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Messages - Diakron

Pages: 1 ... 75 76 [77] 78 79 ... 100
1141
Roll To Dodge / Re: RTD: Diakron's Madness: Turn one Posted (4 slots opened)
« on: September 06, 2009, 06:58:32 pm »
Parkourer?

1142
Roll To Dodge / Re: RTD: Diakron's Madness: Turn one Posted (4 slots opened)
« on: September 06, 2009, 06:47:20 pm »
can you post a concept CJ? i dont seem to have one for you... it can help you or hinder you but you must have one of i wont be able to roll you like the others.

BTW, Urist cannot use magic i forgot to state that... (due to being a dwarf, being indifferent, and eing innovated which allows him a bonus on too good of a roll to be allowed magic to him. Telepathy and relate abilities are still opened.)

1143
Roll To Dodge / Re: RTD: Diakron's Madness: Turn one Posted (4 slots opened)
« on: September 06, 2009, 06:35:13 pm »
(1)

Pk i figured it out but all that will be used stating next turn and i will update then.

1144
Roll To Dodge / Re: RTD: Diakron's Madness: Turn one Posted (4 slots opened)
« on: September 06, 2009, 06:29:56 pm »
no i understand that i mean like some of the other people use in RTD's (like Sean if i remember)

1145
i will be posting atleast once a day around this time but im off tomorrow so everyone try to get on a few times and check.

Does everyone like the way i do my rolls? can someone help me with that text that when you mouse over it reveals text so i can do that instead of clogging up the sentences.

1146
DF Dwarf Mode Discussion / Re: Need help with a possessed trader...
« on: September 06, 2009, 06:21:56 pm »
gems... shining can mean cut glass.

1147
Me and bob follow Toonyman.

1148
Roll To Dodge / Re: Rolling to Dodge while Adrift in Space.
« on: September 06, 2009, 06:11:08 pm »
then build turrets but still have the clear the land with 2 colonist bit

1149
i agree with Zorgon

1150
Turn one: Whats in the box?

>Check Chest

[1] You don't see a reason to open the chest. You probably need to get motivate to open it.

Guess I had better find anything useful inside the chest.

[4] You open the chest. there is a flash of light and a {item check:6} Burning book is inside. You barely make out the title The Burning Book of Flame Spells, Volume 1. [4+1 (intelligent)] You remember an obscure text and tell the book to behave then pick it up. It doesn't burn you. Huh, guess all that time around books helped you out.

The chest closes after you take your item.

Me as well, I suppose.

[4] You decide that you can do anything they can do better, so you walk over to the chest stylishly. {item Check: 2} However, there seems to be nothing in it when you open it... damn!

The room Glows brightly and when it stops a new guy appears he introduces himself as Jets. {reaction role: 5} After all the weirdness you have seen today nothing surprise you. The group quickly votes to accept Jets into the group. Daemon looks downfallen, he wanted to kill him.

god dammit
> Steal an item of a person that just took a item out of the box

you approach Flint and... [1] Flint slaps you with his new book! ROLL TO DODGE! [3] You jump back but it clips your shoulder [4] it stings like hell but that's all that happens, but your shirt is smoking from the blow.

be tense and wait for something to fubar itself
seek wepons

[4] Things are going too well, but in your experience Luck favors the prepared. You are now Activly looking for trouble +1 to any rolls governing surprises in this room. [2] You don't see anything of use in the room. Maybe you should check out that chest...

Look in the chest! but keep a watchful eye out for peeps.

[1] You cant be careful you are TOO Reckless (reckless will give a -1 penalty to being careful but you rolled a 1). {Item Check: 5} You open the chest, a flash of light later and a Iron Chain mail shirt appears. (-2 to slash damage +1 to slim item damage). You remember that equipping an item is a free action but decide not to at this time.

I stand back, and help anybody who was hurt by anything in the chest.  If no-one was hurt, I'll look in the chest and see what's there.

(You are naturally willing to help and protect people (helpful, friendly, EMT) so you get a free action anytime someone is ambushed or takes surprise damage)

[5] You carefully approach the chest noticing a sense of benevolence around it. {IC: 5} The flash of light surrounds you! You gain Heal Minor Wounds!

I search the room for exits, and check to see if there are any weapons.

[4] Seeing no immediate exits (in other words general searches reveal general openings) with your quick glances but manage to open the chest with no problems {IC: 4} After the expect lights you find a 9mm Beretta handgun with [4] 4 12 round magazines with [3] 2 of them filled. the gun is unloaded. You scoop it up and pocket the mags.

Environment roll [2] Nothing seems out of the ordinary.

Perception: [6] Steadman suddenly spins around and sniffs the air. He voices the fact that there is a fresh breeze in here, so, logically, there has to be an opening you have yet to find.


~Please post any errors i have updated the statuses as well~

1151
Will be off for a while please post you actions so we can start playing if you want to skip my warm up basicly you all are in a large room (ceiling at least 12 feet high but you can't see the top) with an unopen chest in the center.  there are no exits in sight.

1152
Wonder why bob did not practice with the pistol then go join the sidequest with bob

(bob will wrestle for now the pistol will help him become a bodyguard soon :) )

1153
waiting on frelock and after a few dice rolls: 5, 6, 2, 6, 2, 4, 6, 1, 4, 5 for my First die; 4, 2 5, 3, 4, 4, 5, 4, 6, 4 for my second; 3, 5, 5, 4, 5, 4, 6, 3, 4, 1 on my third so the second die will be use for now (those are test role and i will not use them) to start seeing as it has a middle majority.

1154
Quote
5 of his old friends

please stop being silly guys i dont mind adding in this stuff but we haven't even done a role yet. you will need to cooperate to think of getting anywhere in this game.

Fake-edit: i will add Urist pulling Steadman to the floor and chatting with him as being "Seated"

1155
Roll To Dodge / Re: Rolling to Dodge while Adrift in Space.
« on: September 05, 2009, 07:30:49 pm »
when explorers went is search of new lands it was in Frigates and such... sh*t happens and luck favors the prepared

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