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Messages - Glacies

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46
Forum Games and Roleplaying / Re: (SG) Please Drink Responsibly.
« on: September 03, 2015, 12:38:00 pm »
((I think what our green friend means is that we should suck out the blood from the nice old couple.))

Scold Hyde for being a piece of shit for suggesting that, then eat the dinner.

"We aren't going to hurt them." you tell Hyde. He doesn't respond.

Then you grab your dinner, and stare at it. You aren't really hungry, but you haven't eaten in a while, maybe even days, so you really should...You take a forkful of chicken and rice, and put it in your mouth. When the food goes into your mouth, it changes in texture. A dry, grainy powder. You scrape it out, trying not to sputter or choke on it, and see that the fork is now covered in ashes. Well. Crap.

Now what? >_

47
Forum Games and Roleplaying / Re: (SG) The Broken Prison
« on: September 03, 2015, 12:14:54 pm »
Beer, guns and lady's in that order.

You drive through the city, watching the flows of traffic, the people, the buildings. It's all very different from the ground in the host body. Another convenience store about ten blocks away has a similar "cheepest beers" sign, so you give it a try. There's an older man at the counter, talking to a younger customer, a boy maybe ten. They both look at you in horror as you stride in, caked in damp gore, and go right past them to the liquor.

"H-have you been in an ac-accident?" the older man asks. The boy just stares with eyes like saucers.

You plunk the pair of six packs on the counter and shove a sheaf of bills at the man. "Nope. Just fine." you tell him. He starts ringing you in, but looks totally mystified and afraid. The boy continues to stare, so you lower your sunglasses and wink at him. He runs out of the store clutching his groceries to his chest.

The older man hands you your change and slides the beer back. "Are you, uh, don't you, uh, need a-"

"Nah." you say. "Totally fine." Then you leave with the beer.

Guns is a little bit of a taller order, but you luck out and discover a place, closed for the night and locked up with a security door and barred windows. In other words, practically wide open. You get out of the car, stroll over, practically pull the front of the building down pulling the security door open, and saunter right in. Alarms start blaring, but that's not really your concern. There's a shiny black shotgun that catches your eye which sits inside a reinforced case, so again, it's basically yours for the taking. It might be fun to play with. A couple of boxes of heavier shells are behind a counter and go with the shotgun, so you grab them as well. Why not?

A pair of interesting looking handguns get inspected, but they appear to be missing a component so you discard them. You're still wandering the store inspecting the goods when you hear the police arrive outside. There's a light, shining through the doorway. "POLICE! COME OUT WITH YOUR HANDS UP!"

What now?

48
Forum Games and Roleplaying / Re: (SG) The Broken Prison
« on: September 03, 2015, 11:51:11 am »
Pick up the phone.  "Never mind, problem solved.".  Leave store and get in car.
Empty the till first, and check under the counter there may be a gun.

Hmm. You rip the cash register open and grab a wad of bills and stuff them in your pockets. Unfortunately, there's no gun under the counter, but then, you won't really need one. But there's something a little comforting about carrying a bunch of bills around in your pocket - some sort of host memory makes it feel reassuring.

At any rate, the receiver is dangling temptingly, so you pick it up, lift it to your face, and say "Never mind, problem solved." and hang up to the wonderful sound of the operator recoiling in horror.

Then you walk around the counter, peer around the mess of the store: the toppled shelves, broken glass, blood and regurgitated cardboard. It's an absolute disaster area. Well. Your work here is done. On your way out, you stop and take a look at the rotating sunglasses rack, spin it around until you find a pair you like, put them on, and walk out of the store and back into the street.

There's a car idling outside and a man rolls his window down to take a look at you. "Are you all right?" he asks. "What happ-oh jesu-"

"Never better." You tell him, pulling the man through the window by his face.

Then you eviscerate the driver (+5 essence), pop open his car, get in, put your seat belt on (safety first) and drive off. The question is, what are you looking for now?

49
Forum Games and Roleplaying / Re: (SG) The Broken Prison
« on: September 03, 2015, 11:12:55 am »
Eat her.

You can't eat her, you're already full!

You vomit heavily, throwing up most of the inorganic stuff in a messy slurry to the floor. NOW you can eat her. She starts screaming into the receiver as you launch yourself across the counter and bury your teeth into her face. In a few quick bites, you crush her skull and swallow a fair deal of hair, skin, muscle, bone, and teeth, though I'm pretty sure teeth is just a kind of bone so I repeat myself. Once she stops wriggling consuming the rest of her is fairly rapid. You begin modifying the interior of your host body to better suit your needs, since honestly speaking this is probably not the last person you're going to eat. (you gain +5 essence, but three are spent giving you cast iron digestion.)

You catch sight of yourself in the security camera monitor behind the counter and wipe your chin and adjust your hair.

The reciever is hanging off the hook, police dispatch talking to dead air while you help yourself to a package of skittles.

What now?


50
Forum Games and Roleplaying / Re: (SG) Please Drink Responsibly.
« on: September 03, 2015, 10:59:58 am »
In the meantime, Lermfish is right: your parents are likely quite worried about you. Finding them and talking to them is a good long term goal: what would you like to do in the short term?
 
...

Reheat supper.

Tomasque I'm not like upset at you I just don't want to keep telling you no, right? Trying to entertain you with a story that's actually been somewhat webbed out, and the protagonist can actually die so doing violent things is a bad idea.

"All right, uh, yeah, I could use something to eat, I guess." you tell them. Mrs. Ives takes supper out of the fridge - brown rice and chicken wrapped in foil - and puts it in the oven to reheat while you discuss things with them.

I'm worried that trying to get back to our family will put them in danger.

In the short term, I'm not sure that we... eat, so perhaps we should make an excuse and avoid that.  Why not thank them for their hospitality, then take a ride into town with this Earl person.  Ask them the name of the town, and make some small talk until then.

You reiterate that you're grateful they've taken you in for the time being. "So this Earl guy, can he give me a ride into town?"

"Oh yes, Earl could do that." Mrs. Ives agrees. "He usually comes by Monday afternoon, does some odd jobs around the place, plows our driveway, that sort of thing. Nice man."

"So," you ask "Um, I was in the trunk of a car a while, I told you that, right? Uhh, I don't know where we are. Where is this? What's the nearby town called?"

"Oh," Mr. Ives replies. "That'd be Graham. We're just a few hours drive out from there, really, it isn't that far."

"Er, I live in Fawcett..." you tell them.

Mr. Ives is a little stumped in that one. "Well, how did you get all the way across the state?"

You shrug. Why lie? "I, uh, I don't remember."

"Strange." he says. "All right, well, you want to call your folks, you could do that. Or, if you don't have anyone to call, Earl could drop you off in town, we could give you the address of a church my grandkids go to. Good folks. They could help you out, I'm sure."

The two of them sort of gaze into the middle distance somewhat vaguely. "It's strange, life, how a nice boy like you can get mixed up in confusion like this. Oh well. Your supper's hot." Mrs Ives goes over to the stove, pulls the foil wrapped dinner out and sets it on a place for you with cutlery, places it on the table.

"I, uh, you mind if I eat that upstairs? Think I need a little time alone to think."

Oh great. Mr. Hyde still isn't gone.

"Sure, no problem." Mrs. Ives says. "If you need anything else, we'll be down here watching TV."

The old folks shuffle out to the living room, leaving you with dinner and a vaguely apprehensive feeling. Distantly, you hear what sounds like thunder rolling way out. "So we're leaving this place tomorrow." Hyde comments. "Are we going home, finding our parents, or are we going to go looking for our friends? I guess either's a good idea. Our parents will be worried, sure, but those bad dudes, the Bishop, they mentioned having our friends captive or something."

"I dunno." you say. "Lemme think about that. We had the party over in Fawcett two weeks ago. The, uh, bad guys got us all somehow. Then we wake up...I mean, I woke up, uh, over at that house back in Graham."

"Yeah." Hyde says. "There were fresh tracks. You'd just been dropped off by the clown patrol."

"But the police know that I was there. And that officer got killed at the hospital, so they're probably searching the house now."

"Uh-huh. Bit of a problem, that, since there's something at the house we need."

"There is?"

"Yup! Right under your nose! Would have saved you a lot of confusion, but hey, that's life! Heeheeheehee! Anyways, I'm gonna take a nap now that we're not in as much danger. See you on the other side...Oh, and I think the church isn't a great idea - they'd probably recognize us from the news."

"Wait, what am I gonna...hey?...aw, phooey."

What now?

51
Forum Games and Roleplaying / Re: (SG) The Broken Prison
« on: September 03, 2015, 10:32:32 am »
Loot the insignificant man and his car.
+1 then loot the convenience store.
Then dropkick the man, and his car. Afterwards, climb a lamp post and body slam him from there.

Embracing the psychotic impulses you've been unable to express for eternity, you grab the mans body, jump onto the roof of the car while holding him by the stump, and then body slam him into the ground where he explodes into a neat pulp around the snow. You laugh hysterically and roll around in the pooled gore and slush in the small crater you've created while absorbing his tiny life essence. Hurtling to your feet, you slip on the slush and fall down again, prompting more convulsive laughter. All right, time to pull yourself together. Giggling maniacally, you get back up, lift the dead man's tattered jeans,, shake them upside down. A wallet falls out, a couple of tickets to some show, some change. All of these you tuck into your pockets, and then you look over at the indentation you left in the hood of the car. Why not. (You gain +3 essence.)

You prance forward like a demented ballerina and kick the hood of the car so hard that the front bumper shears off and goes flying onto someone's front lawn while the rest of the car neatly flies backwards about ten feet and comes to a rest rocking on its back. The alarm inside the car goes off, squeaks weakly a couple times, and dies.

Then, you skip down the road towards the convenience store. There's an ice machine off to one side that is covered in snow, a sign that tells you "cheapest beer" is sold here, another telling you it's open for twenty four hours. Inside, there's a counter being manned by a worried looking middle aged woman, staring at you through the glass. Behind her there's a rack of cigarettes, and the store is full of shelves and freezers full of colorful packages. You reach for the door and find it is locked. You're about to rip it off the hinges when the woman buzzes you in. "Oh my god." she says, "Are you all right?"

"Great!" you reply. You grab a chocolate bar off the shelf, tear the wrapper off and bite a huge chunk out of it - it's sickeningly sweet, delicious, but oddly corrupt tasting, impure. All the same, it's wonderful. You start crying with delight, ripping things off the shelves and devouring them while the woman stares in horror. A couple of packages of chips, followed by a carton of 3% milk (you just punch right through the freezer door, who has time to open these things) that you open with your teeth, followed by a frozen pizza that you rip out of the primary carton but don't bother unwrapping or removing the cardboard beneath it. Then a package of stale rice crips, an entire bottle of honey, a DVD, part of the shelf, an entire bag of fudge candy rolls wrappers and all, a large bottle of vodka, and then another carton of milk to finish things off. (You gain +1 essence)

The woman starts calling someone on the phone behind the counter. What now?

52
Forum Games and Roleplaying / Re: (SG) The Broken Prison
« on: September 02, 2015, 05:51:40 pm »
Explore

The air tastes unclean, sterile and thick. Your host's senses help dull the sensations a little, but it's been ages since you've last moved about and everything is still quite exciting. You want to take everything in, see it all. The buildings are tall, strange, made in styles that look nothing like the first city. There are only a few people visible in the neighborhood, no gardens or sheds with animals, but what there are is a lot of...cars. Good. Yeah. The host remembers things.

Of course, you didn't remember that it's wise to stay out of the road, so this man drives straight into you and sends you flying a few feet back into the slush. You feel your host body break in a few places, but it's nothing serious, and you mend it. Still, it's irritating. The man rushes out of his car to see if you're all right. You get up, and with a mixture of irritation and amusement you punch his head off for the inconvenience. It bounces off his car's windshield.

Hmm. Maybe you shouldn't have done that - he might have had useful information. Oh well, he was just an incidental man.

On the corner, there's a little...convenience store. Yeah. There might be someone there who could tell you things. Or you could just go into one of these houses. Or take the man's car.

What do you do next?


53
You sleep with the Legion, deep beneath the worlds. For the length of almost all existence, you've been in hibernation in the tiniest of prisons. You, and everyone who lost the war against the creator. The reasons are lost to you. Even dreams stopped eventually, as memory of what creation was like faded. Just a vague awareness of self, and a burning resentment.

Then something changed.

A shockwave. An explosion, or an implosion, a wave of incredible force rippled across the surface of the prison, crackles of lightning arcing along the glassy, dark surface. The Legion awoke in unison as the seams of The Prison bent and warped, a thousand howls of fury and confusion, a thousand writhing, changing forms, yourself included, battered against the weakened walls, and the prison shattered.

Then the Legion scattered to the four winds, rising to the surface of the world, through the void and the land of ghosts, and into creation proper. Blind with sensory overload, in shock, berserk and anguishing, you hurtled through the surface of the void and tore into the plane of creation.

You materialized as a cloud of rolling black smoke and tendrils of fire and lightning, rolling across the sky above Earth, vast enough to engulf a city. But the nature of creation has changed. There is almost no essence to be found, and your form begins to melt away very quickly. A host. You need a vessel to carry you. You spread your senses out across the city sprawled beneath you, and reach out - a blur of voices, machines, thrumming electricity, roaring engines, radios, televisions, wifi - a glut of information almost as awful as your return to consciousness. The souls are wrong - warped, resistant, lacking essence. Unsuitable. You spread out further.

In an alleyway, beneath a single lonesome lamp, you find a host. Her will is gone, her mind a ruin, lying there staring into nothing. A most suitable host. Your essence rapidly draining away, you spiral down towards the host, down into the alley. A rolling cloud of black smoke only as large as a building, a car, and then you reach your host and enter it, through the ears, nose, eyes, mouth. A satisfying feeling of safety and control rushes to you, and you feel good. Sitting up, you flex your hand experimentally, forming a fist. Yes. Perfect.

You leap to your feet, give your host body an experimental shake, stretch, and start laughing. Revenge will be yours.

It is night. You are in an alleyway in a neighborhood that doesn't look all that bad. You are wearing a torn coat, otherwise respectable clothing, nice boots, and a comfortable knit cap. There's a light dusting of snow on the ground out in the street and perhaps three feet of accumulation in most of the alleyway. There's an indentation in the snowbank where your host body was lying.

What do you do next?

54
Forum Games and Roleplaying / Re: (SG) Please Drink Responsibly.
« on: September 02, 2015, 04:30:15 pm »
snip
The only logic we use in SG's is trying to find a way to break the game.

I could launch into a long winded and fussy rant about social contracts, how this is a mystery game with a fairly large web of plot and how cooperating with the railroad will allow you to enjoy the scenic train trip, but instead I'll just launch a suggestion game where the protagonist will go along with everything you suggest, and hopefully you'll have fun in that thread. Look for it shortly!

In the meantime, Lermfish is right: your parents are likely quite worried about you. Finding them and talking to them is a good long term goal: what would you like to do in the short term?

55
Subscribed. The music reminds me of early nineties games; The Dig in particular. It's great.

56
Other Games / Re: My Friends Rant Over My Anger Over Tibburs
« on: September 02, 2015, 04:17:34 pm »
Why is there a thread for some dumb rage quote, screencapped with a potato camera?
I'm wondering that myself.
idk either tbh

57
I feel Kevak's pain. Let's strike directly at the opposition, shall we? None of this terror mission crap - we're not the aliens from X-com.

58
Other Games / Re: How did you last *own*?
« on: September 01, 2015, 01:23:27 pm »
I caught Zekrom...

with a freaking QUICK BALL.

I know that it has an obscenely high catch rate for a legendary, but DAMN.
Spoiler (click to show/hide)
I've had that happen a few times. Once, back in either fire red/leaf green, I threw a pokeball at Moltres, and it actually worked
Wow
I once caught a Heatran with a regular pokeball.

Rayquaza in emerald, same deal.

59
Forum Games and Roleplaying / Re: The Children of Life (SG)
« on: September 01, 2015, 01:20:56 pm »
Ask if she knows where we are or what's going on. Ask her what her name is.

From the numerals, I'm guessing she's probably our clone sister, or something like that.

60
Forum Games and Roleplaying / Re: (SG) Please Drink Responsibly.
« on: September 01, 2015, 01:19:03 pm »
"Huh... Can you tell me the date? Just becaise I am a bit confused after what happened..."

It is currently the night of January the 11th, at 6:30 PM. The sun has been down for about two hours. It is Sunday.

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