DF Dwarf Mode Discussion / Re: fortress design?
« on: March 18, 2008, 03:15:00 pm »As for me I usually build in three main sections:
Trade Fort (in 2d was between cliff and river) - underground trade depot, defenses, big warehouses for stuff I don't know what to do with. Usually has an annex on the path toward the main falls for trade goods production (usually stone crafts). Anything dependent on the outside is usually here as well (fishery, carpentry, butchers)
Main Halls - Centrally located on all 3 axises. I use a central stairway usually 4x4 with 4 staircases in the corners, double doors leading out. Separate levels for any major projects (Farms, magma smithing, hydro-power, custom stone masonry, arenas etc) all at the end of 10-20 tile long corridors (to avoid the noise). The middle level has a large dining room surrounded by my main food stockplies, with 4 wide corridors leading to a double or quadruple ring (a square ring...) of general living quarters (all 2x2). Nobles get their own level, but usually share it with a museum of artifacts. One level is a shopping mall and zoo.
The Lake - I almost always build an underground lake. If I have a cave river, I also build a forest down there, and farms usually end up down there too.
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Design concepts:
odd vs even tile corridors : Odd makes centering extremely easy. Even often links up easier, and double doors look good IMHO. I usually end up going odd on the Trade fort (since the trade depot is 5x5) and even in the Main Halls (since every map is an even # of spaces x and y and I am very OCD).
Room size : I like building 6x6 storerooms with double doors. I guess I just got use to them in the 2D days, when 7x7 caved in. 7x7 is the best I think, since you can fit up to 4 workshops in them with a central walk way and stairs up/down in to storerooms in the middle.
Central Drain: This one I think is incredibly useful if you have a chasm. In my 4x4 stairwells the middle 4 tiles are channeled and grated all the way down, and on the bottom level I carve out a storage tank and a wide drainage tunnel to the chasm capped with grates. When I am working with water on a level, I remove the doors to the shaft. If a flood occurs, the water flows down the main drain.
Stacking Waterwheels. A lot of designers don't seem to know this, but you can attach a waterwheel to another. I have big power plants using a U shaped water-passage. The gears are above the single tile wall separating the two legs of the U. They are connected with 2 tile long horizontal axles. Attached to each gear is waterwheel on each channel, with walking space around the whole thing. when I need more power, I just channel another row on each side, and add wheels. My current for makes about 12,000 units of power, and has used only 1 of 5 U-passages I built off the main water path from the river to the chasm.
I am pretty sure they are immigrants. You can always tell when she is around due to the HUGE train of dwarflings.