smoking, not on fire.
« on: July 23, 2008, 12:57:29 am »DF Gameplay Questions / Splendid world seeds for v0.27.176.38c
« on: March 17, 2008, 08:52:00 pm »Please dont tell me to harden up, throw a dart at the map, and do the best I can. I'm still coming to grips with the finer points and just want a nice shiny fortress...
DF Gameplay Questions / My latest few woes.
« on: March 17, 2008, 10:44:00 am »1) When trying to build fortifications in what will be my magma channel, after sealing off all other entrances, my dwarf making the final piece of fortification absolutely refused to make it from anywhere except the same side as the encroaching magma flow. I destroyed/cancelled the construction SIX times but each time he would again, build it from the toasty side. In the end I let him burn for his stupidity but that only made me feel a little bit better.
2) When there are lumps of stone on the ground where a dwarf has been asked to build something (even something as small as a lever), why does he not just move the offending stone as I have see him done in other cases, rather than just suspending the construction? I've tried getting my dwarves to dump the annoying piece of crap too, but they just ignore it even though several dwarves with all hauling options turned on are idle (yeah I have a refuse pit too).
3) If items remain (suspended) for too long, will the dwarves completely forget about them and never build them again? I've had parts of my wall suspend which I have later un-suspended, but the masons just completely ignore them. They will go off and build other walls I have placed and then idle the rest of the day away. If I cancel construction completely and then tell them to build a different wall out of the same material in exactly the same place, they'll most often bustle off and do it right away... Just not the old wall.
Hints appreciated!
DF Gameplay Questions / My latest pickle, trapped roads?
« on: March 16, 2008, 12:14:00 am »Thankee!
DF Gameplay Questions / A question about drinking habits.
« on: March 05, 2008, 06:30:00 pm »Would there be any reason they are opting for water fresh from the brook over the large variety of piss available to them?
DF Gameplay Questions / Size of starting location.
« on: March 04, 2008, 06:07:00 am »When you start and you change the size of the area you are occupying with your fortress, does it actually make a difference? I have chosen big ones, medium ones, small ones and they all seem to be displayed as the same size once it goes in to DF mode. The mini map appears to be the same dimensions no matter what the size and shape of the initial starting location. I have to wonder if it cropped or something, as I am using regional prospector and often when it shows a couple of lava vents the actual map doesn't have any.
Any enlightenment would be great.
DF Gameplay Questions / Post natal depression?
« on: June 09, 2008, 04:23:00 am »A quick search found it's poor wee corpse at the bottom of my statue garden/pond area where the dwarfs like to hang about on their time off (and when they are partying). Not just that, but the other babies body was right there beside it!
So what gives? Mum suffers from post natal depression and chucks the bairn in the pond? Or did she just get a bit too far gone on plump helmet wine and let the babe wander off?
I'm a little concerned about this. I have nothing against the wee tykes. I'd like to see them grow up to be happy and successful.
DF Gameplay Questions / Problem with watering hole.
« on: June 08, 2008, 11:10:00 pm »Any suggestions?
DF Gameplay Questions / Giant bat hard to handle?
« on: June 02, 2008, 12:11:00 am »Cutting a long story a little shorter, my 6 squads chased the bat willy nilly all over the fortress, only ever engaging him one dwarf at a time. In the end, in frustration, I drafted every non-child in the fortress. 4 injured dwarfs later the bat finally expires, but more due to exaustion than my efforts I think....
WHY! Why would only one stupid dwarf attack it at a time?! Is there a strong gentledwarfly trait evident in my fortress? I've seen no engravings to indicate such outrageous behaviour. Can anyone give me any enlightenment as to why this might have gone the way it did?
Tanks.
DF Suggestions / Emergency trade depot detail.
« on: March 05, 2008, 04:17:00 am »I find the first couple of trades pretty crucial to the long life and prosperity of my fortress as I often have no immigrants at that stage and my guys are frantically busy with other stuff and food/drink is running low. It's a pain when you get the 'trader is getting ready to bugger off' message when only a quarter of your goods have been shifted into the depot.